OP's table still work for latest game version if you run "Update Pointer Offsets" script after pointer had been populated(then you can save the table)
Since I'm too lazy make my own table, I just edit the OP's table...
Added Features
- Itemlist
- Generic script from my Basic UE base table (eg: Noclip/fly ,jump multiplier ,etc... )
Note
- Mine use structure dissect instead of userdefined symbol & it's activation time is a bit slow
- To decrease activation time you can save the table after you had activate the script...
Credits: Original Poster, Zanzer
Welp, enjoy