Upload your cheat tables here (No requests)
Cielos
RCE Fanatics
Posts: 834 Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1797
Post
by Cielos » Fri Feb 21, 2020 6:18 am
Update1
- added damage multiplier and no swap cooldown .
undead
- health still drop when being hit but Skul won't be killed.
damage multiplier
- damage your enemies suffered would be multiplied by the specified multiplier.
-
x? default: x3, can be changed via the entry.
inf. air jump
- as title says
ignore dash/skills cooldown
- you can dash continuously by mashing the dash key/button.
- you can use skills again right away without the need to wait for it to cooldown.
no swap cooldown .
- as title says.
///
** you may need to activate the
enable script twice for it to be activated.
latest: :
Skul.CT
Skul: The Hero Slayer, Early Access, +5, table Update1 (689.71 KiB) Downloaded 3915 times
backups: :
Skul.CT
Skul: The Hero Slayer, Early Access, +3 (473.88 KiB) Downloaded 482 times
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
cfemen
RCE Fanatics
Posts: 886 Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1593
Post
by cfemen » Sat Feb 22, 2020 5:04 am
hi, my small contribution
Always Legendary Drops:
Code: Select all
[ENABLE]
RarityPossibilities:Evaluate:
db B8 03 00 00 00 C3
[DISABLE]
RarityPossibilities:Evaluate:
db 55 48 8B EC 48 83
00 = common
01 = rare
02 = unique
03 = legendary
-
Ignore Currency (Gold/DarkQuartz):
Code: Select all
[ENABLE]
aobscanregion(aobWitch,UI.Witch:Option:Update,UI.Witch:Option:Update+200,48 8B F1 85 C0 0F)
aobscanregion(aobConsume,Currency:Consume,Currency:Consume+100,85 C0 75)
aobscanregion(aobGearSlot,CollectorGearSlot:Update,CollectorGearSlot:Update+200,85 C0 75)
aobscanregion(aobBlackMarket,Level.BlackMarket:Chef:Update,Level.BlackMarket:Chef:Update+200,85 C0 75)
aobscanregion(aobQuinMaster,Level.BlackMarket:QuintessenceMaster:Update,Level.BlackMarket:QuintessenceMaster:Update+200,85 C0 75)
aobWitch+3:
db 39 D8
aobConsume:
db 39 D8
aobGearSlot:
db 39 D8
aobBlackMarket:
db 39 D8
aobQuinMaster:
db 39 D8
registersymbol(aobWitch)
registersymbol(aobConsume)
registersymbol(aobGearSlot)
registersymbol(aobBlackMarket)
registersymbol(aobQuinMaster)
aobscanregion(aobSetBalance,Currency:set_balance,Currency:set_balance+50,41 FF D3) // should be unique
alloc(newmem,$1000,aobSetBalance)
alloc(BalanceOrig,7)
registersymbol(BalanceOrig)
BalanceOrig:
readmem(aobSetBalance,7)
label(code)
label(return)
newmem:
code:
cmp edx,0
jnl @f
xor edx,edx
@@:
readmem(aobSetBalance,7)
jmp return
aobSetBalance:
jmp newmem
db 90 90
return:
registersymbol(aobSetBalance)
[DISABLE]
aobWitch+3:
db 85 C0
aobConsume:
db 85 C0
aobGearSlot:
db 85 C0
aobBlackMarket:
db 85 C0
aobQuinMaster:
db 85 C0
aobSetBalance:
readmem(BalanceOrig,7)
unregistersymbol(aobSetBalance)
dealloc(newmem)
skyblack
Novice Cheater
Posts: 21 Joined: Sun Feb 23, 2020 6:51 am
Reputation: 1
Post
by skyblack » Sun Feb 23, 2020 6:53 am
cfemen wrote: ↑ Sat Feb 22, 2020 5:04 am
hi, my small contribution
Always Legendary Drops:
Code: Select all
[ENABLE]
RarityPossibilities:Evaluate:
db B8 03 00 00 00 C3
[DISABLE]
RarityPossibilities:Evaluate:
db 55 48 8B EC 48 83
00 = common
01 = rare
02 = unique
03 = legendary
-
Ignore Currency (Gold/DarkQuartz):
Code: Select all
[ENABLE]
aobscanregion(aobWitch,UI.Witch:Option:Update,UI.Witch:Option:Update+200,48 8B F1 85 C0 0F)
aobscanregion(aobConsume,Currency:Consume,Currency:Consume+100,85 C0 75)
aobscanregion(aobGearSlot,CollectorGearSlot:Update,CollectorGearSlot:Update+200,85 C0 75)
aobscanregion(aobBlackMarket,Level.BlackMarket:Chef:Update,Level.BlackMarket:Chef:Update+200,85 C0 75)
aobscanregion(aobQuinMaster,Level.BlackMarket:QuintessenceMaster:Update,Level.BlackMarket:QuintessenceMaster:Update+200,85 C0 75)
aobWitch+3:
db 39 D8
aobConsume:
db 39 D8
aobGearSlot:
db 39 D8
aobBlackMarket:
db 39 D8
aobQuinMaster:
db 39 D8
registersymbol(aobWitch)
registersymbol(aobConsume)
registersymbol(aobGearSlot)
registersymbol(aobBlackMarket)
registersymbol(aobQuinMaster)
aobscanregion(aobSetBalance,Currency:set_balance,Currency:set_balance+50,41 FF D3) // should be unique
alloc(newmem,$1000,aobSetBalance)
alloc(BalanceOrig,7)
registersymbol(BalanceOrig)
BalanceOrig:
readmem(aobSetBalance,7)
label(code)
label(return)
newmem:
code:
cmp edx,0
jnl @f
xor edx,edx
@@:
readmem(aobSetBalance,7)
jmp return
aobSetBalance:
jmp newmem
db 90 90
return:
registersymbol(aobSetBalance)
[DISABLE]
aobWitch+3:
db 85 C0
aobConsume:
db 85 C0
aobGearSlot:
db 85 C0
aobBlackMarket:
db 85 C0
aobQuinMaster:
db 85 C0
aobSetBalance:
readmem(BalanceOrig,7)
unregistersymbol(aobSetBalance)
dealloc(newmem)
i used your script but couldn't find the value
Can you upload .CT file please
Thanks
Re=L
What is cheating?
Posts: 2 Joined: Tue Oct 15, 2019 12:38 pm
Reputation: 1
Post
by Re=L » Sun Feb 23, 2020 7:01 am
cfemen wrote: ↑ Sat Feb 22, 2020 5:04 am
hi, my small contribution
Always Legendary Drops:
Code: Select all
[ENABLE]
RarityPossibilities:Evaluate:
db B8 03 00 00 00 C3
[DISABLE]
RarityPossibilities:Evaluate:
db 55 48 8B EC 48 83
00 = common
01 = rare
02 = unique
03 = legendary
-
Ignore Currency (Gold/DarkQuartz):
Code: Select all
[ENABLE]
aobscanregion(aobWitch,UI.Witch:Option:Update,UI.Witch:Option:Update+200,48 8B F1 85 C0 0F)
aobscanregion(aobConsume,Currency:Consume,Currency:Consume+100,85 C0 75)
aobscanregion(aobGearSlot,CollectorGearSlot:Update,CollectorGearSlot:Update+200,85 C0 75)
aobscanregion(aobBlackMarket,Level.BlackMarket:Chef:Update,Level.BlackMarket:Chef:Update+200,85 C0 75)
aobscanregion(aobQuinMaster,Level.BlackMarket:QuintessenceMaster:Update,Level.BlackMarket:QuintessenceMaster:Update+200,85 C0 75)
aobWitch+3:
db 39 D8
aobConsume:
db 39 D8
aobGearSlot:
db 39 D8
aobBlackMarket:
db 39 D8
aobQuinMaster:
db 39 D8
registersymbol(aobWitch)
registersymbol(aobConsume)
registersymbol(aobGearSlot)
registersymbol(aobBlackMarket)
registersymbol(aobQuinMaster)
aobscanregion(aobSetBalance,Currency:set_balance,Currency:set_balance+50,41 FF D3) // should be unique
alloc(newmem,$1000,aobSetBalance)
alloc(BalanceOrig,7)
registersymbol(BalanceOrig)
BalanceOrig:
readmem(aobSetBalance,7)
label(code)
label(return)
newmem:
code:
cmp edx,0
jnl @f
xor edx,edx
@@:
readmem(aobSetBalance,7)
jmp return
aobSetBalance:
jmp newmem
db 90 90
return:
registersymbol(aobSetBalance)
[DISABLE]
aobWitch+3:
db 85 C0
aobConsume:
db 85 C0
aobGearSlot:
db 85 C0
aobBlackMarket:
db 85 C0
aobQuinMaster:
db 85 C0
aobSetBalance:
readmem(BalanceOrig,7)
unregistersymbol(aobSetBalance)
dealloc(newmem)
um i'm pretty new to this how do i use this code?
devCAT
Noobzor
Posts: 6 Joined: Sat May 19, 2018 11:40 am
Reputation: 3
Post
by devCAT » Sun Feb 23, 2020 9:46 am
d
Skul.CT
(690.11 KiB) Downloaded 1132 times
Here is CT include cfemen's script
skyblack
Novice Cheater
Posts: 21 Joined: Sun Feb 23, 2020 6:51 am
Reputation: 1
Post
by skyblack » Sun Feb 23, 2020 8:01 pm
thank you, it works
jackyko200047
What is cheating?
Posts: 1 Joined: Tue Feb 25, 2020 2:15 am
Reputation: 0
Post
by jackyko200047 » Tue Feb 25, 2020 2:32 am
I am new here, can someone tell me what's the next step after creating a script on the Cheat engine? The drop rate one.
zenzenzen
What is cheating?
Posts: 1 Joined: Sat Mar 21, 2020 3:50 am
Reputation: 0
Post
by zenzenzen » Sat Mar 21, 2020 3:51 am
Im kinda new to this, can you please tell me how do you enable the scripts?
MBRKiNG
Table Makers
Posts: 317 Joined: Fri Feb 23, 2018 5:13 pm
Reputation: 532
Post
by MBRKiNG » Mon May 11, 2020 4:28 pm
zenzenzen wrote: ↑ Sat Mar 21, 2020 3:51 am
Im kinda new to this, can you please tell me how do you enable the scripts?
skul has a build in trainer made by the devs, press F2 ingame.
godmode, stage select, inf currency, spawn each item ...
Lord Blade
Expert Cheater
Posts: 1350 Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132
Post
by Lord Blade » Thu Jun 25, 2020 8:33 am
F2 doesn't do anything for me.
Metazoxan
Noobzor
Posts: 5 Joined: Sun Dec 16, 2018 5:28 pm
Reputation: 0
Post
by Metazoxan » Sat Jul 11, 2020 5:42 am
Undead appears to not be working for me
Actually most of them seem broken besides ignore currency.
Dammage multiplier sorta works but dammage against me ALSO seems to be multiplied and since undead doesn't work that's just making the game harder
chrisreddot3
Expert Cheater
Posts: 453 Joined: Sun Mar 24, 2019 1:38 am
Reputation: 80
Post
by chrisreddot3 » Tue Jan 05, 2021 5:23 pm
godmod not working anymore and other,can someone fix it pls
dafirus
Expert Cheater
Posts: 130 Joined: Sat Feb 15, 2020 9:09 pm
Reputation: 31
Post
by dafirus » Tue Jan 19, 2021 3:12 pm
The final version is up, need a upgrade on this tablecheat, plz
MGGA
Table Makers
Posts: 56 Joined: Thu Sep 10, 2020 6:36 am
Reputation: 144
Post
by MGGA » Thu Jan 21, 2021 2:24 pm
chrisreddot3 wrote: ↑ Tue Jan 05, 2021 5:23 pm
godmod not working anymore and other,can someone fix it pls
dafirus wrote: ↑ Tue Jan 19, 2021 3:12 pm
The final version is up, need a upgrade on this tablecheat, plz
- inf health
- max health editable
- immune to critical
- skill no cd
- inf jump
- fast swap
- currency (skull, coin, darkcite) +10k/second
update 2:
- fixed currency.
Attachments
Skul_2021.CT
new/updated. (16.39 KiB) Downloaded 1405 times
Skul_2021.CT
old table. (17.4 KiB) Downloaded 180 times
Last edited by
MGGA on Fri Jan 22, 2021 4:58 pm, edited 1 time in total.
umipumi
Novice Cheater
Posts: 21 Joined: Thu Nov 21, 2019 7:28 pm
Reputation: 0
Post
by umipumi » Fri Jan 22, 2021 12:06 am
MGGA wrote: ↑ Thu Jan 21, 2021 2:24 pm
- inf health
- max health editable
- immune to critical
- skill no cd
- inf jump
- fast swap
- currency editable (skull, coin, darkcite)
How do you edit Skulls and Coins etc? Doesn't work for me for some reason. Also infinite health doesn't work, but infinite jump etc works
Users browsing this forum: Chrisfearless , demorest2 , Google [Bot] , Google Adsense [Bot] , Great@ , jck1337 , loveteayza , peyoutz90 , sshadowss5 , Tozss , Trunganhnd , zorotakeru