Further update to the table, including potions and coal/sparks.
Also, I have figured out how to edit cards, but you'll have to do some work on your own, because I'm lazy.
First, recognize that all cards have an associated 8 byte integer. By searching for the changes in these integers, you can edit the state of those cards.
Cards cannot be edited when they are closed.
Latest update, added some clunky scripts to make all cards magic, please advise.
Regarding card values: search for doubles not 8-bytes, 0 for normal, 1 for silver, 2 gold, and so on.
The scripts do break when you change islands. Interestingly enough however, if you restart the game the scripts work again. I don't really get why or how the cards' values are being obfuscated, but it seems a simple fix, if a bit annoying.
Scripts are better and faster, but still don't work when changing islands. Scripts work when changing islands. Added all the card pointers to the table, didn't bother naming all of them.