Code Vein

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus »

UnfadingOnes wrote:
Sun Oct 06, 2019 7:40 pm
TemptingIcarus wrote:
Sun Oct 06, 2019 7:13 pm
Highlighted Item Pointer isn't working.

Requests for the t able.

100% Status Effect
100% Parry
Seems to be working fine for me? Are you using pox's pointer or zachillos? Zachillos's pointers haven't been updated for quite a while.
What are you doing to get it to work? I'm using Pox's.

Edit: Got it working. Nevermind.

Edit 2: It crashes when I try to swap a knife for a Blood Code. Any idea why?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sikiji
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Re: Code Vein

Post by sikiji »

fuyuke wrote:
Sun Oct 06, 2019 3:10 pm
sikiji wrote:
Sun Oct 06, 2019 7:41 am
I don't know if anyone noticed this but when altering stats (specifically maximum stamina and maximum ichor) the stat changes don't save when you reload. In fact the ichor (current) stat seems to reset to default current level even with the new max locked in when you use the mistle.

They also seem to display improperly on the HUD and the player stat screen ie: stamina 220/136 or ichor 32/16

Since these are probably floating values I'm not sure if there is a fix but I figured it wouldn't hurt to point out.
A save-able method of being OP is to spawn in unobtainable equipments, such as the Debug Sword and No-Stagger Armor. For the sword, the name in the dump file should contain the string "CheatWeapon", for the armor, I don't know (someone help plz). The sword hit 99999 on each swing, fully blocks all damage when guarding, but gifts do not increase in damage, and you'll still take full damage if hit normally.

On this note, can anyone recommend any other normally unobtainable items that are OP (with their names in the dump file)?
I'm not trying to be OP, just wanted to make the early game a bit less tedious by upping stamina without overleveling. Also wanted to try and make a caster build which would need more ichor.

I don't suppose there are consumables that permaboost those?

MasterVegito
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Re: Code Vein

Post by MasterVegito »

TemptingIcarus wrote:
Sun Oct 06, 2019 8:46 pm

Edit 2: It crashes when I try to swap a knife for a Blood Code. Any idea why?
Wrong dump file, you need to export it again.

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus »

MasterVegito wrote:
Sun Oct 06, 2019 9:23 pm
TemptingIcarus wrote:
Sun Oct 06, 2019 8:46 pm

Edit 2: It crashes when I try to swap a knife for a Blood Code. Any idea why?
Wrong dump file, you need to export it again.
Can you elaborate please.

Ok. So I figured it out, kinda. I'm gonna run some test.

RaxeIe
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Re: Code Vein

Post by RaxeIe »

Scacery wrote:
Sun Oct 06, 2019 8:41 pm
Didn't read through all of this, so sorry if this question's been answered already, but what's the name for the durable debug shield in the object dump? i've been searching for hours and couldn't find it
JinkakuArticleBase DA_GasouArticle_CheatGasou.DA_GasouArticle_CheatGasou

RaxeIe
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Re: Code Vein

Post by RaxeIe »

anyone got a debug weapon and veil build?
Last edited by RaxeIe on Mon Oct 07, 2019 2:37 am, edited 2 times in total.

nanoir
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Re: Code Vein

Post by nanoir »

dec1337 wrote:
Fri Oct 04, 2019 3:34 am
Image

Script to modify phsyique slider: (Thanks to Pox911 for the slider value info)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1228</ID>
      <Description>"Physique Slider"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-10-04
  Author : deccc

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,CodeVein-Win64-Shipping.exe,F3 0F 11 41 08 48 81 C1 C0) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+898488E)

label(code)
label(return)
label(flt)

newmem:

code:
  movss xmm0,[flt]
  movss [rcx+08],xmm0
  jmp return

flt:
dq (float)0

INJECT:
  jmp newmem
return:
registersymbol(INJECT)
registersymbol(flt)

[DISABLE]

INJECT:
  db F3 0F 11 41 08

unregistersymbol(INJECT)
unregistersymbol(flt)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+898488E

"CodeVein-Win64-Shipping.exe"+898486A: 57                                            -  push rdi
"CodeVein-Win64-Shipping.exe"+898486B: 48 83 EC 40                                   -  sub rsp,40
"CodeVein-Win64-Shipping.exe"+898486F: F3 0F 10 41 14                                -  movss xmm0,[rcx+14]
"CodeVein-Win64-Shipping.exe"+8984874: 41 0F B6 F0                                   -  movzx esi,r8l
"CodeVein-Win64-Shipping.exe"+8984878: 0F 2F C8                                      -  comiss xmm1,xmm0
"CodeVein-Win64-Shipping.exe"+898487B: 48 89 CF                                      -  mov rdi,rcx
"CodeVein-Win64-Shipping.exe"+898487E: 0F 29 74 24 30                                -  movaps [rsp+30],xmm6
"CodeVein-Win64-Shipping.exe"+8984883: 72 09                                         -  jb CodeVein-Win64-Shipping.exe+898488E
"CodeVein-Win64-Shipping.exe"+8984885: F3 0F 10 41 10                                -  movss xmm0,[rcx+10]
"CodeVein-Win64-Shipping.exe"+898488A: F3 0F 5D C1                                   -  minss xmm0,xmm1
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+898488E: F3 0F 11 41 08                                -  movss [rcx+08],xmm0
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+8984893: 48 81 C1 C0 FC FF FF                          -  add rcx,FFFFFFFFFFFFFCC0
"CodeVein-Win64-Shipping.exe"+898489A: E8 B1 1F 14 F8                                -  call CodeVein-Win64-Shipping.exe+AC6850
"CodeVein-Win64-Shipping.exe"+898489F: 48 8D 8F C0 FC FF FF                          -  lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848A6: 0F 28 F0                                      -  movaps xmm6,xmm0
"CodeVein-Win64-Shipping.exe"+89848A9: E8 92 1E 14 F8                                -  call CodeVein-Win64-Shipping.exe+AC6740
"CodeVein-Win64-Shipping.exe"+89848AE: F3 0F 10 4F 08                                -  movss xmm1,[rdi+08]
"CodeVein-Win64-Shipping.exe"+89848B3: 48 8D 8F C0 FC FF FF                          -  lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848BA: 0F 28 D8                                      -  movaps xmm3,xmm0
"CodeVein-Win64-Shipping.exe"+89848BD: 40 88 74 24 20                                -  mov [rsp+20],sil
"CodeVein-Win64-Shipping.exe"+89848C2: 0F 28 D6                                      -  movaps xmm2,xmm6
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1229</ID>
          <Description>"Slider Value [Default -1min, 1max]"</Description>
          <LastState Value="5" RealAddress="13FFF0012"/>
          <VariableType>Float</VariableType>
          <Address>flt</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you share that table with that body slider? -w-
*sorry, i'm new with CE x.x i dont know how to add the script manually

Jessen
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Re: Code Vein

Post by Jessen »

TemptingIcarus wrote:
Sun Oct 06, 2019 9:41 pm
Ok. So I figured it out, kinda. I'm gonna run some test.
you got to make sure you're using the string that has "ItemArticleBase" in it and not "Package", as the Package ones are basically just the folders inside the Paks.

rudm09
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Re: Code Vein

Post by rudm09 »

Any code names for the optional vestige items? i just found out that i lost the best ending option and i do not want to start it all over again collecting every vestige in a new save file.I already know how to edit weapons and others just wanted help with a list of the vestiges names translated.

neonnyanko
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Re: Code Vein

Post by neonnyanko »

dec1337 wrote:
Sun Oct 06, 2019 6:28 pm
akirofu wrote:
Sun Oct 06, 2019 4:35 pm
Anyone found a way to change face or body type mid-game?
Use Pox911's "Bypass Customization Reset" - you can fully redesign your character at any point in the game
Anything in particular that you need to do for it to work? I tried using it several times and it didn't give me the options for face, ect.

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus »

I just want to know how to open up the .pak files. People are being all fucking hush-hush about it and I've been polite about asking. Now I'm actually getting mad. Lmao. I even tried via Google and got no results that helped. I've already dumped my game files into a .txt format. I would like them in a neat and organized format via folders. But when I ask, people act like fucking space cadets.

If you know the answer, then speak up. Otherwise continue scrolling. Would like a simple answer.

orpheus2111
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Re: Code Vein

Post by orpheus2111 »

neonnyanko wrote:
Sun Oct 06, 2019 11:22 pm
dec1337 wrote:
Sun Oct 06, 2019 6:28 pm
akirofu wrote:
Sun Oct 06, 2019 4:35 pm
Anyone found a way to change face or body type mid-game?
Use Pox911's "Bypass Customization Reset" - you can fully redesign your character at any point in the game
Anything in particular that you need to do for it to work? I tried using it several times and it didn't give me the options for face, ect.
Sorry for my bad english.
Basically you have to make a new character (in new game) then save appearance and return to title screen.
Load your save, adjust appearance, select Save/Delete Appearance, point your cursor on your new character then cancel/go back and Ta-dah!

Zanzer
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Re: Code Vein

Post by Zanzer »

TemptingIcarus wrote:
Sun Oct 06, 2019 11:56 pm
I just want to know how to open up the .pak files. People are being all fucking hush-hush about it and I've been polite about asking. Now I'm actually getting mad. Lmao. I even tried via Google and got no results that helped. I've already dumped my game files into a .txt format. I would like them in a neat and organized format via folders. But when I ask, people act like fucking space cadets.

If you know the answer, then speak up. Otherwise continue scrolling. Would like a simple answer.
viewtopic.php?p=105455#p105455

bloodaxis
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Re: Code Vein

Post by bloodaxis »

Aww man, if the debug armor had high balance as well it would be great. :D

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus »

Zanzer wrote:
Mon Oct 07, 2019 3:18 am
TemptingIcarus wrote:
Sun Oct 06, 2019 11:56 pm
I just want to know how to open up the .pak files. People are being all fucking hush-hush about it and I've been polite about asking. Now I'm actually getting mad. Lmao. I even tried via Google and got no results that helped. I've already dumped my game files into a .txt format. I would like them in a neat and organized format via folders. But when I ask, people act like fucking space cadets.

If you know the answer, then speak up. Otherwise continue scrolling. Would like a simple answer.
viewtopic.php?p=105455#p105455
You god damn saint. I'd do sexual things to you right now if you were here. Thank you. Also I'm not sure but I think Venom is missing as a stat from the table.

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