Monster Hunter World - table v: 1.0 CT

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Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Peduls wrote:
Sat Feb 08, 2020 4:53 am
Not sure if this was broken in a recent update or not but the pointer for "Character/Palico Edit Voucher" only ever shows ?? for the value. Is anyone else having this issue or am I just doing something wrong?
Fixed.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Peduls
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Re: [Steam] Monster Hunter World (Compendium)

Post by Peduls »

Fantastic! Thank you for such a quick reply!

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NumberXer0
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Re: [Steam] Monster Hunter World (Compendium)

Post by NumberXer0 »

Seems like Weapon Usage stats are broken as well. All weapons show 0 in all categories in the table.

Edit: Nevermind, I tried again today and they work. It just takes quite a while to change. I had to wait about 10 seconds or so for the numbers to register and then they could be changed normally.
Last edited by NumberXer0 on Sun Feb 09, 2020 2:16 pm, edited 1 time in total.

Riksel
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Re: [Steam] Monster Hunter World (Compendium)

Post by Riksel »

Thanks for your awesome work.
My question: Will there something be like a GC medal unlocker?
I tried the treasure hunt stuff, I have all treasure hunts finished now but it does not unlock the GC medal :\

ASNDecade
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Re: [Steam] Monster Hunter World (Compendium)

Post by ASNDecade »

smrk wrote:
Thu Feb 06, 2020 10:01 pm
ASNDecade wrote:
Thu Feb 06, 2020 7:37 am
Can you guys use the script of "Get Selected Item (Item Box)"? I can't use the script no matter how many times I toggle it. The script just won't be activated. For example, I selected the golden egg then tried to toggle the script but the script wasn't activated.
Hi, replace the 11th line on the script by :

Code: Select all

aobscanmodule(getItemBox,MonsterHunterWorld.exe,8B 40 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 CC 9D)
So thanks for the response and sorry for the late reply. I still have the issue after changing the code. The script still has an error of scanning for AOB's : getItemBox and it shows "Error: Not all result found". Is there anything I can do to solve this error?

Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Riksel wrote:
Sat Feb 08, 2020 12:28 pm
Thanks for your awesome work.
My question: Will there something be like a GC medal unlocker?
I tried the treasure hunt stuff, I have all treasure hunts finished now but it does not unlock the GC medal :\
Complete one quest manually without editing the flags.

Riksel
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Re: [Steam] Monster Hunter World (Compendium)

Post by Riksel »

removed wrote:
Sat Feb 08, 2020 2:46 pm
Riksel wrote:
Sat Feb 08, 2020 12:28 pm
Thanks for your awesome work.
My question: Will there something be like a GC medal unlocker?
I tried the treasure hunt stuff, I have all treasure hunts finished now but it does not unlock the GC medal :\
Complete one quest manually without editing the flags.
I just finished one and changed the flag of the other ones, do I have to just complete a quest for one or for all?

Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Riksel wrote:
Sat Feb 08, 2020 2:54 pm
removed wrote:
Sat Feb 08, 2020 2:46 pm
Riksel wrote:
Sat Feb 08, 2020 12:28 pm
Thanks for your awesome work.
My question: Will there something be like a GC medal unlocker?
I tried the treasure hunt stuff, I have all treasure hunts finished now but it does not unlock the GC medal :\
Complete one quest manually without editing the flags.
I just finished one and changed the flag of the other ones, do I have to just complete a quest for one or for all?
set all finished, and set the last one to 9 for the last quest that you need to complete. and it will trigger the achievement and pendant.

flag should be 511 i believe for quests compeleted.

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hardcore88
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Re: [Steam] Monster Hunter World (Compendium)

Post by hardcore88 »

For anyone who bricked their Save by editing the Guiding Lands, try the following:

- Load MHW to Main Menu
- Activate MHWResetCRC
- Locate:
Spoiler
Image
- Set all values to 0
- Try loading your savefile

Worked for me! Thanks to @removed for moving Guiding Lands to Save Editor.

Riksel
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Re: [Steam] Monster Hunter World (Compendium)

Post by Riksel »

removed wrote:
Sat Feb 08, 2020 3:43 pm
Riksel wrote:
Sat Feb 08, 2020 2:54 pm
removed wrote:
Sat Feb 08, 2020 2:46 pm


Complete one quest manually without editing the flags.
I just finished one and changed the flag of the other ones, do I have to just complete a quest for one or for all?
set all finished, and set the last one to 9 for the last quest that you need to complete. and it will trigger the achievement and pendant.

flag should be 511 i believe for quests compeleted.
Yes, got it working, thanks for your reply.
Now I am stuck with these damn lynian researcher photos, unfortunately mine is bugged, it does not show the red paw. I have searched on the internet for this bug but I cannot find anything :\

seergaze
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Re: [Steam] Monster Hunter World (Compendium)

Post by seergaze »

I added some event items with the "highlighted item editor" (Changed some mining stuff into event tickets)

But this doesn't seem to trigger the ability to craft event weapons in the armory

I think I need to make the game think that I've "obtained" the item instead of swapping it in the item box

Anyone got a workaround for this issue?

sakdjki
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Re: [Steam] Monster Hunter World (Compendium)

Post by sakdjki »

It also has the added problem that some event armors/weapons are not actually added to the game, on top of needing to trick the game into thinking you've "acquired" the materials in question.

If it's stuff that's already added, just run the event quest once then change the quantity.

nanoir
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Re: [Steam] Monster Hunter World (Compendium)

Post by nanoir »

character editor is not working here =/

Venator
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Re: [Steam] Monster Hunter World (Compendium)

Post by Venator »

Hello all. First, I'd like to express my continued gratitude toward removed – and also to Squall8 – for their continued dedication to a great game that has gone through a lot of changes since its release.

I do not know if this might be helpful to anyone, but I figured I would at least post this here. Working off of the pointer Marcus had under the Endemic Life header, I was able to find and add some of the pointers for a handful of the endemic life creatures you have captured. My primary hope is that this may facilitate a more complete and better refined way of handling it. I will probably try to keep plugging away at trying to locate the addresses for all of the endemic life in the meantime.

A few notes to consider:
  • The effect on Steam Achievements is unknown. I had already found all of the rare endemic life for the achievements through Steam. So, I have no idea what effect, if any, this might have if you give yourself a rare creature that you did not actually catch yourself.
  • The total number of animals caught is dependent on the sum three values, one for each size category, and calculates automatically. There are values for normal sized, gold crown, and mini crown versions of each animal caught. Updating any of these values will change the total number of animals caught in your Hunter's Notes appropriately. Selecting, deselecting, or leaving and returning to the page with the endemic life in question will show you the updated total.
  • The values for the largest and smallest sizes you have actually caught will be unchanged. The game appears to only consider how many of each size of an animal is available for placement in your room.
  • I have attempted to find, but have not yet found, the pointers for the largest or smallest endemic life caught.
  • Variant species appear to be separated by 4 bytes within the same size category, but I have not found a distinct structure as of yet for different species. All this means is I do not know of a better way to find the rest right now except through trying to catch more then scanning again. Either that, or just get an idea of where the address should be and use trial and error.
  • The pointer for the gold crown size of an endemic life species appears to always greater than the pointer for normal size of that same species by a hex value of 8E0. The value of the mini crown size pointer is, in turn, greater than the value of the pointer for gold crown size by another 8E0, or 11C0 from the normal size pointer.
The species included currently were selected effectively at random. I started by trying to look for values that were particularly large. That is to say, some of the ones for which I'd gone "Oh, it's smaller/bigger and it's got that hue. It must be a crown! Shoot! It's just shy of it..." many, many times. From there I tried to see if there was an easy to discern structure that would make it simpler to just make a list of pointers and see which ones affected what. As noted, except for variants of the same species, I have not found one. I then tossed in the Blue Diva just to see if I could establish with some relative certainty where the correct range of addresses would be, get just a few results, and then use trial and error.

Hopefully this is helpful. If it is and there are any questions then please let me know!

EDIT 1: In light of the much more enlightened approach Marcus is taking, my version of his table will be here only until he has released it with the finished script. When he does, it will be much cleaner looking and more convenient to find and edit what you want.

EDIT 2: Marcus has updated the table with the endemic life script.
Last edited by Venator on Mon Feb 10, 2020 5:05 am, edited 2 times in total.

Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Venator wrote:
Sun Feb 09, 2020 5:48 pm
Hello all. First, I'd like to express my continued gratitude toward removed – and also to Squall8 – for their continued dedication to a great game that has gone through a lot of changes since its release.

I do not know if this might be helpful to anyone, but I figured I would at least post this here. Working off of the pointer Marcus had under the Endemic Life header, I was able to find and add some of the pointers for a handful of the endemic life creatures you have captured. My primary hope is that this may facilitate a more complete and better refined way of handling it. I will probably try to keep plugging away at trying to locate the addresses for all of the endemic life in the meantime.

A few notes to consider:
  • The effect on Steam Achievements is unknown. I had already found all of the rare endemic life for the achievements through Steam. So, I have no idea what effect, if any, this might have if you give yourself a rare creature that you did not actually catch yourself.
  • The total number of animals caught is dependent on the sum three values, one for each size category, and calculates automatically. There are values for normal sized, gold crown, and mini crown versions of each animal caught. Updating any of these values will change the total number of animals caught in your Hunter's Notes appropriately. Selecting, deselecting, or leaving and returning to the page with the endemic life in question will show you the updated total.
  • The values for the largest and smallest sizes you have actually caught will be unchanged. The game appears to only consider how many of each size of an animal is available for placement in your room.
  • I have attempted to find, but have not yet found, the pointers for the largest or smallest endemic life caught.
  • Variant species appear to be separated by 4 bytes within the same size category, but I have not found a distinct structure as of yet for different species. All this means is I do not know of a better way to find the rest right now except through trying to catch more then scanning again. Either that, or just get an idea of where the address should be and use trial and error.
  • The pointer for the gold crown size of an endemic life species appears to always greater than the pointer for normal size of that same species by a hex value of 8E0. The value of the mini crown size pointer is, in turn, greater than the value of the pointer for gold crown size by another 8E0, or 11C0 from the normal size pointer.
The species included currently were selected effectively at random. I started by trying to look for values that were particularly large. That is to say, some of the ones for which I'd gone "Oh, it's smaller/bigger and it's got that hue. It must be a crown! Shoot! It's just shy of it..." many, many times. From there I tried to see if there was an easy to discern structure that would make it simpler to just make a list of pointers and see which ones affected what. As noted, except for variants of the same species, I have not found one. I then tossed in the Blue Diva just to see if I could establish with some relative certainty where the correct range of addresses would be, get just a few results, and then use trial and error.

Hopefully this is helpful. If it is and there are any questions then please let me know!
Be easier to just get the ids of each endemic, i can the finish my script and you can choose which one to edit. Anyway. Counts are at base + id*4 + offset for endemic. Followed by +8E0 for Large, and +11C0 for Small, its accumulative btw so it considers your count + large + small as your total. as for sizes, they are stored only once just like large monsters its one small and one large size that you have caught and should be an int as usual.

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