Here is my table for "Crusader Kings II (x64)" version 3.3.0. The table contains a script with the following features:
Code: Select all
=========================================== Game Title : Crusader Kings II (x64) Game Version : 3.3.0 (XDSW) x64 Game Sponsor : saucefar (gift) + Megatek (DLC) + darkedone02 (DLC) + PF (DLC) Process Name : CK2game.exe Relevant Info : 64bits/TBS Script Version: 9.2 (x64) CE Version : 7.0 Release date : 29-Oct-2019 Author : Recifense History: 04-Jun-2019: Release for version 3.2.1-AZCE (s8.16) (Last 32bits release) 23-Oct-2019: First Release for 64bits (v3.3.0-XDSW)(s9.0) 26-Oct-2019: Added Perk Information (s9.1) 29-Oct-2019: Fix for Perk Information (s9.2) Features: - Minimum Gold  - Upgrade in 1 Days  - Include Vassals - Construction in 1 Day  - Include Vassals - Movement in 1 Day  - God Mode  - Morale  - Damage (x16) (Warning) - Immediately Siege/Assault  - Super Ruler (*) - Diplomacy (base) >= 70 - Martial (base) >= 70 - Stewardship (base) >= 70 - Intrigue (base) >= 70 - Learning (base) >= 70 - Fertility = 1 - Health = 9.9 - Prestige >= 100 - Piety >= 100 - Revolt Risk [A] - Technology Level [B] (user defined => max = 8)(**) - Decadence at Minimum value [C] - Change Culture of a County [D] - Include Vassals - Change Religion of a County [E] - Include Vassals - Minimum Army Troop Size (100)[F] - Minimum Holding Troop Size (200)[G] - Great Work Phase in 1 Month [H] - Great Work Feature in 1 Month [I] - Perk Information [J] - Pointers [K] ===========================================  Human player's wealth will not go under minimum value (7000);  Human Player's buildings upgrades will take 1 day (his/her vassals can be included);  Human Player's constructions will take 1 day (his/her vassals can be included);  Human Player's Army/Fleet will move to neighbor area in 1 day;  Human Player's troops will not decrease size during battles/assaults;  Human Player's troops will not loose morale during battles/assaults;  NON Human Player's troops will have their damage multiplied by 16 (warning: even in battles that does involve the Human Player);  Sieges by Human Player will always have assault option enabled and, when Human Player is under siege, assault will never be enabled (this only affects sieges involving the Human Player);  Human Player's many attributes will be increased ((*) it can be changed manually) [A] When looking at Human Player's Capitals, the Revolve Risk will be zeroed; [B] Human Player's provinces will have a minimum technology level defined by the user (it works when day passes); [C] Human Player's decadence will be kept at a minimum value (that depends on each faction/dinasty); [D] Selected Human Player's Province will have its Culture changed to match with the Human Player's culture (his/her vassals' provinces can be included); [E] Selected Human Player's Province will have its Religion changed to match with the Human Player's religion (his/her vassals' provinces can be included); [F] Selected Human Player's Army will have its troops' size checked to a minimum value (100); [G] Selected Human Player's Province holding Army will have its troops' size checked to a minimum value (200); [H] Human Player's Great Work Phase will finish in 1 month; [I] Human Player's Great Work Featuree will finish in 1 month; [J] identifies the name and ID of a given Perk Index; [K] used at the table; (**) Change the value to 1, then 2, and so on (in this way you will see what tech is available for each level. remember that your neighbors can inherit it as well) =========================================== [USAGE] 1) Run CE70 or greater; 2) Run Game; 3) Load the game process "CK2game.exe" in CE; 4) Load this table and activate the main script; 5) Now Activate the script of each cheat you want to use; 6) Game On; =========================================== [HOTKEYS] - None defined; =========================================== [ADVICE] When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result. =========================================== [INFO] Tested on Win 10 64bits =========================================== [INFO] Big thanks to TP for providing the game. =========================================== [Changing the Age of a Character] - One year = 365 days * 24 hours => 8760 hours - Suppose Current is 15-Sep-1066 => 53144328 - For 50 years = 50 * 8760 => 438000 hours - Born date = Cur. date - 438080 => 52706328 =========================================== Have Fun!
Note: The scripts use the CE command AOBscan and will not load if it is incompatible with the running game version.
It is for CE 7.0 or greater
For tables of 32bits versions, please look at viewtopic.php?p=1260#p1260
Cheers to All!