Code Vein

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Rockstar1622
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Re: Code Vein

Post by Rockstar1622 » Fri Oct 04, 2019 12:53 am

the no weapon weight makes your Ichor go to zero. even with unlimited ichor you are still stuck at zero.

Zanzer
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Re: Code Vein

Post by Zanzer » Fri Oct 04, 2019 12:59 am

Guess you shouldn't use it. :)

Use the Weapon Pointer to change the weapon's weight.

xros
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Re: Code Vein

Post by xros » Fri Oct 04, 2019 1:15 am

well i tried to change my pipe base attack to 5000 i seems like weak enemies still take 4-5 hits to defeat them so maybe it doesn't work or i did something wrong

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus » Fri Oct 04, 2019 1:15 am

SunBeam wrote:
Thu Oct 03, 2019 10:23 pm
TemptingIcarus wrote:
Thu Oct 03, 2019 10:11 pm
I think it would be a good idea to make a google document of such items and the zones they come from.
^ Yup. People just post what they got, wherever they are, not realizing the player really has to be in a map where that blueprint instance CAN LOAD. Otherwise nothing happens when you 'summon' that in the console :)
Question, does this work in multiplayer. Could you say summon a weapon for a friend and let them have it? Also I got mail for you so check your inbox here shortly.

RaxeIe
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Re: Code Vein

Post by RaxeIe » Fri Oct 04, 2019 1:57 am

Zanzer wrote:
Fri Sep 27, 2019 3:53 pm
Unlimited Health
Unlimited Stamina
Unlimited Ichor
Unlimited Items
Zero Weapon Weight new
Player Pointer
- Level
- Haze
- Weapon Stats new

pox911 scripts
- Current Highlighted Skill
- Current Highlighted Weapon new stat pointers
- Current Highlighted Blood Veil
- Current Highlighted Item
- No Cooldown on Skills
- Accessory Cost Bypass
- Bypass Customization Reset

zachillios scripts
- Highlighted Item Editor
- Highlighted Weapon Editor
- Highlighted Blood Veil Editor
what is the part with the weapon weight "drops ichor too"

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NumberXer0
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Re: Code Vein

Post by NumberXer0 » Fri Oct 04, 2019 2:07 am

Zanzer wrote:
Fri Oct 04, 2019 12:59 am
Guess you shouldn't use it. :)

Use the Weapon Pointer to change the weapon's weight.
I tested it, weight does work. However, the pointer doesn't seem to change to different weapons. It only works on the first item in your inventory. Highlighting, switching, equipping..nothing changes and its always looking at a single sword. There isn't a sort option either.

Tested Pox's version as well, the pointer switches fine from weapon to weapon. Weight works there too.

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus » Fri Oct 04, 2019 2:44 am

Can we get a Drop Multiplier/Increased Drop Rate?

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dec1337
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Re: Code Vein

Post by dec1337 » Fri Oct 04, 2019 3:34 am

Image

Script to modify phsyique slider: (Thanks to Pox911 for the slider value info)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1228</ID>
      <Description>"Physique Slider"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-10-04
  Author : deccc

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,CodeVein-Win64-Shipping.exe,F3 0F 11 41 08 48 81 C1 C0) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+898488E)

label(code)
label(return)
label(flt)

newmem:

code:
  movss xmm0,[flt]
  movss [rcx+08],xmm0
  jmp return

flt:
dq (float)0

INJECT:
  jmp newmem
return:
registersymbol(INJECT)
registersymbol(flt)

[DISABLE]

INJECT:
  db F3 0F 11 41 08

unregistersymbol(INJECT)
unregistersymbol(flt)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+898488E

"CodeVein-Win64-Shipping.exe"+898486A: 57                                            -  push rdi
"CodeVein-Win64-Shipping.exe"+898486B: 48 83 EC 40                                   -  sub rsp,40
"CodeVein-Win64-Shipping.exe"+898486F: F3 0F 10 41 14                                -  movss xmm0,[rcx+14]
"CodeVein-Win64-Shipping.exe"+8984874: 41 0F B6 F0                                   -  movzx esi,r8l
"CodeVein-Win64-Shipping.exe"+8984878: 0F 2F C8                                      -  comiss xmm1,xmm0
"CodeVein-Win64-Shipping.exe"+898487B: 48 89 CF                                      -  mov rdi,rcx
"CodeVein-Win64-Shipping.exe"+898487E: 0F 29 74 24 30                                -  movaps [rsp+30],xmm6
"CodeVein-Win64-Shipping.exe"+8984883: 72 09                                         -  jb CodeVein-Win64-Shipping.exe+898488E
"CodeVein-Win64-Shipping.exe"+8984885: F3 0F 10 41 10                                -  movss xmm0,[rcx+10]
"CodeVein-Win64-Shipping.exe"+898488A: F3 0F 5D C1                                   -  minss xmm0,xmm1
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+898488E: F3 0F 11 41 08                                -  movss [rcx+08],xmm0
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+8984893: 48 81 C1 C0 FC FF FF                          -  add rcx,FFFFFFFFFFFFFCC0
"CodeVein-Win64-Shipping.exe"+898489A: E8 B1 1F 14 F8                                -  call CodeVein-Win64-Shipping.exe+AC6850
"CodeVein-Win64-Shipping.exe"+898489F: 48 8D 8F C0 FC FF FF                          -  lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848A6: 0F 28 F0                                      -  movaps xmm6,xmm0
"CodeVein-Win64-Shipping.exe"+89848A9: E8 92 1E 14 F8                                -  call CodeVein-Win64-Shipping.exe+AC6740
"CodeVein-Win64-Shipping.exe"+89848AE: F3 0F 10 4F 08                                -  movss xmm1,[rdi+08]
"CodeVein-Win64-Shipping.exe"+89848B3: 48 8D 8F C0 FC FF FF                          -  lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848BA: 0F 28 D8                                      -  movaps xmm3,xmm0
"CodeVein-Win64-Shipping.exe"+89848BD: 40 88 74 24 20                                -  mov [rsp+20],sil
"CodeVein-Win64-Shipping.exe"+89848C2: 0F 28 D6                                      -  movaps xmm2,xmm6
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1229</ID>
          <Description>"Slider Value [Default -1min, 1max]"</Description>
          <LastState Value="5" RealAddress="13FFF0012"/>
          <VariableType>Float</VariableType>
          <Address>flt</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

RaxeIe
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Re: Code Vein

Post by RaxeIe » Fri Oct 04, 2019 4:58 am

can someone figure out how we can unlock the preorder stuff soon?

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appledog
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Re: Code Vein

Post by appledog » Fri Oct 04, 2019 5:44 am

How does one make it so the effect of a gift/skill buff lasts forever? Can't figure it out. Or maybe I'm retarded.

I see:
Base
Cost
Delay
Cooldown

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pox911
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Re: Code Vein

Post by pox911 » Fri Oct 04, 2019 5:54 am

appledog wrote:
Fri Oct 04, 2019 5:44 am
How does one make it so the effect of a gift/skill buff lasts forever? Can't figure it out. Or maybe I'm retarded.

I see:
Base
Cost
Delay
Cooldown
Buff length hasn't been quite figured out. The reason for this is the way that skills work. Each skill has a series of functions that are called. Ive been doing my tests on the skill Binding Mark and it seems to have these functions ordered

0:ANS_FalterResistance
1:ANS_RotateRootMotion
2:AkEvent
3:PS_PC_Renketsu_Enchant_Slow_Hand
4:InputArea(All)
5:AN_Ketsugi_Start
6:PS_PC_Renketsu_Enchant_Slow_Weapon
7:CancelEscapeArea
8:CancelAttackArea
9:CancelMoveArea

So far i have it down to if i break entry 5, the timer doesnt work correctly. I just havent found shit yet when it comes to the timer length when exploring that function area. Tis a tedious beast that is probably hiding in plain sight

Chronous
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Re: Code Vein

Post by Chronous » Fri Oct 04, 2019 6:01 am

This is going to sound silly, but is there any chance for a code that let you have multiple npc partners?

I don't care about 'muh difficulty', I just think it could be fun running around with multiple party members in single player.

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ryonapls

Post by ryonapls » Fri Oct 04, 2019 6:49 am

dec1337 wrote:
Fri Oct 04, 2019 3:34 am
Image

Script to modify phsyique slider: (Thanks to Pox911 for the slider value info)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1228</ID>
      <Description>"Physique Slider"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-10-04
  Author : deccc

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,CodeVein-Win64-Shipping.exe,F3 0F 11 41 08 48 81 C1 C0) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+898488E)

label(code)
label(return)
label(flt)

newmem:

code:
  movss xmm0,[flt]
  movss [rcx+08],xmm0
  jmp return

flt:
dq (float)0

INJECT:
  jmp newmem
return:
registersymbol(INJECT)
registersymbol(flt)

[DISABLE]

INJECT:
  db F3 0F 11 41 08

unregistersymbol(INJECT)
unregistersymbol(flt)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+898488E

"CodeVein-Win64-Shipping.exe"+898486A: 57                                            -  push rdi
"CodeVein-Win64-Shipping.exe"+898486B: 48 83 EC 40                                   -  sub rsp,40
"CodeVein-Win64-Shipping.exe"+898486F: F3 0F 10 41 14                                -  movss xmm0,[rcx+14]
"CodeVein-Win64-Shipping.exe"+8984874: 41 0F B6 F0                                   -  movzx esi,r8l
"CodeVein-Win64-Shipping.exe"+8984878: 0F 2F C8                                      -  comiss xmm1,xmm0
"CodeVein-Win64-Shipping.exe"+898487B: 48 89 CF                                      -  mov rdi,rcx
"CodeVein-Win64-Shipping.exe"+898487E: 0F 29 74 24 30                                -  movaps [rsp+30],xmm6
"CodeVein-Win64-Shipping.exe"+8984883: 72 09                                         -  jb CodeVein-Win64-Shipping.exe+898488E
"CodeVein-Win64-Shipping.exe"+8984885: F3 0F 10 41 10                                -  movss xmm0,[rcx+10]
"CodeVein-Win64-Shipping.exe"+898488A: F3 0F 5D C1                                   -  minss xmm0,xmm1
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+898488E: F3 0F 11 41 08                                -  movss [rcx+08],xmm0
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+8984893: 48 81 C1 C0 FC FF FF                          -  add rcx,FFFFFFFFFFFFFCC0
"CodeVein-Win64-Shipping.exe"+898489A: E8 B1 1F 14 F8                                -  call CodeVein-Win64-Shipping.exe+AC6850
"CodeVein-Win64-Shipping.exe"+898489F: 48 8D 8F C0 FC FF FF                          -  lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848A6: 0F 28 F0                                      -  movaps xmm6,xmm0
"CodeVein-Win64-Shipping.exe"+89848A9: E8 92 1E 14 F8                                -  call CodeVein-Win64-Shipping.exe+AC6740
"CodeVein-Win64-Shipping.exe"+89848AE: F3 0F 10 4F 08                                -  movss xmm1,[rdi+08]
"CodeVein-Win64-Shipping.exe"+89848B3: 48 8D 8F C0 FC FF FF                          -  lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848BA: 0F 28 D8                                      -  movaps xmm3,xmm0
"CodeVein-Win64-Shipping.exe"+89848BD: 40 88 74 24 20                                -  mov [rsp+20],sil
"CodeVein-Win64-Shipping.exe"+89848C2: 0F 28 D6                                      -  movaps xmm2,xmm6
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1229</ID>
          <Description>"Slider Value [Default -1min, 1max]"</Description>
          <LastState Value="5" RealAddress="13FFF0012"/>
          <VariableType>Float</VariableType>
          <Address>flt</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Great stuff! You guys are almost there to body sliders, it seems, haha

dallezh
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Re: Code Vein

Post by dallezh » Fri Oct 04, 2019 7:03 am

RaxeIe wrote:
Fri Oct 04, 2019 4:58 am
can someone figure out how we can unlock the preorder stuff soon?
If you don't mind downloading the cracked version for a little bit, then you can load your steam save in the cracked version, buy the pre order items, pick up the 2 blood codes in the cellar and then go to the mistle and rest.

Then you just move that save back to steam and voila, enjoy the preorder and deluxe items :)
Save location: C:\Users\NAME\AppData\Local\CodeVein\Saved\SaveGames\ACCOUNT NR\
For now there is only 1 folder which is your steam save, the cracked save is a folder with like 4 numbers where as the steam save is like 8 numbers.

Well I quess you can also ask someone with the crack or the actual pre order items on their steam to do it for you.

arcoftime
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Re: Code Vein

Post by arcoftime » Fri Oct 04, 2019 8:21 am

RaxeIe wrote:
Fri Oct 04, 2019 4:58 am
can someone figure out how we can unlock the preorder stuff soon?
use CreamAPI

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