This list is random skills, though it's not complete. Hope it helps.
1-Atk
2-Art Atk
3-Def
4-Art Def
5-Focus
6-Inc HP
7-Absorb effect for artes
8-HP recovery after defeating foe
9-BG gained after using break soul
10-Time reduced after using item
11-Paralysis reduction
12-Burn reduction
13-Slow reduction
14-Poison reduction
15-Fatigue reduction
16-Beast capability
17-Crustacean capability
18-Amorphous capability
19-Apodous capability
20-Winged capability
21-Demi-human capability
22-Armored capability
23-Undead capability
24-Fiend capability
25-Dragon capability
26-Non-elemental damage
27-Fire damage
28-Earth damage
29-Water damage
30-Wind damage
31-Paralyzing capability
32-Burning capability
33-Slow capability
34-Poison capability
35-Fatigue capability
36-Equipment learning speed
37-Non-elemental reduction
38-Fire reduction
39-Earth reduction
40-Water reduction
41-Wind reduction
42-Atk up when HP critical
43-Art Atk up when HP critical
44-Def up when HP critical
45-Art Def up when HP critical
46-Focus up when HP critical
47-All damage taken reduced
48-Chance of half SG cost
49-Chance not to lose soul during break soul
50-Reflect nullified damage
51-Enemies stunned duration increased
52-Charge effect activation
53-Invisibility
54-Revive
55-Atk increased by #
56-Art atk increased by #
57-Def increased by #
58-Art Def increased by #
59-Focus icreased by #
60-HP increased by #
61-HP recovery when enemy stunned
62-Restore own HP when using healing artes
63-HP recovery when standing/moving
64-Recover HP when taking damage
65-Recovery effects up for gels and bottles
70-Water element -casting
71-Wind element -casting
72-
73-Adds fire element on first attack arte
74-Adds earth element on first attack arte
75-
76-Adds wind element on first attack arte
77-
78-
79-
80-Chance to nullify water element
81-
82-Paralyzing attack damage
87-Exp from beast
88-Exp from crustaceans
89-
90-
91-Exp from winged
92-Exp from demi-human
93-Exp from armored
94-
95-Exp from fiends
96-Exp from dragons
106-During increased focus, adds fatigue hit
107-Damage over 1000 reduced by #
108-% of healing artes effect reapplied after 5 seconds
109-Break soul HP recovery
110-Reflected damage, HP recovery
111-Mystic arte -1 when invulnerable
112-Reclaim SG after weak point combos
113-Soul will not be reduced when taking damage
114-Chance to instantly kill enemy while being stunned
The Enhance Instant Maximum cheat sets your equipment to max level and unlocks the enhancement bonus but the base stats only increases by 1 level.. leaving your maxed item having low stats. Other cheats seems to be working fine.
The table is very nice, but it's a massive problem for achievements. Especially the 25x Items cheat, it KILLS at least two achievements (Witness to the Mystic and Item Collector). Resetting inventory to 0 items (using that same cheat) makes them barely doable again, but with massive grind. Major pain in the ass to fix the problems caused by it. Cheaters beware...
I added an inventory editor where you can edit individual consumable items. If you don't have them, the value is zero. If you want to get rid of the items fully, set the value to zero. Enjoy!
#1 Added fields for the amount of herbs eaten in the character stats section.
#2 Added all the proper descriptors for the Skill ID's in equipment section
Also includes inv editor by Divergence. All works on latest Steam version 11-09-2021.
Worked up another list of weapon and armor skills(at full upgrade level 4):
1 - Attack +40
2 - Arte Attack +40
3 - Defense +40
4 - Arte Defense +40
5 - Focus +40
6 - MAX HP +250
7 - 1.45x "Absorb HP" effect for artes
8 - HP recovery on defeating foes +120
9 - 1.22x BG gained from a break soul
10 - Time you can't use items reduced by 30%
11 - Effect of Paralysis reduced by 100%
12 - Effect of Burn reduced by 100%
13 - Effect of Slow reduced by 100%
14 - Effect of Poison reduced by 100%
15 - Effect of Fatigue reduced by 100%
16 - Capability vs. Beast +18%
17 - Capability vs. Crustacean +18%
18 - Capability vs. Amorphous +18%
19 - Capability vs. Apodous +18%
20 - Capability vs. Winged +18%
21 - Capability vs. Demi-human +18%
22 - Capability vs. Armored +18%
23 - Capability vs. Undead +18%
24 - Capability vs. Fiend +18%
25 - Capability vs. Dragon +18%
26 - Non-elemental attack power +25%
27 - Fire attack power +25%
28 - Earth attack power +25%
29 - Water attack power +25%
30 - Wind attack power +25%
31 - Paralyzing capability +1.32x
32 - Burning capability +1.32x
33 - Slowing capability +1.32x
34 - Poisoning capability +1.32x
35 - Fatiguing capability +1.32x
36 - Equipment skills learning speed +25%
37 - Non-elemental damage reduced by 15%
38 - Fire-type damage reduced by 15%
39 - Earth-type damage reduced by 15%
40 - Water-type damage reduced by 15%
41 - Wind-type damage reduced by 15%
42 - +30% Attack up when HP is 32% or lower
43 - +30% Arte Attack up when HP is 32% or lower
44 - +30% Defense up when HP is 32% or lower
45 - +30% Arte Defense up when HP is 32% or lower
46 - +30% Focus up when HP is 32% or lower
47 - All damage taken reduced by 70
48 - 20% Chance of halving SG costs
49 - 15% Chance not to lose soul during Break Soul
50 - Reflect 25% of nullified damage
51 - Enemies stunned duration increased 1.5x
52 - Charge effect activation speed increased by 32%
53 - Invulnerable for 12 seconds at the start of battle
54 - 50% chance to revive if reduced to 0 HP
55 - Attack increased by 1.25x
56 - Arte attack increased by 1.25x
57 - Defense increased by 1.25x
58 - Arte Defense increased by 1.25x
59 - Focus icreased by 1.25x
60 - Max HP increased by 1.25x
61 - HP recovery on attacking stunned foes +80
62 - Restore own HP +600 when using healing artes
63 - HP recovery when standing or moving in battle +120
64 - Recovers 50% of damage you take
65 - Recovery effects up for gels and bottles increased by 5%
66 - Equipment drop rates +1.5x
67 - Non-elemental element malak arte casting time -20%
68 - Fire element malak arte casting time -20%
69 - Earth element malak arte casting time -20%
70 - Water element malak arte casting time -20%
71 - Wind element malak arte casting time -20%
72 - Adds a non-elemental hit to the first part of an attack arte
73 - Adds a fire element hit to the first part of an attack arte
74 - Adds a earth element hit to the first part of an attack arte
75 - Adds a water element hit to the first part of an attack arte
76 - Adds a wind element hit to the first part of an attack arte
77 - 25% Chance to nullify non-elemental damage
78 - 25% Chance to nullify fire element damage
79 - 25% Chance to nullify earth element damage
80 - 25% Chance to nullify water element damage
81 - 25% Chance to nullify wind element damage
82 - Paralyzing attack damage -60%
83 - Burning attack damage -60%
84 - Slowing attack damage -60%
85 - Poisoning attack damage -60%
86 - Fatiguing attack damage -60%
87 - +40 EXP from defeating beasts
88 - +40 EXP from defeating crustaceans
89 - +40 EXP from defeating amorphous foes
90 - +40 EXP from defeating apodous foes
91 - +40 EXP from defeating winged foes
92 - +40 EXP from defeating demihuman foes
93 - +40 EXP from defeating armored foes
94 - +40 EXP from defeating undead foes
95 - +40 EXP from defeating fiends
96 - +40 EXP from defeating dragons
97 - +30% attack after inflicting paralysis
98 - +30% arte attack after inflicting burn
99 - +30% defense after inflicting slowing
100 - +30% arte defense after inflicting poison
101 - +30% focus after inflicting fatigue
102 - During increased attack, adds a paralyzing hit to 1st step artes
103 - During increased arte attack, adds a burning hit to 1st step artes
104 - During increased defense, adds a slowing hit to 1st step artes
105 - During increased arte defense, add a poisoning hit to 1st step artes
106 - During increased focus, adds fatiguing hit to 1st step artes
107 - Damage over 1000 reduced by 50%
108 - 60% of healing artes effect reapplied after 5 seconds
109 - Break soul HP recovery 1.5x
110 - 100% of reflected damage is recoverd as HP
111 - -1 Mystic arte BG cost while invulnerable
112 - +10% reclaimed SG after weak point combos
113 - Souls will not be reduced below 3 when taking damage
114 - 2% Chance to instantly defeat a stunned foe
115 - Damage against stunnedfoes +100%
116 - Break Soul power +10%
117 - Reduces stagger duration by 5%
118 - Reduces stun duration by 50%
119 - Successful quickstep HP recovery +50
120 - Recovers 10% of HP when swapping into battle
121 - Invulnerability time +3 seconds after swapping into battle
122 - Prevents status ailments for 30 seconds after swapping into battle
123 - Maximum Souls +1
124 - Damage from artes increases with combo length
125 - Increases power of artes based on their * level
126 - Increases stagger duration of artes based on their * level
127 - Increases iron stance duration of artes based on their * level
128 - Increases effect rate of artes based on there * level
129 - Decreases SG cost of artes based on there * level
130 - 2x arte usage count
131 - Recovers 40% of BG after using a mystic arte
132 - Maximum BG +2
133 - Initial Souls +2
134 - HP regeneration rate +50% when not participating in battle
135 - 30+ hits: -1 to BG cost of Lv. 1 mystic artes
136 - 60+ hits: -1 to BG cost of Lv. 2 mystic artes
137 - 80+ hits: -1 to BG cost of Lv. 3 mystic artes
138 - Halves SG consumption
139 - When recovering from K.O., 50% of HP is restored
140 - Effects of recover artes 1.5x
141 - Prevents all status ailments
142 - Restores 3 BG
143 - -----Blank-----
144 - Recovers 50% of HP
145 - Fills SG Completely
146 - Restores 20 HP every 0.5 seconds
147 - Reduces chance to be stunned by 40%
148 - Iron stance granted for up to 20 hit(s) while casting
149 - Multiplies martial artes' damag by 1.2x, but hidden artes' damage by 0.8x
150 - Multiplies hidden artes' damag by 1.2x, but martial artes' damage by 0.8x
151 - Multiplies martial artes' damag by 1.2x, but spells' damage by 0.8x
152 - Multiplies spells' damag by 1.2x, but martial artes' damage by 0.8x
153 - Multiplies hidden artes' damag by 1.2x, but spells' damage by 0.8x
154 - Multiplies spells' damag by 1.2x, but hidden artes' damage by 0.8x
155 - Prevents BG from depleting when KO'd
156 - Damage reduction while stunned increased by 25%
157 - Damage reduction while guarding increased by 25%
158 - -----Blank-----
159 - -----Blank-----
160 - Crashes the game.
161 - Crashes the game.