Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

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ShenLongKazama
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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by ShenLongKazama » Sat Nov 30, 2019 3:26 pm

Than you made better progress than me, i can't open the console. Tried several keys and none work unfortunately.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by Xaggerating » Sat Nov 30, 2019 6:49 pm

Is there a cheat table with an option to fly or walk in the air?

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by SunBeam » Sat Nov 30, 2019 7:53 pm

ShenLongKazama wrote:
Sat Nov 30, 2019 9:32 am
The trouble with european keyboards
Judging by your nick-name.. that isn't European :D
Xaggerating wrote:
Sat Nov 30, 2019 6:49 pm
Is there a cheat table with an option to fly or walk in the air?
You can use the table, follow the instructions, inject DLL using the loader, then run the script that creates the CheatManager, then watch my video. Make use of toggledebugcamera and teleport commands to move your ass around the map :P Take not of the things I'm explaining in that video BEFORE barging back in here to tell us how this works, this doesn't or other shit :P

I've just updated main post with the table and additional instructions.

BR,
Sun

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by ShenLongKazama » Sun Dec 01, 2019 6:35 am

SunBeam wrote:
Sat Nov 30, 2019 7:53 pm
ShenLongKazama wrote:
Sat Nov 30, 2019 9:32 am
The trouble with european keyboards
Judging by your nick-name.. that isn't European :D
Xaggerating wrote:
Sat Nov 30, 2019 6:49 pm
Is there a cheat table with an option to fly or walk in the air?
You can use the table, follow the instructions, inject DLL using the loader, then run the script that creates the CheatManager, then watch my video. Make use of toggledebugcamera and teleport commands to move your ass around the map :P Take not of the things I'm explaining in that video BEFORE barging back in here to tell us how this works, this doesn't or other shit :P

I've just updated main post with the table and additional instructions.

BR,
Sun
I am from europe though. You're not living on the sun either do you? I'll try getting the console to work, i had that issue several times. :D

Edit: Got it working finally. Have some questions though. Disabling debugcamera crashes the game, did i mess up somewhere? Also is the console always available after injecting the dll or do i have to inject it again when starting the game? And are you considering combining photomode and debugcamera with the toolbox and can you bind togglephotomode to a key or key combination? Thanks. :)

PS: Sorry for the many questions.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by Twikax » Sun Dec 01, 2019 9:27 am

@SunBeam
You mentionned in your video that we could also create bindings.
I tried the setbind command and repaking inputs adding +Bindings=(Key=O,Command="ToggleDebugCamera") without success.
Any hints? Thank you!

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by DestinyWins » Sun Dec 01, 2019 12:18 pm

SunBeam wrote:
Sat Nov 30, 2019 7:53 pm
ShenLongKazama wrote:
Sat Nov 30, 2019 9:32 am
The trouble with european keyboards
Judging by your nick-name.. that isn't European :D
Xaggerating wrote:
Sat Nov 30, 2019 6:49 pm
Is there a cheat table with an option to fly or walk in the air?
You can use the table, follow the instructions, inject DLL using the loader, then run the script that creates the CheatManager, then watch my video. Make use of toggledebugcamera and teleport commands to move your ass around the map :P Take not of the things I'm explaining in that video BEFORE barging back in here to tell us how this works, this doesn't or other shit :P

I've just updated main post with the table and additional instructions.

BR,
Sun
When i press the cheat manager creation script it just instantly crashes the game.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by stone » Sun Dec 01, 2019 3:05 pm

@SunBeam

Hi, i only need Teleport, is this possible?

In easy mode, please, i don't know do all tips
Last edited by stone on Tue Dec 03, 2019 11:22 am, edited 1 time in total.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by SunBeam » Mon Dec 02, 2019 12:34 am

wyruzzah wrote:
Sun Dec 01, 2019 8:12 pm
Also all Cal's abilities etc. can be easily edited within .json files for instance "Abilities" below and afterwards just pack specific file to custom .pak, so game easily read that..
Please show us a video of actually changing those. Because I've heard people saying stuff like the above, that "you could do this and that", yet I've never seen proof of the actual mods themselves.
DestinyWins wrote:
Sun Dec 01, 2019 12:18 pm
When i press the cheat manager creation script it just instantly crashes the game.
First off, you need CE 7.0 for that to work properly. Secondly, if you do "[Enable]", then "StaticCreate CheatManager" while you're in-game, in game world and it still crashes, then I can't help you. Sorry. Don't have the patience or time to figure out why. Gotten tired of helping each and everyone for.. what?.. nothing. And I'm not talking about money here, but the lack of appreciation.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by ShenLongKazama » Wed Dec 04, 2019 8:01 am

@SunBeam

Did you add photomode yourself or was the code already in the game files? Great work so far.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by SunBeam » Thu Dec 05, 2019 6:41 am

ShenLongKazama wrote:
Wed Dec 04, 2019 8:01 am
@SunBeam

Did you add photomode yourself or was the code already in the game files? Great work so far.
It would be too great of a deal for me to code in a photomode, don't you think? :) Cheers.
Twikax wrote:
Sun Dec 01, 2019 9:27 am
@SunBeam
You mentionned in your video that we could also create bindings.
I tried the setbind command and repaking inputs adding +Bindings=(Key=O,Command="ToggleDebugCamera") without success.
Any hints? Thank you!
That is because the UPlayerInput::SetBind function is not compiled in the Shipping build; so "setbind backslash toggledebugcamera" will do RET 0 (aka nothing).

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by step4 » Thu Dec 05, 2019 10:30 am

Does someone have found pointers to the player position, like x,y,z coordinates?

And does someone know which entry of the objectsdump is used to lock movement when a cinematic is played for example.

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