I get that you have to do multiple scans (I even created a tool for comparing aobs:
viewtopic.php?t=6781), but I'm curious what your method is. Usually, I search for the value, say lives, then I scan for what writes to it, then I create a script to nop it via aob. I don't have as much luck finding in-memory addresses to create things like a player base OR if they work for me, they don't seem to work for anyone else.
Do you find your first address, then browse memory and look for anything in particular around your target address? Any clues I should be looking for to know I've got a good area to target for an aob? In many games, if I find a solid aob for lives, I'll need an entirely new aob for something like coins. Ideally, I'd find one aob, and offset it for all other values, but struggling to find such an aob in many games. Again, must be something I'm missing.
Can you walk me through your process for finding a reliable aob for in-memory addresses (life counts, coins, etc - anything with a value you'd want freedom to modify)? I'd be super grateful for any guidance you could provide. I keep getting messages from people who the table isn't working for, yet some others, seem to be able to make super reliable cheats for CEMU. Must be something I'm missing. Thanks in advance.