Monster Hunter World (Steam)

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cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Kazicoon wrote:
Sat Oct 10, 2020 1:22 pm
wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
Thanks so much for this :3
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
use the trainer for that one dude

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Kazicoon
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Posts: 4
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Reputation: 1

Re: Monster Hunter World (Steam)

Post by Kazicoon »

cyborg5742 wrote:
Sat Oct 10, 2020 4:01 pm
Kazicoon wrote:
Sat Oct 10, 2020 1:22 pm
wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
Thanks so much for this :3
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
use the trainer for that one dude
Which trainer would that be? FLiNGs trainer?

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Kazicoon wrote:
Sat Oct 10, 2020 4:19 pm
cyborg5742 wrote:
Sat Oct 10, 2020 4:01 pm
Kazicoon wrote:
Sat Oct 10, 2020 1:22 pm


Thanks so much for this :3
Curious though is there a way for infinite Wyvernheart ammo? Since it isn't a ammo you can carry with you
use the trainer for that one dude
Which trainer would that be? FLiNGs trainer?
yeap

Kazicoon
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Re: Monster Hunter World (Steam)

Post by Kazicoon »

cyborg5742 wrote:
Sat Oct 10, 2020 5:01 pm
Kazicoon wrote:
Sat Oct 10, 2020 4:19 pm
cyborg5742 wrote:
Sat Oct 10, 2020 4:01 pm


use the trainer for that one dude
Which trainer would that be? FLiNGs trainer?
yeap
Ok thanks for letting me know, I checked fearlessrevolution and a few other places but couldn't find a trainer.

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Lord Blade
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Re: Monster Hunter World (Steam)

Post by Lord Blade »

So how does the monster size modifier work?

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Kazicoon wrote:
Sat Oct 10, 2020 9:43 pm
cyborg5742 wrote:
Sat Oct 10, 2020 5:01 pm
Kazicoon wrote:
Sat Oct 10, 2020 4:19 pm


Which trainer would that be? FLiNGs trainer?
yeap
Ok thanks for letting me know, I checked fearlessrevolution and a few other places but couldn't find a trainer.
got someone who posted the trainer here or you can go directly to their site. I've personally used that option you wanted

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wildsnow
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Re: Monster Hunter World (Steam)

Post by wildsnow »

wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
Hello again, I am very happy that my contribution is helping you. Here's another one, I had some issues but it's stable now

Inf Slinger Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-11
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SLINGA,MonsterHunterWorld.exe,41 83 BC C8 20 7E 00 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+193E4ED)

label(code)
label(return)

registersymbol(SLINGA)

newmem:
push [r8+rcx*8+00007E28]
pop  [r8+rcx*8+00007E20]
inc  [r8+rcx*8+00007E20]

code:
  cmp dword ptr [r8+rcx*8+00007E20],00
  jmp return

SLINGA:
  jmp newmem
  nop 4
return:

[DISABLE]

SLINGA:
  db 41 83 BC C8 20 7E 00 00 00

unregistersymbol(SLINGA)
dealloc(newmem)


Infinity Switch Axe

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-10-11
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(switchaxe,MonsterHunterWorld.exe,F3 0F 10 B1 50 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+B643A9)

label(code)
label(return)

registersymbol(switchaxe)

newmem:
  mov [rcx+00002350],(float)100
code:
  movss xmm6,[rcx+00002350]
  jmp return

switchaxe:
  jmp newmem
  nop 3
return:


[DISABLE]

switchaxe:
  db F3 0F 10 B1 50 23 00 00

unregistersymbol(switchaxe)
dealloc(newmem)

Note: only the bar that marks the image will become infinite.
Image

morikawa3
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Re: Monster Hunter World (Steam)

Post by morikawa3 »

wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
how do I add it to face007's existing table? i keep getting error (line 1 pos 1) when editing the source code (sorry i have no experience in writing codes).

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

morikawa3 wrote:
Sun Oct 11, 2020 1:58 am
wildsnow wrote:
Sat Oct 10, 2020 12:53 pm
Hi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.

Inf Charge Blade Philas

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC)

label(code)
label(return)

registersymbol(INJECT)
newmem:
  mov [rdi+00002374],6
code:
  mov eax,[rdi+00002374]
  jmp return

INJECT:
  jmp newmem
  nop
return:


[DISABLE]

INJECT:
  db 8B 87 74 23 00 00

unregistersymbol(INJECT)
dealloc(newmem)


Bowgun No Reload

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-09
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04)

label(code)
label(return)

registersymbol(ballesta)
newmem:
 cmp [rsi+r8*8+000023A8],1
 jg code
 mov [rsi+r8*8+000023A8],1

code:
  cmp [rsi+r8*8+000023A8],eax
  jmp return

ballesta:
  jmp newmem
  nop 3
return:


[DISABLE]

ballesta:
  db 42 39 84 C6 A8 23 00 00

unregistersymbol(ballesta)
dealloc(newmem)


This script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.

Inf Item Use + Inf Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-10
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141)

label(code)
label(return)

newmem:
  mov [rcx+0C],#10
code:
  mov eax,[rcx+0C]
  mov rbx,[rsp+30]
  jmp return

BALLESTA:
  jmp newmem
  nop 3
return:
registersymbol(BALLESTA)

[DISABLE]

BALLESTA:
  db 8B 41 0C 48 8B 5C 24 30

unregistersymbol(BALLESTA)
dealloc(newmem)

I hope it has helped you, greetings :)
how do I add it to face007's existing table? i keep getting error (line 1 pos 1) when editing the source code (sorry i have no experience in writing codes).
open the table, copy and paste one of the options, rename the pasted one, right click and change script, delete the script inside and paste the one you copied from the new ones

TroliusMaximus
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Re: Monster Hunter World (Steam)

Post by TroliusMaximus »

So, is this table still being updated? 🤔 Or is Zed dead, babies? 😔

I'm particularly look for the "UNLOCKS ARMORS FOR PLAYER LEVEL" script to get another hot beef injection...

Anfraxx
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Re: Monster Hunter World (Steam)

Post by Anfraxx »

interesting query, I am one the users who always get black screen or if I am lucky the poor optimization will let me get to the main menu then DX12 fatal error me, but wondered if there was anything out there with cheat engine or otherwise to help reduce this?

Before people suggest, I have reinstalled, ran in DX11 and 12, ran fullscreen exclusive, borderless and windowed, limited the FPS to 60 and 30, turned graphics down to minimum (even though I shouldn't need to with a 9900K and 2080S) and nothing seems to fix it, I have also tried old drivers and current drivers.

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wildsnow
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Re: Monster Hunter World (Steam)

Post by wildsnow »

Hello again, I am very happy that my contribution is helping you. Here are others, I had some problems creating the script but now it is stable.

Inf Slinger Ammo

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-10-11
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SLINGA,MonsterHunterWorld.exe,41 83 BC C8 20 7E 00 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+193E4ED)

label(code)
label(return)

registersymbol(SLINGA)

newmem:
push [r8+rcx*8+00007E28]
pop  [r8+rcx*8+00007E20]
inc  [r8+rcx*8+00007E20]

code:
  cmp dword ptr [r8+rcx*8+00007E20],00
  jmp return

SLINGA:
  jmp newmem
  nop 4
return:

[DISABLE]

SLINGA:
  db 41 83 BC C8 20 7E 00 00 00

unregistersymbol(SLINGA)
dealloc(newmem)

Inf Charge Blade Shield Charge

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-10-11
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infshield,MonsterHunterWorld.exe,F3 0F 10 8B 78 23 00 00 0F 2F 8F) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+2146F51)

label(code)
label(return)

registersymbol(infshield)
newmem:
  mov [rbx+00002378],(float)60
code:
  movss xmm1,[rbx+00002378]
  jmp return

infshield:
  jmp newmem
  nop 3
return:


[DISABLE]

infshield:
  db F3 0F 10 8B 78 23 00 00

unregistersymbol(infshield)
dealloc(newmem)

Infinity Switch Axe

Code: Select all


{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-10-11
  Author : wildsnow

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(switchaxe,MonsterHunterWorld.exe,F3 0F 10 B1 50 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+B643A9)

label(code)
label(return)

registersymbol(switchaxe)

newmem:
  mov [rcx+00002350],(float)100
code:
  movss xmm6,[rcx+00002350]
  jmp return

switchaxe:
  jmp newmem
  nop 3
return:


[DISABLE]

switchaxe:
  db F3 0F 10 B1 50 23 00 00

unregistersymbol(switchaxe)
dealloc(newmem)

Note: only the bar that marks the image will become infinite.
Image


good hunting ;)

ErakezZ
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Re: Monster Hunter World (Steam)

Post by ErakezZ »

Is there a reason why i cant click some of the stuff in the cheat table. Like Invulnerable or 1 Jewel max out ?
If i click on it there comes no check mark in the box

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wildsnow
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Re: Monster Hunter World (Steam)

Post by wildsnow »

ErakezZ wrote:
Sun Oct 11, 2020 8:14 pm
Is there a reason why i cant click some of the stuff in the cheat table. Like Invulnerable or 1 Jewel max out ?
If i click on it there comes no check mark in the box
That's because you are not using the updated cheat table. With the new update, several game values ​​have been changed that broke the cheat tables.

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Anfraxx wrote:
Sun Oct 11, 2020 2:07 pm
interesting query, I am one the users who always get black screen or if I am lucky the poor optimization will let me get to the main menu then DX12 fatal error me, but wondered if there was anything out there with cheat engine or otherwise to help reduce this?

Before people suggest, I have reinstalled, ran in DX11 and 12, ran fullscreen exclusive, borderless and windowed, limited the FPS to 60 and 30, turned graphics down to minimum (even though I shouldn't need to with a 9900K and 2080S) and nothing seems to fix it, I have also tried old drivers and current drivers.
have you installed the 2 main things essential to mod the game? stracker's loader and performance boost?

EDIT : Welp at the moment theres a new 2gb patch so the mods are obsolete

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