Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more

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duducasarotto
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Re: Star Wars Jedi: Fallen Order | Lightsaber Color Changer

Post by duducasarotto » Tue Nov 26, 2019 5:31 am

CheatingMuppet wrote:
Sun Nov 24, 2019 4:04 am
Original post / Lightsaber Color ChangerShow
Here is a script for the lightsaber color. There are 4 parts (and a 5th part that I haven't found yet, the sparks) that make up the lightsaber color.

There is the actual color of the lightsaber and then there are two layers of glow for it.
The 4th part is the actual light that is attached to the lightsaber (called a pointlight) and that light is what causes your characters clothes and the walls etc to light up when you have your lightsaber out. The 5th part is the spark light, when you sheathe/unsheathe and hit an enemy there is another light that controls the color which I have not found yet.

There is also a way to change the intensity/brightness etc for the flashlight but that's not included in this table.
Yes, it's included in the table now.

Lightsaber color & layer 1 glow is entirely from Marcus101RR and the rest + script are from me.

For now you'll have to just manually change all these values to whatever you want and maybe someone else can make a script based on this with preset color values for ease of use.

This table was made for the initial release version of the game. If there are problems getting the script to work then you will have to change the aob signatures and/or some offsets.

You have to be ingame (outside of all menus) when you enable the script.
It's recommended that you enable the script and set your color and then disable both scripts to prevent crashing (objects not being valid after death etc).


Excuse the messy and really shitty code. ASM is not my forte.


EDIT: Yes I know this is currently broken. Fixing it.
EDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.

There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.

EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.
EDIT 4: I've added a white preset and a better green preset. I also updated the red saber (thanks to Marcus101RR), it's now called "Sith Saber".
For the changing the lightsaber color, open the spoiler above and read it.

Instructions for changing lightsaber color:
1. Launch game.
2. Load save file
3. Make sure you are not in a menu
4. Launch Cheat Engine & Open script
5. Enable the main script and the "Lightsaber RGB" script.
6. Make your adjustments (or just use the preset)
7. Disable the "Lightsaber RGB" script.
8. Play game and have fun
9. Repeat after dying and possibly after the level has changed

This new updated script includes an unlocker for all the cosmetics in the game excluding lightsaber colors.

Instructions for unlocking cosmetics:
1. Open the game and load your save.
2. Activate the "Enable" script.
2. While outside of any menu wait atleast 5 seconds.
3. Open the Cosmetics Unlocker.
4. Activate any or all of the scripts depending on what you want to unlock.
5. Wait another 5 seconds and then open your menu or bench and things should be unlocked.

Credits goes to me for all scripts + some rgb values for the lightsaber, Marcus101RR for some of the rgb values for the lightsaber and SunBeam aswell as Otis for providing an objects dumper.

From here on I will put everything inside the toolbox ce table so download that one and not the lightsaber rgb ones.
I see that you added a outfift unlock feature in the table can you add a powers unlock feature at the table too like unlock the push, pull, double jump etc I know it maybe break the game but I really want to test that thing for myself and I dont care if it breaks the game I only want to play it all powerfull and if it breaks the game I can report here so pls if you can just to test it

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Re: Star Wars Jedi: Fallen Order | Lightsaber Color Changer

Post by NongFahsai » Tue Nov 26, 2019 6:43 am

duducasarotto wrote:
Tue Nov 26, 2019 5:31 am
CheatingMuppet wrote:
Sun Nov 24, 2019 4:04 am
Original post / Lightsaber Color ChangerShow
Here is a script for the lightsaber color. There are 4 parts (and a 5th part that I haven't found yet, the sparks) that make up the lightsaber color.

There is the actual color of the lightsaber and then there are two layers of glow for it.
The 4th part is the actual light that is attached to the lightsaber (called a pointlight) and that light is what causes your characters clothes and the walls etc to light up when you have your lightsaber out. The 5th part is the spark light, when you sheathe/unsheathe and hit an enemy there is another light that controls the color which I have not found yet.

There is also a way to change the intensity/brightness etc for the flashlight but that's not included in this table.
Yes, it's included in the table now.

Lightsaber color & layer 1 glow is entirely from Marcus101RR and the rest + script are from me.

For now you'll have to just manually change all these values to whatever you want and maybe someone else can make a script based on this with preset color values for ease of use.

This table was made for the initial release version of the game. If there are problems getting the script to work then you will have to change the aob signatures and/or some offsets.

You have to be ingame (outside of all menus) when you enable the script.
It's recommended that you enable the script and set your color and then disable both scripts to prevent crashing (objects not being valid after death etc).


Excuse the messy and really shitty code. ASM is not my forte.


EDIT: Yes I know this is currently broken. Fixing it.
EDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.

There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.

EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.
EDIT 4: I've added a white preset and a better green preset. I also updated the red saber (thanks to Marcus101RR), it's now called "Sith Saber".
For the changing the lightsaber color, open the spoiler above and read it.

Instructions for changing lightsaber color:
1. Launch game.
2. Load save file
3. Make sure you are not in a menu
4. Launch Cheat Engine & Open script
5. Enable the main script and the "Lightsaber RGB" script.
6. Make your adjustments (or just use the preset)
7. Disable the "Lightsaber RGB" script.
8. Play game and have fun
9. Repeat after dying and possibly after the level has changed

This new updated script includes an unlocker for all the cosmetics in the game excluding lightsaber colors.

Instructions for unlocking cosmetics:
1. Open the game and load your save.
2. Activate the "Enable" script.
2. While outside of any menu wait atleast 5 seconds.
3. Open the Cosmetics Unlocker.
4. Activate any or all of the scripts depending on what you want to unlock.
5. Wait another 5 seconds and then open your menu or bench and things should be unlocked.

Credits goes to me for all scripts + some rgb values for the lightsaber, Marcus101RR for some of the rgb values for the lightsaber and SunBeam aswell as Otis for providing an objects dumper.

From here on I will put everything inside the toolbox ce table so download that one and not the lightsaber rgb ones.
I see that you added a outfift unlock feature in the table can you add a powers unlock feature at the table too like unlock the push, pull, double jump etc I know it maybe break the game but I really want to test that thing for myself and I dont care if it breaks the game I only want to play it all powerfull and if it breaks the game I can report here so pls if you can just to test it
No, just no. While you know that unlocking all powers early on will break the game but some dumbasses who doesn't read the damn posts are going to download it. And when they're got themselves in trouble, they're going to come here and complain about how fucked up their save game is. So, no and don't wait for it. It's bad fucking idea and you know it. If you wanna try it, you have to do it yourself, k?

EDIT: And by the way, we all fucking know that add powers early on will break the game because it tied to game progression. So, why the fuck do you wanna test it ? What's the damn point ? There is no point to test it. Even developers said that they won't release the NG+ because it will fuck up the game because of game progression. This is the closest NG+ as you can get, dude.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by CheatingMuppet » Fri Nov 29, 2019 7:39 am

Update #1: Released toolbox 1.1 and it contains the following changes:

Re-wrote the whole lightsaber rgb script in LUA. Shouldn't crash now if you follow the instructions. Most of the variables for the presets have been re-named, custom presets from older versions are not drag&drop compatible.
Added more presets.

Added PointLight_Flashlight in presets, use variables: muppetPLF1Color and muppetPLF2Color for Lightsaber01 and Lightsaber02.
Added stims & skill points.
Added Enemy Aggression. Credits go to Fainstrider.

New "Dangerous Modifications" group added. This group contains variables/scripts that can and will break your savefile if you don't know 100% what you're doing.
Added dangerous modification: AttackDamageMultiplier, higher values = do more damage to enemies. This can break your save if you manage to kill enemies that are never suppose to be killed. BE CAREUFL!

Download can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by Kirihum » Fri Nov 29, 2019 7:46 pm

CheatingMuppet wrote:
Fri Nov 29, 2019 7:39 am
Update #1: Released toolbox 1.1 and it contains the following changes:

Re-wrote the whole lightsaber rgb script in LUA. Shouldn't crash now if you follow the instructions. Most of the variables for the presets have been re-named, custom presets from older versions are not drag&drop compatible.
Added more presets.

Added PointLight_Flashlight in presets, use variables: muppetPLF1Color and muppetPLF2Color for Lightsaber01 and Lightsaber02.
Added stims & skill points.
Added Enemy Aggression. Credits go to Fainstrider.

New "Dangerous Modifications" group added. This group contains variables/scripts that can and will break your savefile if you don't know 100% what you're doing.
Added dangerous modification: AttackDamageMultiplier, higher values = do more damage to enemies. This can break your save if you manage to kill enemies that are never suppose to be killed. BE CAREUFL!

Download can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891
Hey, so before it worked fine, and the old version still works, but with the updated version the presets don't change the main color anymore, only the glow.
Manually editing the color still works, and the old presets do as well.
So if I choose sith saber with this new one, I have a blue saber with red glow, but in the old table I just get a red lightsaber.
That leads me to believe that it's a problem with the new version of the table and not with me D:
Now I want a darksaber, tho when I try to make a black saber manually I get a half transparent flickering black lightsaber which looks...bad.
Seeing how there was a preset now I was pretty happy, but it just gives my blue saber a slight white glow xD
Really hope you can fix this :)

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by CheatingMuppet » Fri Nov 29, 2019 8:11 pm

Kirihum wrote:
Fri Nov 29, 2019 7:46 pm
CheatingMuppet wrote:
Fri Nov 29, 2019 7:39 am
Update #1: Released toolbox 1.1 and it contains the following changes:

Re-wrote the whole lightsaber rgb script in LUA. Shouldn't crash now if you follow the instructions. Most of the variables for the presets have been re-named, custom presets from older versions are not drag&drop compatible.
Added more presets.

Added PointLight_Flashlight in presets, use variables: muppetPLF1Color and muppetPLF2Color for Lightsaber01 and Lightsaber02.
Added stims & skill points.
Added Enemy Aggression. Credits go to Fainstrider.

New "Dangerous Modifications" group added. This group contains variables/scripts that can and will break your savefile if you don't know 100% what you're doing.
Added dangerous modification: AttackDamageMultiplier, higher values = do more damage to enemies. This can break your save if you manage to kill enemies that are never suppose to be killed. BE CAREUFL!

Download can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891
Hey, so before it worked fine, and the old version still works, but with the updated version the presets don't change the main color anymore, only the glow.
Manually editing the color still works, and the old presets do as well.
So if I choose sith saber with this new one, I have a blue saber with red glow, but in the old table I just get a red lightsaber.
That leads me to believe that it's a problem with the new version of the table and not with me D:
Now I want a darksaber, tho when I try to make a black saber manually I get a half transparent flickering black lightsaber which looks...bad.
Seeing how there was a preset now I was pretty happy, but it just gives my blue saber a slight white glow xD
Really hope you can fix this :)
Not sure why this happens but try disabling all scripts and then re-enabling them.

Made another update to the toolbox.
Added a dropdown menu to change your lightsaber kyber crystal.
Access the lightsaber workbench and enter the color menu and then back all the way out of the menu for the crystal to update.
Change color once and it will be saved in your save file after meditation and stay until you manually change it ingame (or via script).

Added an infinite stamina script.
Instructions for changing lightsaber color via kyber crystal:

1. Launch game & load save
2. Open cheat engine & the .CT file and attach to the game.
3. Enable the first script and go into "Lightsaber Color Mods".
4. Double click on the value of "Kyber Crystal". A dropdown menu will appears. Choose your color.
5. Either meditate to save the game and then reload the save or go to a bench and go to the color menu and then exit the menu completely.
6. The lightsaber color should now be changed and it should stay that way (even after reloading & game exit) until you change it again.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by CheatingMuppet » Sat Nov 30, 2019 5:15 pm

Re-released 1.2, fixed some problems.
Download & info here: viewtopic.php?f=4&t=10863&p=112891#p112891

_____________________
ShenLongKazama wrote:
Sat Nov 30, 2019 3:26 pm
Than you made better progress than me, i can't open the console. Tried several keys and none work unfortunately.
Close the game. Change your keyboard layout to "ENG". Launch the game. Load your save. Use the injector. Hit the key right below your ESC key.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by Lucrass » Sun Dec 01, 2019 4:49 am

CheatingMuppet wrote:
Sat Nov 30, 2019 5:15 pm
Re-released 1.2, fixed some problems.
Download & info here: viewtopic.php?f=4&t=10863&p=112891#p112891

_____________________
ShenLongKazama wrote:
Sat Nov 30, 2019 3:26 pm
Than you made better progress than me, i can't open the console. Tried several keys and none work unfortunately.
Close the game. Change your keyboard layout to "ENG". Launch the game. Load your save. Use the injector. Hit the key right below your ESC key.
Not sure if I'm doing something incorrectly, but when I hit enable, nothing happens.

CheatingMuppet
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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by CheatingMuppet » Sun Dec 01, 2019 6:05 am

Lucrass wrote:
Sun Dec 01, 2019 4:49 am
CheatingMuppet wrote:
Sat Nov 30, 2019 5:15 pm
Re-released 1.2, fixed some problems.
Download & info here: viewtopic.php?f=4&t=10863&p=112891#p112891

_____________________
ShenLongKazama wrote:
Sat Nov 30, 2019 3:26 pm
Than you made better progress than me, i can't open the console. Tried several keys and none work unfortunately.
Close the game. Change your keyboard layout to "ENG". Launch the game. Load your save. Use the injector. Hit the key right below your ESC key.
Not sure if I'm doing something incorrectly, but when I hit enable, nothing happens.
You probably closed an instance of cheat engine with the script already enabled. You have to disable the script if you're gonna restart cheat engine or the script won't be able to be enabled again. You'll have to restart your game to fix this.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by Lucrass » Sun Dec 01, 2019 6:15 am

CheatingMuppet wrote:
Sun Dec 01, 2019 6:05 am
Lucrass wrote:
Sun Dec 01, 2019 4:49 am
CheatingMuppet wrote:
Sat Nov 30, 2019 5:15 pm
Re-released 1.2, fixed some problems.
Download & info here: viewtopic.php?f=4&t=10863&p=112891#p112891

_____________________


Close the game. Change your keyboard layout to "ENG". Launch the game. Load your save. Use the injector. Hit the key right below your ESC key.
Not sure if I'm doing something incorrectly, but when I hit enable, nothing happens.
You probably closed an instance of cheat engine with the script already enabled. You have to disable the script if you're gonna restart cheat engine or the script won't be able to be enabled again. You'll have to restart your game to fix this.
I've restarted my game several times, still won't seem to enable. I am using the origin version if that makes any difference.

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by Lucrass » Sun Dec 01, 2019 6:24 am

Lucrass wrote:
Sun Dec 01, 2019 6:15 am
CheatingMuppet wrote:
Sun Dec 01, 2019 6:05 am
Lucrass wrote:
Sun Dec 01, 2019 4:49 am


Not sure if I'm doing something incorrectly, but when I hit enable, nothing happens.
You probably closed an instance of cheat engine with the script already enabled. You have to disable the script if you're gonna restart cheat engine or the script won't be able to be enabled again. You'll have to restart your game to fix this.
I've restarted my game several times, still won't seem to enable. I am using the origin version if that makes any difference.
Just in case, I decided to update my cheat engine to 7.0 from 6.8 and that resolved the issue. :)

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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Post by zachsp2 » Sun Dec 01, 2019 5:06 pm

use the graphics driver that launched with the game, i think the newer on broke it for me.

{$LUA}
if syntaxcheck then return end

[ENABLE]
memrec.OnActivate = function(memrec, preState, curState)
if (not preState) and curState then
local b = createTimer()
b.Interval = 200
b.OnTimer = function(b)
b.destroy()
memrec.Active = false
end
end
return true
end

writeFloat(muppetBase1R, 1)
writeFloat(muppetBase1G, 1)
writeFloat(muppetBase1B, 1)
--Back middle color
writeFloat(muppetBase2R, 0)
writeFloat(muppetBase2G, 0)
writeFloat(muppetBase2B, 0)

writeFloat(muppetBase3R, 1)
writeFloat(muppetBase3G, 1)
writeFloat(muppetBase3B, 1)
--Back ring
writeFloat(muppetBase4R, .01)
writeFloat(muppetBase4G, .01)
writeFloat(muppetBase4B, .01)

writeFloat(muppetBase5R, 1)
writeFloat(muppetBase5G, 1)
writeFloat(muppetBase5B, 1)
--front middle color
writeFloat(muppetBase6R, 0)
writeFloat(muppetBase6G, 0)
writeFloat(muppetBase6B, 0)

writeFloat(muppetBase7R, 1)
writeFloat(muppetBase7G, 1)
writeFloat(muppetBase7B, 1)
--frontring
writeFloat(muppetBase8R, .01)
writeFloat(muppetBase8G, .01)
writeFloat(muppetBase8B, .01)
--Glow on character
writeFloat(muppetSaber1GlowR, .1)
writeFloat(muppetSaber1GlowG, .1)
writeFloat(muppetSaber1GlowB, .1)
writeFloat(muppetSaber2GlowR, .1)
writeFloat(muppetSaber2GlowG, .1)
writeFloat(muppetSaber2GlowB, .1)

writeInteger(muppetPL1Color, 0x007f7f7f)
writeInteger(muppetPL2Color, 0x007f7f7f)

--writeFloat(muppetPL1Intensity, 5000)
--writeFloat(muppetPL2Intensity, 5000)

[DISABLE]

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Re: Star Wars Jedi: Fallen Order

Post by SunBeam » Mon Dec 02, 2019 11:07 pm

Move everything related to CheatMuppet's table in this topic. Feel free to ask your hearts out now.

EDIT: Topic unlocked.

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Re: Star Wars Jedi: Fallen Order | Lightsaber Color Changer

Post by Lucrass » Tue Dec 03, 2019 5:16 am

Any chance for an auto parry? :o.. and maybe an auto dodge? :P!

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Re: Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more

Post by bestrobber97 » Sun Dec 08, 2019 4:26 pm

Is it possible to change Cal's outfit into an Imperial Inquisitor? Or Darth Vader since he appears at the end of the game

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