Anno 2070 v1.01.6234

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b10nutz
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Re: Anno 2070 v1.01.6234

Post by b10nutz »

UPDATE: Check my previous post.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by b10nutz on Sun Mar 21, 2021 9:48 pm, edited 2 times in total.

Zoe Laroux
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Re: Anno 2070 v1.01.6234

Post by Zoe Laroux »

oh dear, im getting error from line 34, saying im not defining anno5.exe correctly. is this the thing im meant to comment out of the code?

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Darkedone02
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Re: Anno 2070 v1.01.6234

Post by Darkedone02 »

I see if recifense can reupload his tables all up to date and all, and working for people who have uplay+ like me.

b10nutz
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Re: Anno 2070 v1.01.6234

Post by b10nutz »

@Zoe Laroux:

UPDATE: Check my previous post.
Last edited by b10nutz on Sun Mar 21, 2021 9:46 pm, edited 1 time in total.

Zoe Laroux
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Re: Anno 2070 v1.01.6234

Post by Zoe Laroux »

Wow. You are amazing bionuts. I really appreciate you taking the time to reply to me and being patient with my lack of skill with this subject. You are amazing, please continue to be awesome.

b10nutz
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Re: Anno 2070 v1.01.6234

Post by b10nutz »

Hi,

Good news, Recifense updated his table check here: viewtopic.php?f=4&t=15715

Best regards;

adriansaavedra12
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Re: Anno 2070 v1.01.6234

Post by adriansaavedra12 »

Can anyone update the tables? I would greatly appreciate it.

AJlex
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Re: Anno 2070 v1.01.6234

Post by AJlex »

mnomic wrote:
Wed Mar 25, 2020 10:50 am
hi,
know it's old, but I came across due to corona shutdown and just wanna share ...
increase Ship/Aircraft speed (and some other vehicles)
{
Game : Anno5.exe
Author : mnomic
}

[ENABLE]

aobscanmodule(SHIPSPEED,Anno5.exe,8B 8E E0 00 00 00 8B B6) // should be unique
alloc(newmem,$1000)

label(_ExitSS)
label(code)
label(doit)
label(return)

newmem:
pushfd
mov ecx,[esi+4]
test ecx,ecx
jz _ExitSS

cmp dword ptr [ecx+48],0
jne _ExitSS

cmp dword ptr [ecx+20],#40000109
je doit

cmp dword ptr [ecx+20],#40000110
je doit

cmp dword ptr [ecx+20],#7210000
je doit

cmp dword ptr [ecx+20],#20000
jl _ExitSS

cmp dword ptr [ecx+20],#29999
ja _ExitSS

doit:
mov ecx,#250000
mov [esi+000000E0],ecx
_ExitSS:
popfd
code:
mov ecx,[esi+000000E0]
jmp return

SHIPSPEED:
jmp newmem
nop
return:
registersymbol(SHIPSPEED)

[DISABLE]

SHIPSPEED:
db 8B 8E E0 00 00 00

unregistersymbol(SHIPSPEED)
dealloc(newmem)
Instant develop and research and prepare rockets:
{ Game : Anno5.exe
Author : mnomic
}

[ENABLE]

aobscanmodule(FAST_DEV,Anno5.exe,01 46 08 11 56 0C EB) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov eax,#999999
code:
add [esi+08],eax
adc [esi+0C],edx
jmp return

FAST_DEV:
jmp newmem
nop
return:
registersymbol(FAST_DEV)

[DISABLE]

FAST_DEV:
db 01 46 08 11 56 0C

unregistersymbol(FAST_DEV)
dealloc(newmem)
No Cooldown for Rockets (combine with instant prepare rockets)
{ Game : Anno5.exe
Author : mnomic
}

[ENABLE]

aobscanmodule(INJECT,Anno5.exe,8B 44 06 10 8B 0D C8 22 58 01) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [esi+eax+10],0
code:
mov eax,[esi+eax+10]
mov ecx,[Anno5.exe+13C22C8]
jmp return

INJECT:
jmp newmem
nop 5
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 8B 44 06 10 8B 0D C8 22 58 01

unregistersymbol(INJECT)
dealloc(newmem)
No Cooldown for buying island shares
{ Game : Anno5.exe
Author : mnomic
}

[ENABLE]

aobscanmodule(COOLDOWN2,Anno5.exe,2B 84 D3 B0 06 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [ebx+edx*8+000006B0],0
code:
sub eax,[ebx+edx*8+000006B0]
jmp return

COOLDOWN2:
jmp newmem
nop 2
return:
registersymbol(COOLDOWN2)

[DISABLE]

COOLDOWN2:
db 2B 84 D3 B0 06 00 00

unregistersymbol(COOLDOWN2)
dealloc(newmem)
:!: Have fun and keep healthy!

Cheers
--- mnomic

PS: And special Thx to Recifense for his great work !! :D
Update for v3.0.8045.0
Attachments
Anno5_3.0.8045.CT
(11.67 KiB) Downloaded 248 times

Chris336
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Re: Anno 2070 v1.01.6234

Post by Chris336 »

just a question, has anyone ever fooled around with item manipulation? there are some items that seemingly cant be obtained in normal play, but are available in campaign, such as macroeconimic subsidies (+4% production to every production building). I have read that it was available in earlier versions of the game was patched out. I have tried finding where such item stacks are saved when loaded in vehicles, but had no luck so far. My hope is that its just a simple bitflip from an already existing item, reduced macroeconomic sanctions (+2%) but just cant find the address. Adding those items to a savegame and making it available to the community could be quite cool.

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