[REQ]The Universim BETA

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fantomas
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Re: [REQ]The Universim v36

Post by fantomas » Wed Sep 18, 2019 8:05 am

Sylvtreeya wrote:
Sat Sep 14, 2019 7:56 pm
0.0.36 version is out, could you please update to that version :) thank you very much
Minor fixes to support the latest game update v0.0.36.26447 - It also works fine on the latest v0.0.36.26450 (Crytivo Store).

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Re: [REQ]The Universim v36

Post by Sylvtreeya » Wed Sep 18, 2019 11:53 am

fantomas wrote:
Wed Sep 18, 2019 8:05 am
Sylvtreeya wrote:
Sat Sep 14, 2019 7:56 pm
0.0.36 version is out, could you please update to that version :) thank you very much
Minor fixes to support the latest game update v0.0.36.26447 - It also works fine on the latest v0.0.36.26450 (Crytivo Store).
thank you very much fantomas, always love your works :D :D :D

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Re: [REQ]The Universim v32

Post by Azuloiro » Sat Oct 12, 2019 12:43 pm

Hi any update for v37

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Re: [REQ]The Universim v32

Post by RenatoGF » Mon Oct 14, 2019 8:04 pm

Valeu pela tabela! fiz alguns testes, algumas opções não estão funcionando na v37, Creator power points por exemplo, já as opções de status dos Nuggets estão funcionando normal

Thanks for the table! I did some tests, some options are not working on v37, Creator power points for example, but the status options of Nuggets are working normal

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Re: [REQ]The Universim v38

Post by fantomas » Thu Nov 07, 2019 9:20 pm


Sigan
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Re: [REQ]The Universim v32

Post by Sigan » Fri Jan 03, 2020 2:04 pm

No Required Resources and Instant Construction are not working quite right for me... Anyone else? Am I doing something wrong? Forever Young seems to fail me as well, since some of my nugs have died of old age.

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Re: [REQ]The Universim BETA

Post by Mrt19 » Wed Feb 05, 2020 12:46 am

The Beta is out now

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Re: [REQ]The Universim v39

Post by fantomas » Wed Feb 05, 2020 11:53 am


DMnXz
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Re: [REQ]The Universim v39

Post by DMnXz » Wed Feb 05, 2020 1:44 pm


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fantomas
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Re: [REQ]The Universim v39

Post by fantomas » Wed Feb 05, 2020 2:54 pm

DMnXz wrote:
Wed Feb 05, 2020 1:44 pm
Image
I don't know why but it becomes recurrent :x
File re-uploaded

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Re: [REQ]The Universim BETA

Post by G0blin » Thu Feb 06, 2020 4:58 pm

Love you guys and your quick table updates. Though I'm curious, what does creator mode do?

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Re: [REQ]The Universim BETA

Post by Guanfei » Thu Feb 06, 2020 11:46 pm

I wouldn't mind seeing an infinite resources cheat. I've seen it on a trainer, basically it fills everything with resources (warehouse + water + electricity + building stocks). Even just filling the warehouse would be nice.

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Re: [REQ]The Universim BETA

Post by Pongozila » Fri Feb 07, 2020 7:27 pm

Guanfei wrote:
Thu Feb 06, 2020 11:46 pm
Even just filling the warehouse would be nice.
Please try this one out, Works fine for me.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>295</ID>
      <Description>"5 of everything possible on Warehouse"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : The Universim.exe
  Version: 
  Date   : 2020-02-07
  Author : pongo

  This script does blah blah blah
}

[ENABLE]

aobscan(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b,48 63 40 14 03 F8) // should be unique
alloc(newmem,$1000,Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)

label(code)
label(return)

newmem:
mov [rax+14],5

code:
  movsxd  rax,dword ptr [rax+14]
  add edi,eax
  jmp return

Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
  jmp newmem
  nop
return:
registersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)

[DISABLE]

Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
  db 48 63 40 14 03 F8

unregistersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b

225AC1B6B03: 48 8D 44 C8 20                 -  lea rax,[rax+rcx*8+20]
225AC1B6B08: 48 8B 00                       -  mov rax,[rax]
225AC1B6B0B: 48 85 C0                       -  test rax,rax
225AC1B6B0E: 74 21                          -  je 225AC1B6B31
225AC1B6B10: 48 8B 86 68 01 00 00           -  mov rax,[rsi+00000168]
225AC1B6B17: 49 63 CF                       -  movsxd  rcx,r15d
225AC1B6B1A: 39 48 18                       -  cmp [rax+18],ecx
225AC1B6B1D: 0F 86 37 00 00 00              -  jbe 225AC1B6B5A
225AC1B6B23: 48 8D 44 C8 20                 -  lea rax,[rax+rcx*8+20]
225AC1B6B28: 48 8B 00                       -  mov rax,[rax]
// ---------- INJECTING HERE ----------
225AC1B6B2B: 48 63 40 14                    -  movsxd  rax,dword ptr [rax+14]
225AC1B6B2F: 03 F8                          -  add edi,eax
// ---------- DONE INJECTING  ----------
225AC1B6B31: 41 FF C7                       -  inc r15d
225AC1B6B34: 48 8B 86 68 01 00 00           -  mov rax,[rsi+00000168]
225AC1B6B3B: 48 63 40 18                    -  movsxd  rax,dword ptr [rax+18]
225AC1B6B3F: 44 3B F8                       -  cmp r15d,eax
225AC1B6B42: 7C AC                          -  jl 225AC1B6AF0
225AC1B6B44: 48 8B C7                       -  mov rax,rdi
225AC1B6B47: 48 8B 34 24                    -  mov rsi,[rsp]
225AC1B6B4B: 48 8B 7C 24 08                 -  mov rdi,[rsp+08]
225AC1B6B50: 4C 8B 7C 24 10                 -  mov r15,[rsp+10]
225AC1B6B55: 48 83 C4 18                    -  add rsp,18
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
EDIT: ACTIVATE MONO FEATURES!
Last edited by Pongozila on Sat Feb 08, 2020 11:26 am, edited 1 time in total.

Guanfei
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Re: [REQ]The Universim BETA

Post by Guanfei » Fri Feb 07, 2020 8:55 pm

Pongozila wrote:
Fri Feb 07, 2020 7:27 pm
Guanfei wrote:
Thu Feb 06, 2020 11:46 pm
Even just filling the warehouse would be nice.
Please try this one out, Works fine for me.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>295</ID>
      <Description>"5 of everything possible on Warehouse"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : The Universim.exe
  Version: 
  Date   : 2020-02-07
  Author : pongo

  This script does blah blah blah
}

[ENABLE]

aobscan(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b,48 63 40 14 03 F8) // should be unique
alloc(newmem,$1000,Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)

label(code)
label(return)

newmem:
mov [rax+14],5

code:
  movsxd  rax,dword ptr [rax+14]
  add edi,eax
  jmp return

Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
  jmp newmem
  nop
return:
registersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)

[DISABLE]

Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
  db 48 63 40 14 03 F8

unregistersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b

225AC1B6B03: 48 8D 44 C8 20                 -  lea rax,[rax+rcx*8+20]
225AC1B6B08: 48 8B 00                       -  mov rax,[rax]
225AC1B6B0B: 48 85 C0                       -  test rax,rax
225AC1B6B0E: 74 21                          -  je 225AC1B6B31
225AC1B6B10: 48 8B 86 68 01 00 00           -  mov rax,[rsi+00000168]
225AC1B6B17: 49 63 CF                       -  movsxd  rcx,r15d
225AC1B6B1A: 39 48 18                       -  cmp [rax+18],ecx
225AC1B6B1D: 0F 86 37 00 00 00              -  jbe 225AC1B6B5A
225AC1B6B23: 48 8D 44 C8 20                 -  lea rax,[rax+rcx*8+20]
225AC1B6B28: 48 8B 00                       -  mov rax,[rax]
// ---------- INJECTING HERE ----------
225AC1B6B2B: 48 63 40 14                    -  movsxd  rax,dword ptr [rax+14]
225AC1B6B2F: 03 F8                          -  add edi,eax
// ---------- DONE INJECTING  ----------
225AC1B6B31: 41 FF C7                       -  inc r15d
225AC1B6B34: 48 8B 86 68 01 00 00           -  mov rax,[rsi+00000168]
225AC1B6B3B: 48 63 40 18                    -  movsxd  rax,dword ptr [rax+18]
225AC1B6B3F: 44 3B F8                       -  cmp r15d,eax
225AC1B6B42: 7C AC                          -  jl 225AC1B6AF0
225AC1B6B44: 48 8B C7                       -  mov rax,rdi
225AC1B6B47: 48 8B 34 24                    -  mov rsi,[rsp]
225AC1B6B4B: 48 8B 7C 24 08                 -  mov rdi,[rsp+08]
225AC1B6B50: 4C 8B 7C 24 10                 -  mov r15,[rsp+10]
225AC1B6B55: 48 83 C4 18                    -  add rsp,18
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I'm sorry but I don't know where I'm supposed to add that. I'll try to find by myself but that's kinda above my skills ^^

Mrt19
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Re: [REQ]The Universim BETA

Post by Mrt19 » Fri Feb 07, 2020 11:15 pm

Pongozila wrote:
Fri Feb 07, 2020 7:27 pm
Guanfei wrote:
Thu Feb 06, 2020 11:46 pm
Even just filling the warehouse would be nice.
Please try this one out, Works fine for me.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>295</ID>
      <Description>"5 of everything possible on Warehouse"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : The Universim.exe
  Version: 
  Date   : 2020-02-07
  Author : pongo

  This script does blah blah blah
}

[ENABLE]

aobscan(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b,48 63 40 14 03 F8) // should be unique
alloc(newmem,$1000,Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)

label(code)
label(return)

newmem:
mov [rax+14],5

code:
  movsxd  rax,dword ptr [rax+14]
  add edi,eax
  jmp return

Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
  jmp newmem
  nop
return:
registersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)

[DISABLE]

Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b:
  db 48 63 40 14 03 F8

unregistersymbol(Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Game.Actors.Urban.Buildings:WarehouseActor:GetUsedCapacity+5b

225AC1B6B03: 48 8D 44 C8 20                 -  lea rax,[rax+rcx*8+20]
225AC1B6B08: 48 8B 00                       -  mov rax,[rax]
225AC1B6B0B: 48 85 C0                       -  test rax,rax
225AC1B6B0E: 74 21                          -  je 225AC1B6B31
225AC1B6B10: 48 8B 86 68 01 00 00           -  mov rax,[rsi+00000168]
225AC1B6B17: 49 63 CF                       -  movsxd  rcx,r15d
225AC1B6B1A: 39 48 18                       -  cmp [rax+18],ecx
225AC1B6B1D: 0F 86 37 00 00 00              -  jbe 225AC1B6B5A
225AC1B6B23: 48 8D 44 C8 20                 -  lea rax,[rax+rcx*8+20]
225AC1B6B28: 48 8B 00                       -  mov rax,[rax]
// ---------- INJECTING HERE ----------
225AC1B6B2B: 48 63 40 14                    -  movsxd  rax,dword ptr [rax+14]
225AC1B6B2F: 03 F8                          -  add edi,eax
// ---------- DONE INJECTING  ----------
225AC1B6B31: 41 FF C7                       -  inc r15d
225AC1B6B34: 48 8B 86 68 01 00 00           -  mov rax,[rsi+00000168]
225AC1B6B3B: 48 63 40 18                    -  movsxd  rax,dword ptr [rax+18]
225AC1B6B3F: 44 3B F8                       -  cmp r15d,eax
225AC1B6B42: 7C AC                          -  jl 225AC1B6AF0
225AC1B6B44: 48 8B C7                       -  mov rax,rdi
225AC1B6B47: 48 8B 34 24                    -  mov rsi,[rsp]
225AC1B6B4B: 48 8B 7C 24 08                 -  mov rdi,[rsp+08]
225AC1B6B50: 4C 8B 7C 24 10                 -  mov r15,[rsp+10]
225AC1B6B55: 48 83 C4 18                    -  add rsp,18
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If i use it its says
instruction can't be compiled [error]

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