Death Stranding | Cheat Engine Table v1.0

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SunBeam
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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

hankk wrote:
Tue Jul 14, 2020 7:42 pm
...
Based on what I wrote here: viewtopic.php?f=29&t=13138, in the Unlimited Health_Stamina script the player_struct is actually DSPlayerLifeComponent.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KS212
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Re: Death Stranding | Cheat Engine Table v1.0

Post by KS212 »

Master_Builder wrote:
Sun Jul 19, 2020 4:05 pm

Or just use the table I posted here: viewtopic.php?p=143895#p143895
Achieves the same result as Flings inf ammo, but without fucking with the quantity.
Good shit! Thanks!

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SunBeam
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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

SunBeam wrote:
Sun Jul 19, 2020 6:14 pm
...
And you can get DSPlayerLifeComponent from DSPlayerEntity via this:

Code: Select all

ds.exe+2505A40 - 48 85 C9              - test rcx,rcx
ds.exe+2505A43 - 74 20                 - je ds.exe+2505A65
ds.exe+2505A45 - 48 8B 81 00450000     - mov rax,[rcx+00004500] // rcx == DSPlayerEntity
ds.exe+2505A4C - 48 85 C0              - test rax,rax // result in rax is DSPlayerLifeComponent
ds.exe+2505A4F - 74 14                 - je ds.exe+2505A65
ds.exe+2505A51 - C5FA1088 6C 010000    - vmovss xmm1,[rax+0000016C]
ds.exe+2505A59 - C5F857C0              - vxorps xmm0,xmm0,xmm0
ds.exe+2505A5D - C5F82FC8              - vcomiss xmm1,xmm0,xmm0
ds.exe+2505A61 - 0F97 C0               - seta al
ds.exe+2505A64 - C3                    - ret 
ds.exe+2505A65 - 32 C0                 - xor al,al
ds.exe+2505A67 - C3                    - ret 
You know how to get DSPlayerEntity from my article :)
Master_Builder wrote:
Sat Jul 18, 2020 2:46 am
PS: Made for 1.01 patch on Steam.
There was no patch, as far as I know. The game was released as 1.01 from the beginning.

BR,
Sun

Ezekial
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Ezekial »

Hey Sun,

Thanks for the work you put in.

ToonFox
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Re: Death Stranding | Cheat Engine Table v1.0

Post by ToonFox »

SunBeam wrote:
Sun Jul 19, 2020 6:33 pm
There was no patch, as far as I know. The game was released as 1.01 from the beginning.
Ehm, nope, 5gb patch.
And from start v1 ofc
[Link]

KS212
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Re: Death Stranding | Cheat Engine Table v1.0

Post by KS212 »

fearlessrevolution updated trainer again, fixes the inf ammo issue.. adds cheat of the year all years for this game.

dr.lancaster
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Re: Death Stranding | Cheat Engine Table v1.0

Post by dr.lancaster »

Does anybody know what kind of anti cheat system were dealing with here if any?
Id like to get working on pointers for vehicles but I don't want to risk and encounter with an anti cheat.

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Re: Death Stranding | Cheat Engine Table v1.0

Post by STN »

dr.lancaster wrote:
Mon Jul 20, 2020 10:30 am
Does anybody know what kind of anti cheat system were dealing with here if any?
Id like to get working on pointers for vehicles but I don't want to risk and encounter with an anti cheat.
Doesn't have any

luopeiyun
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Re: Death Stranding | Cheat Engine Table v1.0

Post by luopeiyun »

Are unable to activate, still need what files?

eyelsi
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Re: Death Stranding | Cheat Engine Table v1.0

Post by eyelsi »

There are a few things that I'd like to be added.
I'm not sure if its possible or not but since I use STN's table for a lot of games I'm guessing its technically possible.

Seeing how STN creates a lot of tables, I don't think it'll be out of line to request a pointer for resources when you enter a building.

I think if there's a script to spawn objects (materials to be specific) where you can use to craft things, or no resource required to complete structures that'd be great.

if not,
1. a simple pointer scan when you activate a terminal to search the addresses for the resources in that terminal would be very helpful. maybe has certain offsets or something.
2. What I search in float everytime I use is also weight. so that should be easy for those who know how to create pointers.
3. a container damage / health when item is highlighted in the cargo menu could be helpful as well....

:D :D i know it might be a lot but these are things i think is very doable considering my experiences with tables. thanks in advance!

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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

eyelsi wrote:
Mon Jul 20, 2020 3:10 pm
Seeing how STN creates a lot of tables, I don't think it'll be out of line to request a pointer for resources when you enter a building.
I got that in my upcoming table ;) Each building has an ID, which is used when you click "Claim Materials" in the building's menu. Capital Knot City has id 0x66, for example. I'll explain more when I post my table.

Image

Nyrakav
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Nyrakav »

Would it be possible to overlap backpack equipment with a pointer?

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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

Meanwhile..



BR,
Sun

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Re: Death Stranding | Cheat Engine Table v1.0

Post by Darkedone02 »

SunBeam wrote:
Mon Jul 20, 2020 6:12 pm
Meanwhile..



BR,
Sun
now.... does this works with floating carriers linked with ya?

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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

Nope, just the player. If you're attached to something, it just rips you out of it and flies you like in the video :) Tried with the Trike.

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