Damn, I just realized that removed has his own table
here. I wasted 2 hours getting it working. Well, at least I learned a bit about CE. By all means use his table, it probably works better.
tzup wrote: ↑Tue Feb 18, 2020 8:52 am
So you are able to connect with the debugger when you check VEH as the very first thing after starting the CE ? My game crashes everything i try to connect the CE debugger.
For me it doesn't crash with VEH, but using the normal breakpoints does never yield any results, probably because of this:
caliber1942 wrote: ↑Fri Jan 10, 2020 3:09 am
What was added in this version was resetting of VEH bp's to destroy any breakpoint, which people have already posted the SetThreadContext calls the game is doing which is essential part of VEH breakpoint process
[...]
You still need to manually bypass SetThreadContext to be able to breakpoint if you are reversing the game
So my full setup is this mod:
https://www.fearlessrevolution.com/monsterhunterworld/mods/1982, although CRC bypass probably does the same. Then use VEH debugger AND also use Page Exceptions. From what caliber1942 said, there is probably a better solution, but I haven't found it. Page Exceptions is pretty slow and causes significant lag (but better than nothing). Picture in attachment.