Phoenix Point

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Zanzer
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Re: Phoenix Point

Post by Zanzer » Mon Dec 09, 2019 1:24 am

Added Show Geo Site Tooltip Information

Shows you a site marker's details without having to Explore it first.

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karamethien
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Re: Phoenix Point

Post by karamethien » Mon Dec 09, 2019 4:13 am

Zanzer wrote:
Mon Dec 09, 2019 1:19 am
karamethien wrote:
Mon Dec 09, 2019 12:17 am
Does anyone know why Csimbi's script sometimes works, sometimes doesn't?
This is a Mono game, which means the game doesn't load methods into memory until a particular action is taken in-game that would trigger that method's use. So the memory locations that his script is expecting to be there, aren't on a fresh game load. So once you get in game, be sure to click through all the menus, go to the various screens, etc. That may help.

Same goes for my table. You can't activate the Unit Pointer until you've visited the Training screen once.
Got it! Much appreciated :)

angelake007
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Re: Phoenix Point

Post by angelake007 » Mon Dec 09, 2019 6:41 am

I just finished the game with killing the Pandora virus mother. Once a research done there will be a mission called The last resort.
Enter the mission and kill the gatekeeper. The gate will open to confront the Pandora virus mother. Don't forget to grab the injector at the beginning of the mission.
The virus mother has 8,000 HP and she cannot be hit with melee attack. So bring some Heavy weapon guy in the team and a lot of ammos.

After watching the ending, This is probably the worst ending among the others. It said about other factions aren't happy with this action.
But I could not find the mission to the other ending so I will leave the game at this ending.

Hope other players will finish the game with best ending soon. Waiting for your youtube vids to show the best endings.

Regards,

ragnakore
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Re: Phoenix Point

Post by ragnakore » Mon Dec 09, 2019 8:47 am

@Zanzer,

Anyway to add Faction Diplomacy with each other (not just with Phoenix Point).

THANKS!

waduk
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Re: Phoenix Point

Post by waduk » Mon Dec 09, 2019 9:42 am

I figure out how to force the game to add new specific soldier.

Use console, d'uh.
To enable it, follow this guide from reddit user:
https://redd.it/e6n0oq

Then in the game, select your aircraft that have empty slot, then use console command :

Code: Select all

give_soldier [insert id here]  
Example, for my case:

Code: Select all

give_soldier PX_Sniper
The full id list can be seen if you use "spawn" command with no argument.

Also, it's possible to add trait/ability that didn't come with default.
For instance i add "Resilience" ability (bonus carry even more weight)

But sadly it can only be applied on tactical, (not saved after mission is over)
So it's pretty much useless.

I wonder, if we can add different class ability like carrying/throwing turret for heavy-sniper built.🤔

Btw, the full commands can be seen by using "commands"
I didn't try all of them.

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Manji
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feedback

Post by Manji » Mon Dec 09, 2019 11:09 am

Zanzer wrote:
Wed Dec 04, 2019 11:19 pm
[...]
Unlimited Ammo
[...]
game: up to date
your table: v6

using this will deplete all of the scarabs ammo in one shot, even if it could fire a second.

Csimbi wrote:
Thu Dec 05, 2019 9:17 pm
[...]
- Infinite Ammo; just that.
[...]
last time i tried this with your v3, it wasn't infinite for the technicians arm-ammo.

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Csimbi
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Re: feedback

Post by Csimbi » Mon Dec 09, 2019 1:25 pm

Manji wrote:
Mon Dec 09, 2019 11:09 am
Csimbi wrote:
Thu Dec 05, 2019 9:17 pm
[...]
- Infinite Ammo; just that.
[...]
last time i tried this with your v3, it wasn't infinite for the technicians arm-ammo.
It has not changed since.
I don't use technicians arm.
I force them die real quick (I keep an army of infiltrator snipers because they do double damage most of the time and that's massive with a sniper rifle: 280-300 damage per shot).
Could you check whether my code runs at all when you fire that technician's arm thingie?
I have a feeling it's not counted as ammo, rather, an ability - so there is nothing to be fixed.
Cheers.

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Re: Phoenix Point

Post by Whisperer » Mon Dec 09, 2019 2:38 pm

Looks like I ran into a bug. Actions on the Geoscape have stopped working. I can click on "Deploy" or "Haven Info" all I want, nothing happens. This is a game-breaker. Too bad, it was a nice run.

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Csimbi
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Re: Phoenix Point

Post by Csimbi » Mon Dec 09, 2019 5:29 pm

Well, it's a new game, give it some time.
Keep your save and try again after a few patches.

waduk
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Re: Phoenix Point

Post by waduk » Mon Dec 09, 2019 6:55 pm

Yeah, there are several bug i came across too, like there's the 9th Phoenix Base.
Which is nice. It's working base, albeit the GUI will mess up a bit.

Problem is, i also come across where the 8th base simply didn't exist, even after checking it with console.
So i can't finished the "Find Phoenix Base" quest.

The distribution of the Phoenix Base is also not perfectly distributed.
I came across where 3 Base is located near each other in South America, while the whole Africa, Europe, West Asia have none.
Totally gonna be a really difficult play through on late game.
I restart (again)

And there's a part of some map where you can get stuck, you can drop down, but there's no ladder up.
Thus one of the few reason i want all my soldier to be Heavy class, to be able to fly, if i came across that map again.

zurui
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Re: Phoenix Point

Post by zurui » Mon Dec 09, 2019 7:55 pm

waduk wrote:
Mon Dec 09, 2019 9:42 am
I figure out how to force the game to add new specific soldier.

Use console, d'uh.
To enable it, follow this guide from reddit user:
https://redd.it/e6n0oq
Could you share the patched dll?

waduk
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Re: Phoenix Point

Post by waduk » Mon Dec 09, 2019 8:49 pm

zurui wrote:
Mon Dec 09, 2019 7:55 pm
waduk wrote:
Mon Dec 09, 2019 9:42 am
I figure out how to force the game to add new specific soldier.

Use console, d'uh.
To enable it, follow this guide from reddit user:
https://redd.it/e6n0oq
Could you share the patched dll?
Sorry, no.
It wasn't a good idea to use some dude dll files, even though you're the one asking it.
It really easy, just follow the guide, it even come with picture step-by-step.
Less than 10 click.
Besides, when the game is patch up, you didn't rely on someone else to give you the dll.

Zanzer
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Re: Phoenix Point

Post by Zanzer » Mon Dec 09, 2019 10:27 pm

Added a script to enable the in-game console

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Csimbi
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Re: Phoenix Point

Post by Csimbi » Mon Dec 09, 2019 11:01 pm

Finished it, too.
I got 9 bases, too.
And, I ended up with the 'Last Resort' ending as well.

I kept playing after the leak (instead of going for the ending) and interestingly, the factions still built their fortress/temple/moonshot and their diplomacy rating kept rising as if nothing has happened, becoming friendly again.
So, I thought there might be an alternative to the 'Last Resort' there, but nothing else triggered so I just finished the 'Last Resort' anyway after a while.
I guess in my next play-through (once all DLCs have landed) I will not research that stuff and see what happens without it.

The game started out really nice.
But then, it became very, very repetitive and boring. Once you realize there's no variety in the missions and alien base raids, that is.
There was nothing to look forward to in research - there were no weapon upgrades (sure, rockets, but they can't match a sniper rifle).
The factions brought some variety to the weapons, but nothing really big, +10 damage here and there, some special stuff a sniper would not use anyway.
Same with armours - just different skins with different stats, some special stuff that I would not use anyway.
Not even the mutations brought anything stronger. Just different. But then again, by the time I could mutate my peeps, I had my teams and strategy laid out so all investments into mutation (base building, research) was a waste of time for me.
Enemies were the same all along. There were what, 10 or so different enemies with a few variants each (weapons and special abilities)?
So, once you beat that benemoth, you would not see anything new -> nothing new to research.
I did not understand why killing everyone in a missing is not an instant win - you know, you still had to go there to press a button, get to the exit point, etc.

The graphics were nice, the music, too and the game did not crash a single time, I could play it through in one go.

Any ideas what's the point of the fog repellent? I build it on all nine bases, it kept the fog at a distance for sure, but I did not see any actual benefit to it.
Last edited by Csimbi on Mon Dec 09, 2019 11:08 pm, edited 3 times in total.

zurui
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Re: Phoenix Point

Post by zurui » Mon Dec 09, 2019 11:03 pm

Zanzer wrote:
Mon Dec 09, 2019 10:27 pm
Added a script to enable the in-game console
thanks!

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