- Global content modification
- money-skill points-fishing prificiency-auxiliary skills-characters customization
- money:Already on table. This table uses a different method to get it, but it is more complicated and seems harder to fix whem updates. I don't think it should be added
- Skill points: Same as above
- Fishing proficiency: Same as above
- crafting skills: Same as above
- char customization: all values are already on my table and the dropdown have more options
- NPC has the highest degree of trust: Having the NPC Trust Multiplier (Crafting Requests), I don't see a reason for this one. Just put the NPC Trust Multiplier (Crafting Requests) to a high numebr and you will max it at once, but you have more control
- money-skill points-fishing prificiency-auxiliary skills-characters customization
- Character related
- Character Status: There are EXP values not included on the table, rest is the same. However, given how easy it is to reach max level with the EXP multiplier, it doesn't seem needed. It may be added if people thinks it is useful
- Maximum proficiency multiplier in all weapons: Bad idea. Far better to sue the multiplier to get it really fast or edit the values to 9999 and increase the last manually. I don't like automax scripts since they may break something.
- Full of friendhsip: Same as above, better to use the pointers to one less than max and increase normally.
- Unlimited physical strenght udnerwater: Basically the same as Infinite Stamina
- Record Custom Point: I am not sure what this script does. Pendent to investigate.
- Record Persona and Anima have the largest growth value: I am not sure what this script does. Pendent to investigate, but seems to be related to the affinity bars, which have the pointers.
- You don't need to brush emotional value to enter CG direclty while sleeping: Not sure of what this does, but it seems to make that on the bed talk, it doens't amtter the result you see the CG. We alreadyhave pointers for increasing those values on intimate talk. Pendent to check properly
- Sentiment Value: This one shows parameters of the selected character, it works on group menu
- Intimacy value (pink heart-shaped value): Basiclaly that big heart the same as RIVAL on the table
- 【Team】Can join: An intessting one that let's you change if the character can join you or not, it may be usegful while playing story with the blcoked chars, but once game clar, it isn't useful since there is no restriction
- Custom points: This let me notcie that the second value we have on Rival is in fact the Custom points of the character, I will rework that to put them separated as they should be.
- Emotion level: basically the Mood
- Emotion value 1 increase (for reference only: touch your head, lean up-the main increase emotion value 1): I am not sure about what this one does.
- Emotion value 2 increased (for reference only: gossip; stare; shake hands, poke cheeks, hug, face close): I am not sure about what this one does.
- EX Skill: This shows the current EX skill of the character. There is really no reason to edit here rather than in the game, but as a quick display it isn't bad to have it.
- Persona:Basically the affinffinity bars
- Anima:Basically the affinffinity bars
However the best part is the Sentiment Value one. It is like a highlighter but for characters, showing the data of that character. This will be added for sure to the table.
- Skill Related
- Acquire all skills: Seem suseful, but I think it is always better to jsut inrease your skill points of use the Infinite Skill points and unlock everything by yourself. Autounlocking everything have more chances to provoke errors. In fact, I think it may harm the trophies, so I don't think I will add it
- All members acquire all sword skills ([Skill configuration board]-->select sword skills to take effect): Not sure about what does mean since NPC have the same skills as you (except renly that have them linked to this side events). Anyway I can see the same issues as above.
- Learn all sacred arts: I see the same issue that the previous two have.
- Unabated skill points: no idea of what this is. Mayeb it means an Infinite Skill point like we have?
- Proficient after using the skill (Hotkey: Ctrl+Number7): This seems better since you need to use the skill to have it maxed
- EX skill connection time extended: This one seems really useful
- Quickly cool down skills & shorten the hard time of skills & speed up the third edition (hotkey: Ctrl+Number5): Same as above
- Fatal strike/cluster attack quickly accumulate power: Same as above
- Two Blades [Fire Attack] & [Double Fan Slash] Sword Skill Derivative Simple Maker published (beta): No diea about what this does
- Blocking skills are cast directly (Sanhua & Back Attack): Not sure about how this works
- Battle related
- Lock HP: Nothing new, you can lock it easyly on controlled char or just activate God Mode
- No reduction in non-combat HP & no reduction in battle & one hit kills (Hotkey: Ctrl+Number.): Same as above
- SP is not reduced (Hotkey: Ctrl+Number2): we already have a script for this
- RISK time is not reduced. This looks good
- RISK Max (Hotkey: Ctrl+Number3):Same as above
- Maximum martial arts measurement (works) (hotkey: Ctrl+Number4): Not sure what this is but it has been markerd that we already have it.
- Sacred art quick chant (hotkey: Ctrl+Number9): We alreayd have it
- Land quickly after being floated (hotkey: Ctrl+Number6): Not sure what this means
- Buff time does not decrease: very useful one
- Teammates command fast cooling: Another great one
- Prop related
- Number of props 999 (excluding equipment, valuables and items with a quantity of 1). Dangerous one. Better to sue the highlighter to modify what you want
- No reduction in items & backpack limit 9999: We already have this and we can't se tthe minimum we want instead of fixed
- Currently selected item: Don't use this or you may break the inventory. This is just a bad highlighter. it soesnt0 have uniqwue 4byte id nor type.
- Maximum equipment proficiency: not sure what this means
- Main weapon and equipment bar: Probably the bond
- Main weapon and equipment bar: Deem to be parrameters of weapon but it doesn't seem to work
- Clothing/Accessories Equipment Bar: same as above
- Functionally related
- Super jump (hotkey: Ctrl+Number8): better to edit the jump numebr manually to tune the jump tou want
- No harm from falling from height: marked as test bug. Anyway you can't do this easily with the existing table
- Get realizable reward items: Not sure what this does
- Gallery CG fully open: High probablity to break the gallery achivement.
- No materials required for production commission: we already have this
- Turn on all teleportation steles ([World Map]-->Enter any area detailed map to take effect): This can potentially break the game.
- Ignore the conditions and directly remove the seal of the beast: i guess this means Divine beasts. It may useful if so.
- Task-related (NPC’s task suggests two activations, the statue’s activation trial is enough)
- Quickly complete the monster spawning task of the statue trial + some NPC spawning commissions: The statue triel aren't completed at all, some of the NPC mission are "compelted" the items needed appear as 99/10 ofor example, but not green mark of obtained. The item obviously sien't on inventory either
- Quickly complete the commission of spawning monsters (partial): This activated togehter with the other one, but I don't think I had any mission with spawining monsters. i only ahd beat normal mosnter and the oen that requires items
This is all, I want to hear the opinions of the rest about these scripts. Also if someone can clarify what do the ones I don't understand, it would be perfect.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1