Monster Hunter World - table v: 1.0 CT

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Relocks
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Re: [Steam] Monster Hunter World (Compendium)

Post by Relocks »

Hello, so my question is more about the specific analysis progress portion of the GL editor you added, there's not a lot of information in the table extras so I guess my best option is to ask here.

Anytime there's an edit made to the values it seems to just keep the same analysis type selected whether or not its completed ex: used the script to complete a flying wyvern analysis, all I've received afterwards has been flying wyvern. Completing the analysis normally or with the editor doesn't seem to change these values. Is there something I'm missing with how the editor is used?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Inyalga
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Re: [Steam] Monster Hunter World (Compendium)

Post by Inyalga »

marxsoul wrote:
Fri Jan 24, 2020 3:43 am
Inyalga wrote:
Wed Jan 15, 2020 8:44 pm
Ok the feature that allows you to set quest player limit to 100
is there way to actually get that to work
I tried it by myself, changed AT nerg quest player limit to 20 and started an SOS, I crashed while looking at my inventory which probably was when someone tried to join. Wish there was a way around it, would love seeing that many people wail on a monster :roll:
Can you edit your 20 players and make a 16 and 10 player varient of that i think the issue is the session limit so maybe if you set it to a number under the session limit you might able to have it work

ckdhald4
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Re: [Steam] Monster Hunter World (Compendium)

Post by ckdhald4 »

game is update

pointers not working

Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Update Revision 401727
- Anti Cheat Removed
- Anti Debug Still Present
- Fixes CPU
- Table Updated

senseirain
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Re: [Steam] Monster Hunter World (Compendium)

Post by senseirain »

How to make Guiding Lands Editor work? It's all "??"

Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

senseirain wrote:
Mon Jan 27, 2020 6:13 am
How to make Guiding Lands Editor work? It's all "??"
Highlight GL in your map

yasuwitch
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Re: [Steam] Monster Hunter World (Compendium)

Post by yasuwitch »

if anti Cheat Removed we still need to use CRC bypass ?

Wuhaha6
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Re: [Steam] Monster Hunter World (Compendium)

Post by Wuhaha6 »

yasuwitch wrote:
Mon Jan 27, 2020 8:36 am
if anti Cheat Removed we still need to use CRC bypass ?
It's not able to run bypass after the anti cheat removal for me

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Lord Blade
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Re: [Steam] Monster Hunter World (Compendium)

Post by Lord Blade »

So after the last update, the CRC thing doesn't seem to work. It just says that it's already running or not found.
And the table just crashes the game.

limbo243
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Re: [Steam] Monster Hunter World (Compendium)

Post by limbo243 »

removed wrote:
Mon Jan 27, 2020 4:47 am
Update Revision 401727
- Anti Cheat Removed
- Anti Debug Still Present
- Fixes CPU
- Table Updated
Hi, removed.
Thank you for continuing to update your tables for monster hunter world.
Can you add to your table - Have all cantine items, Reveal all map locations, Capture/kill all large monsters and Capture/kill all small monsters?

Scan21
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Re: [Steam] Monster Hunter World (Compendium)

Post by Scan21 »

Hi, everybody, please tell me how to spawn the Gold Rathian monster I need, for example, I replace the monster with him starting an expedition but he does not show up.

Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Scan21 wrote:
Mon Jan 27, 2020 5:00 pm
Hi, everybody, please tell me how to spawn the Gold Rathian monster I need, for example, I replace the monster with him starting an expedition but he does not show up.
Guiding Lands Only - Wildspire region.
Elder Recess? maybe.

sixonesix
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Re: [Steam] Monster Hunter World (Compendium)

Post by sixonesix »

Save editor doesn't work, or am I doing something wrong?

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LCHLH
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Re: [Steam] Monster Hunter World (Compendium)

Post by LCHLH »

sixonesix wrote:
Mon Jan 27, 2020 10:02 pm
Save editor doesn't work, or am I doing something wrong?
Nah, he just forgot to update the pointer; it's not an AOB.
just change this
mov rcx,MonsterHunterWorld.exe+4D34720
to this
mov rcx,MonsterHunterWorld.exe+4CEA700

And I still don't know what some of those things do, like Monster Stats (which monster?) or Endemic Life (what does it mean :o)

pppppppaperslice
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Re: [Steam] Monster Hunter World (Compendium)

Post by pppppppaperslice »

Buttlight wrote:
Sun Jan 26, 2020 12:01 pm
NinjaBlazin wrote:
Sun Jan 26, 2020 10:24 am
Buttlight wrote:
Thu Jan 23, 2020 7:04 am


here is what i do to get an easy 5 box reward investigation quest:

1.1 Set the monsters on Monster 1, 2, and 3 (so far that i know only silver rathalos and brute tigrex is not listed yet but i find that brute tigrex code at least on mine is "F8 36 3A 91 33 3D 6B 2B 3F 7A 10 63 AA C4 46 AD 21 A4 DE EE") make sure all monsters is different.

1.2 YOU MUST ALSO KNOW THEIR NATURAL HABITAT to be able to create the investigation quest correctly. For monster that is not in the list, you have to find the investigation normally and well just set the "Attempt" to 10.

1.3 BY RULE ELDER DRAGON IS BETTER BE THE ONLY MONSTER IN THE INVESTIGATION so if you want and elder dragon set Monster 1 to elder dragon that you wanted, and then set Monster 2 and 3 to -none-

2. set "Health, Attack, Defense Modifier" to Lv. 5 (this will make the monster harder) and if you were also hunting crowns set the "size modifier" to "Large Chance"

3. set the "Type" of quest. whether its slaying or Capturing. hunting can be set to 3 Target (which is the monster that you have set on Monster 1, 2, 3) by choosing Hunt/3T/50 min. by nature, an elder dragon investigation can only be set to 1 target as well as capturing quest. here you can also set the time, shorter quest time means better reward.

4. "Faints", used to set how many times you can cart, the fewer the cart, the better the reward.

5. Player, the number of the player that is able to participate, the fewer the better the reward.

6. bonus reward and zeni, pretty self explanatory and it doest affect reward quality so set it to max.

based on that i can create an investigation with 5 golden box rewards when i set a hunt with 15 minute rule, all lv. 5 modifier (time and lv modifier alone usually already yield 5 box reward) , set it to 2 players and either 3 or fewer faints. it also applies to tempered monster hunt, those rule will guarantee 5 box rewards
Got a few questions.

1) How do I change a monster to its tempered version?
2) How do I change the locale? For example Hoarfrost Reach > Wildspire Region
1. based on my experience with Pre-IB tables, tempered monster has its own set of code, and i think we have to wait Marcus and co. to add the tempered option on the investigation editor (if it has been on the table, i can't find it) so for now just Murderfrick anything tempered on Guiding Land and keep the attempt at 10.

2. Change the "locale" but i wouldn't touch it unless you know well about every locale and it's possible spawn, because it will brick the quest if the monster and the locale is not synchronized
Well, actually, tempered and normal investigation share the same monster code(not sure about Garuga). There is an option that allow you to change the investigation type into tempered, but you need at least one tempered investigation to make it work. Just go to the investigation editor, the ??? option right above monstor1 is the rank editor. Change the data type into byte array and set length to 20, then chose any tempered investigation that you have, copy the data, for example, mine is 13 B1 01 86 4C B9 63 AF 47 00 32 8B 5D 80 42 A2 9A 00 00 00, this will change everytime you restart the game, paste it to any investigation that you want to edit. I think Marcus can figure out how to make a drop list for it.

---- Just found out that it is not enough if just edit the data in that address, there are three set of data after monster3 which used to determine if the monster are tempered or not. 2C B6 01 86 4C BC 63 AF F9 7B 05 DF 8B 3B 5D 17 E9 3F FF BF- tempered, DF B7 01 86 4C BD 63 AF F9 7B 05 DF 8B 3B 5D 17 EA 3F FF BF- normal.
Last edited by pppppppaperslice on Tue Jan 28, 2020 12:52 am, edited 1 time in total.

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