NEW removed insanity checks for special effects:
So you can just use the "Equipment stats editor" from Arikado and edit Special Effect Strength above MAX (or below MIN ofcourse). Enable BEFORE loading / continue
ps. Re-equip item to have Menu "Status" be recalculated
It makes the "Strength Enforcer" kinda redundant
but it still can be used to change values automatically
for example:
If I wanted to increase the number on for Active Skill Damage on the Special Effect Enforcer, how would it have to look in the scrip section?
I have added 'ANY' to be used in the list for ItemID's and Default Strength's
the following will change all currently equipped items with that Effect to +20%
note that you need to have "Remove Special Effect Max Constraints" enabled for normal items (except scrolls) to allow above MAX values
otherwise calculation will take place with max allowed values.
oops: forgot to remove that line for Active Skill effect before uploading,
just remove it or comment it out:
Where can we find the correct Effect ID's though? I tried using the spreadsheet and that didnt work.
to be sure: you know you can now just edit all with the equipment editor
as long as you enable the "Remove Special Effect Max Constraints ( works for loading / continue )"
But to define it into the Force script you can get the Effect ID's this way:
For Arikado's table, open the CT into an editor (notepad will do) and search for the Effect description
that's what i did in the left part of the screenshot
or use Master_Builder's guidline:
Go into the "For Coders" section. (Right click, group config, uncheck hide children when deactivated.)
Right click "listEfficiency", set/change drop down options, uncheck disallow manual user input.
Also keep save backups.
but uncheck the "Only display the description part" for the listEffects list.
this will show the hex code while using the Equipment Editor
or
Id Special Effects Tab in: [Link]
imho the most correct/updated one atm is the list from the current CT
Where can we find the correct Effect ID's though? I tried using the spreadsheet and that didnt work.
to be sure: you know you can now just edit all with the equipment editor
as long as you enable the "Remove Special Effect Max Constraints ( works for loading / continue )"
But to define it into the Force script you can get the Effect ID's this way:
For Arikado's table, open the CT into an editor (notepad will do) and search for the Effect description
that's what i did in the left part of the screenshot
or use Master_Builder's guidline:
Go into the "For Coders" section. (Right click, group config, uncheck hide children when deactivated.)
Right click "listEfficiency", set/change drop down options, uncheck disallow manual user input.
Also keep save backups.
but uncheck the "Only display the description part" for the listEffects list.
this will show the hex code while using the Equipment Editor
or
Id Special Effects Tab in: [Link]
imho the most correct/updated one atm is the list from the current CT
Thanks now it makes sense, It's because I tried to do this with Arakido's table yesterday and It didnt work. But I guess with his update from today now it does.
Thanks now it makes sense, It's because I tried to do this with Arakido's table yesterday and It didnt work. But I guess with his update from today now it does.
Welcome and aye, i was only able todo the remove constraints this morning
before that you could edit "insane" values
but they wouldn't be added as it in the current stats, instead the max/min allowed would be used for updated stats calculations.
Just remember when you go below or above those, enable the remove constraints script before continue / loading
the problem is the item, i tried to add a diffient effect but that did not get applied either.
the item itself is bugged apparently.
If you're trying to add things to both your bow and a rifle in the second slot, only the weapon that's currently equipped will have its stats count. It was the same in the first game.
Hi guys, i'm new to all the pc modding thing and Nioh is probably my favourite game of all time. I just wonder if there are possibilities to add new loot to the game such as new set bonuses, weapons... From what i know through cheat engine is possible to modify one weapon or armor at time with set stats but is possible to create a new item like the rest of the game with one set stat and the others randomise and add it to the loot table like all other stuff?
Sorry if maybe I explained myself badly but i am quite limited with english XD
Hi guys, i'm new to all the pc modding thing and Nioh is probably my favourite game of all time. I just wonder if there are possibilities to add new loot to the game such as new set bonuses, weapons... From what i know through cheat engine is possible to modify one weapon or armor at time with set stats but is possible to create a new item like the rest of the game with one set stat and the others randomise and add it to the loot table like all other stuff?
Sorry if maybe I explained myself badly but i am quite limited with english XD
You can use the cheat table to add/replace current effects. So you could add any set bonus to any other armor pieces.
Hi guys, i'm new to all the pc modding thing and Nioh is probably my favourite game of all time. I just wonder if there are possibilities to add new loot to the game such as new set bonuses, weapons... From what i know through cheat engine is possible to modify one weapon or armor at time with set stats but is possible to create a new item like the rest of the game with one set stat and the others randomise and add it to the loot table like all other stuff?
Sorry if maybe I explained myself badly but i am quite limited with english XD
You can use the cheat table to add/replace current effects. So you could add any set bonus to any other armor pieces.
Gotcha but what i'm asking is if customizable weapons or armor could appear like regular loot during missions not replacing the old ones but adding new ones also can the effects of the set bonuses themselves be changed and modified creating completely new ones?
Gotcha but what i'm asking is if customizable weapons or armor could appear like regular loot during missions not replacing the old ones but adding new ones also can the effects of the set bonuses themselves be changed and modified creating completely new ones?
Outside the scope of the current table, the mod launcher or whatever on nexus might be able to do something like that eventually.
Gotcha but what i'm asking is if customizable weapons or armor could appear like regular loot during missions not replacing the old ones but adding new ones also can the effects of the set bonuses themselves be changed and modified creating completely new ones?
Outside the scope of the current table, the mod launcher or whatever on nexus might be able to do something like that eventually.
Ok understood but where can i find the most recent cheat table for patch 1.26? Didn't find it in this thread
There's a tutorial on nexus to hex edit resign the saves, it's pretty easy funnily enough.
Ah i see, you just copie your own "scrambled" steam id into that one and yes it works
Thought there was a 'real' encryption going on but it's prolly just XORed.
Thanks