[COMPLETED] [REQUEST] Need For Speed Heat

Ask about cheats/tables for single player games here
relentlesstech
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Re: [REQUEST] Need For Speed Heat

Post by relentlesstech » Sun Nov 10, 2019 7:15 pm

No Damage:

Code: Select all

[ENABLE]

aobscanmodule(_damage,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 48)
alloc(newmem,$1000,"NeedForSpeedHeat.exe"+6C49E10)

label(code)
label(return)

newmem:

code:
  mov [rcx+20],(float)100
  movss xmm0,[rcx+20]
  jmp return

_damage:
  jmp newmem
return:
registersymbol(_damage)

[DISABLE]

_damage:
  db F3 0F 10 41 20

unregistersymbol(_damage)
dealloc(newmem)

Kazytor
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Re: [REQUEST] Need For Speed Heat

Post by Kazytor » Sun Nov 10, 2019 9:05 pm

relentlesstech wrote:
Sun Nov 10, 2019 4:16 pm
For the NOS script, when CE and the game are running, open the disassembler, go to Menu > Tools > Auto Assemble

In the new window that opens, select Menu > Template > AoB Injection, and click 'OK' for the popups

Once the AoB template shows, delete all data in it, then copy the NOS script and paste to it

Click Menu > File > Assign to current cheat table

Close template window, and the NOS script should be in your list
Thanks, i managed to get the noDmg script and the NOS script, but is there a way to make it so that only im not getting dmg? atm it seems like no one gets damage, even the cops

relentlesstech
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Re: [REQUEST] Need For Speed Heat

Post by relentlesstech » Mon Nov 11, 2019 1:38 pm

I noticed that too - I am working on it right now, should have a better script made later on today

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JDimensional
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Re: [REQUEST] Need For Speed Heat

Post by JDimensional » Tue Nov 12, 2019 5:23 pm

Copy+Paste into your table.
No Damage (With Options)Show
Enable script "No Damage" then enable the option/s you want.
Option/s:Show
Inf.Player Vehicle Health
Zero.Opponent Vehicle Health
Zero.Traffic Vehicle Health
Zero.Cop Vehicle Health

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"No Damage"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobVehicleHealth,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 4?)
alloc(_playerVehicleHealthCode,$1000,aobVehicleHealth)

label(code)
label(return)
label(_playerVehicleHealth)
label(_opponentVehicleHealth)
label(_trafficVehicleHealth)
label(_copVehicleHealth)

_playerVehicleHealthCode:
  cmp [_playerVehicleHealth],0
  je _opponentVehicleHealthCode

  cmp [rcx+48],0A //4BYTE = 10
  jne _opponentVehicleHealthCode

  push rbx
  mov rbx,[rcx+50]
  mov rbx,[rbx+0]
  cmp [rbx+8C],(int)4294901761 //4BYTE = 4294901761
  pop rbx
  jne _opponentVehicleHealthCode

  movss xmm0,[rcx+24]
  movss [rcx+20],xmm0

_opponentVehicleHealthCode:
  cmp [_opponentVehicleHealth],0
  je _trafficVehicleHealthCode

  cmp [rcx+48],0A //4BYTE = 10
  jne _trafficVehicleHealthCode

  push rbx
  mov rbx,[rcx+50]
  mov rbx,[rbx+0]
  cmp [rbx+8C],(int)4294901760 //4BYTE = 4294901760
  pop rbx
  jne _trafficVehicleHealthCode

  mov [rcx+20],(float)0

_trafficVehicleHealthCode:
  cmp [_trafficVehicleHealth],0
  je _copVehicleHealthCode

  cmp [rcx+48],06 //4BYTE = 6
  jne _copVehicleHealthCode

  mov [rcx+20],(float)0

 _copVehicleHealthCode:
  cmp [_copVehicleHealth],0
  je code

  cmp [rcx+48],0C //4BYTE = 12
  jne code

  mov [rcx+20],(float)0

code:
  movss xmm0,[rcx+20]
  jmp return

_playerVehicleHealth:
  dd 0

_opponentVehicleHealth:
  dd 0

_trafficVehicleHealth:
  dd 0

_copVehicleHealth:
  dd 0

aobVehicleHealth:
  jmp _playerVehicleHealthCode

return:
registersymbol(aobVehicleHealth)
registersymbol(_playerVehicleHealth)
registersymbol(_opponentVehicleHealth)
registersymbol(_trafficVehicleHealth)
registersymbol(_copVehicleHealth)

[DISABLE]
aobVehicleHealth:
  db F3 0F 10 41 20

unregistersymbol(_copVehicleHealth)
unregistersymbol(_trafficVehicleHealth)
unregistersymbol(_opponentVehicleHealth)
unregistersymbol(_playerVehicleHealth)
unregistersymbol(aobVehicleHealth)

dealloc(_playerVehicleHealthCode)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>92941</ID>
          <Description>"Inf.Player Vehicle Health"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
_playerVehicleHealth:
dd 1
 
[DISABLE]
_playerVehicleHealth:
dd 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>92946</ID>
          <Description>"Zero.Opponent Vehicle Health"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
_opponentVehicleHealth:
dd 1
 
[DISABLE]
_opponentVehicleHealth:
dd 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>92943</ID>
          <Description>"Zero.Traffic Vehicle Health"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
_trafficVehicleHealth:
dd 1
 
[DISABLE]
_trafficVehicleHealth:
dd 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>92944</ID>
          <Description>"Zero.Cop Vehicle Health"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
_copVehicleHealth:
dd 1
 
[DISABLE]
_copVehicleHealth:
dd 0
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
No Damage (+Kill All Vehicles)Show

Code: Select all

[ENABLE]
aobscanmodule(aobVehicleHealth,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 4?)
alloc(_playerVehicleHealthCode,$1000,aobVehicleHealth)

label(code)
label(return)

_playerVehicleHealthCode:
  cmp [rcx+48],0A //4BYTE = 10
  jne code

  push rbx
  mov rbx,[rcx+50]
  mov rbx,[rbx+0]
  cmp [rbx+8C],(int)4294901761 //4BYTE = 4294901761
  pop rbx
  jne code

  movss xmm0,[rcx+24]
  movss [rcx+20],xmm0

  movss xmm0,[rcx+20]
  jmp return

code:
  mov [rcx+20],(float)0
  movss xmm0,[rcx+20]
  jmp return

aobVehicleHealth:
  jmp _playerVehicleHealthCode

return:
registersymbol(aobVehicleHealth)

[DISABLE]
aobVehicleHealth:
  db F3 0F 10 41 20

unregistersymbol(aobVehicleHealth)
dealloc(_playerVehicleHealthCode)
No Damage (Player Vehicle Only)Show

Code: Select all

[ENABLE]
aobscanmodule(aobVehicleHealth,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 4?)
alloc(_playerVehicleHealthCode,$1000,aobVehicleHealth)

label(code)
label(return)

_playerVehicleHealthCode:
  cmp [rcx+48],0A //4BYTE = 10
  jne code

  push rbx
  mov rbx,[rcx+50]
  mov rbx,[rbx+0]
  cmp [rbx+8C],(int)4294901761 //4BYTE = 4294901761
  pop rbx
  jne code

  movss xmm0,[rcx+24]
  movss [rcx+20],xmm0

code:
  movss xmm0,[rcx+20]
  jmp return

aobVehicleHealth:
  jmp _playerVehicleHealthCode

return:
registersymbol(aobVehicleHealth)

[DISABLE]
aobVehicleHealth:
  db F3 0F 10 41 20

unregistersymbol(aobVehicleHealth)
dealloc(_playerVehicleHealthCode)
Last edited by JDimensional on Wed Nov 13, 2019 10:30 am, edited 6 times in total.

dylpickle
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Re: [REQUEST] Need For Speed Heat

Post by dylpickle » Tue Nov 12, 2019 7:17 pm

Can someone help me figure out changing my rep level -_- I managed the money but rep is being a pain

binkw32
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Re: [COMPLETED] [REQUEST] Need For Speed Heat

Post by binkw32 » Thu Nov 14, 2019 7:08 am

Hi guys! i saw a reddit post about someone manage to do the KS polestar (cover car) with cheat engine. Anybody know how to do it in CE?
Any tutorial for it? Thanks.

The post:

Kazytor
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Re: [REQUEST] Need For Speed Heat

Post by Kazytor » Fri Nov 15, 2019 5:31 pm

JDimensional wrote:
Tue Nov 12, 2019 5:23 pm
Copy+Paste into your table.

yeah , idk why but they arent working for me whatever im trying :O

ChiChiWoMoge
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Re: [REQUEST] Need For Speed Heat

Post by ChiChiWoMoge » Fri Nov 15, 2019 10:06 pm

Kazytor wrote:
Fri Nov 15, 2019 5:31 pm
JDimensional wrote:
Tue Nov 12, 2019 5:23 pm
Copy+Paste into your table.

yeah , idk why but they arent working for me whatever im trying :O
It's because it is outdated. Patch came in on the 14th

Kazytor
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Re: [REQUEST] Need For Speed Heat

Post by Kazytor » Fri Nov 15, 2019 11:44 pm

ChiChiWoMoge wrote:
Fri Nov 15, 2019 10:06 pm
Kazytor wrote:
Fri Nov 15, 2019 5:31 pm
JDimensional wrote:
Tue Nov 12, 2019 5:23 pm
Copy+Paste into your table.

yeah , idk why but they arent working for me whatever im trying :O
It's because it is outdated. Patch came in on the 14th
oh wtf? i didnt even noticed i got a update on the game lul

Kazytor
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Re: [COMPLETED] [REQUEST] Need For Speed Heat

Post by Kazytor » Sun Nov 17, 2019 7:18 pm

Is there someone who can Updates the codes?

ChiChiWoMoge
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Re: [COMPLETED] [REQUEST] Need For Speed Heat

Post by ChiChiWoMoge » Mon Nov 18, 2019 3:00 pm

Really wish i knew how.

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JDimensional
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Re: [COMPLETED] [REQUEST] Need For Speed Heat

Post by JDimensional » Tue Nov 19, 2019 12:47 pm

Unfortunately I only had the trial of the game through Origin Basic which ran out, so I can no longer update current options or add new ones.

chrisreddot3
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Re: [COMPLETED] [REQUEST] Need For Speed Heat

Post by chrisreddot3 » Thu Nov 28, 2019 10:53 am

pls some one update this cheats to current version.

Kazytor
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Re: [COMPLETED] [REQUEST] Need For Speed Heat

Post by Kazytor » Sat Nov 30, 2019 5:16 pm

Yes, i would love to have the updated version :(

chrisreddot3
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Re: [COMPLETED] [REQUEST] Need For Speed Heat

Post by chrisreddot3 » Mon Dec 02, 2019 7:17 pm

up

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