Attack on Titan 2/A.O.T. 2 - Codex

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Rocco200088
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Rocco200088 » Tue Sep 10, 2019 4:07 pm

please make no HUD mode for the main menu

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Araraura
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Araraura » Wed Sep 11, 2019 8:34 am

celerity wrote:
Tue Sep 10, 2019 2:02 pm
(JP/AS/EU) A several other odds and ends of my experimental scripts, in case anyone's interesed. All my previous files seem to work fine with the latest update so no updates for those. Tested with AOT2_JP (Steam) v.2.0.4.0, very briefly as usual
DescriptionsShow
In Battle Sustain Base Durability
Practically makes bases invincible. Bomb bases will still go off.
Base Building w/o Signal Guns
You can build bases even if you don't have enough signal guns. You will still use up your stock if you have any.
Showdown w/o Equipment
You can enter Showdown Equipment Mode without any... equipment. You will still use up your equipment if you have any.
EXPERIMENTAL: Use at your own risk.
Buddy Action Type Selector
Changes all buddy actions to the selected type. Default type is Charge Attack. Actions seem to be weapon-specific, meaning gun-wielders won't be able to use blade-type buddy actions (and vice versa). Titan related buddy actions are omitted because they only work with their corresponding characters. (FYI: they're 4~8 for the original ones and 16 for Armin)
No Message Delay
In-battle messages will be displayed without any delay. They will still be recorded in Mission > Battle history section.
Equipment Related: Scripts below kick in when you equip your gears (e.g. starting the battle, changing your equipment at a base), so make sure you have everything set before that.
Equipment Modifiers (Blades & Firearms)
These alter the base values of your current equipment. Blade length and max blades are intentionally left out so don't tell me they're not there. Bigger values don't necessarily mean better performance, so alter the modifier values to your preference. Read the in-game hints if you don't know what they mean. You might want to edit the default values of the script itself rather than change them every time you use the script. Or if you'd rather use fixed values instead of multipliers. (All modifiers are multipliers, except for Anchor Range which are fixed value replacements)
All (Applicable) Special Effects (Blades & Firearms)
Personally not really a fan of that auto-capture effect, so I don't use the blades one. But even if you only have the firearms script on and are equipped with firearms, using a cooperative buddy action will sometimes trigger blade-type effects (e.g. burning body parts, auto-capture, deadly blow etc.)
Just for the sake of fun:
In-Battle Comments Random Friendliness
When commenting about the protagonist, characters will speak randomly rather than according to their friendship ranks. I made this because I got tired of them saying the same thing over and over again, and also wanted to hear those higher rank comments from the new characters.
Out of Battle Ignore Money/Material Shortages
This script lets you buy/upgrade your gear even if you don't have enough money/material. You will still use up your money/material if you have any.
New Equipment Maximized
When you make a new equipment, they will be in their maximized state of reinforcement (99★)
Keep Friendliness
This script will prevent the game from resetting the friendship gauge to your current rank cap after a battle. Works for both Story Mode & Inferno Mode.
Ignore Friendship Rank Barrier
This script lets you advance your friendship rank from 3 to 4 before you progress into the storyline. Works for both Story Mode & Inferno Mode.
EXPERIMENTAL: Use at your own risk.
Protagonist Color Changer
Changes the protagonist's hair/skin/eye color. I think they're in HSB format but I'm probably wrong since I know nothing about color models. Default values set to the first ones on each list. Color changes are NOT permanent, so you might want to edit the script itself to your preferred values.
The equipment modifiers just multiply the values? as in, if I have 1000 sharpness on the blade, and I change the value in cheat engine to 2, it would be 2000?

Araraura
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Araraura » Wed Sep 11, 2019 12:08 pm

Infinite fatigue in territory mode maybe?

celerity
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by celerity » Wed Sep 11, 2019 2:56 pm

Araraura wrote:
Wed Sep 11, 2019 8:34 am
celerity wrote:
Tue Sep 10, 2019 2:02 pm
The equipment modifiers just multiply the values? as in, if I have 1000 sharpness on the blade, and I change the value in cheat engine to 2, it would be 2000?
If the blade's sharpness is 1030+400=1430, setting the multiplier to 2 will make it 1030*2+400=2460. ...Come to think of it, I might as well make it alter the final value and not the base value...

Araraura
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Araraura » Wed Sep 11, 2019 3:00 pm

celerity wrote:
Wed Sep 11, 2019 2:56 pm
Araraura wrote:
Wed Sep 11, 2019 8:34 am
celerity wrote:
Tue Sep 10, 2019 2:02 pm
The equipment modifiers just multiply the values? as in, if I have 1000 sharpness on the blade, and I change the value in cheat engine to 2, it would be 2000?
If the blade's sharpness is 1030+400=1430, setting the multiplier to 2 will make it 1030*2+400=2460. ...Come to think of it, I might as well make it alter the final value and not the base value...
Also, in the all special effects for the blade script, can't you just remove the effect that auto-captures titans if that's a problem?

celerity
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by celerity » Wed Sep 11, 2019 3:27 pm

Araraura wrote:
Wed Sep 11, 2019 3:00 pm
celerity wrote:
Wed Sep 11, 2019 2:56 pm
Araraura wrote:
Wed Sep 11, 2019 8:34 am
The equipment modifiers just multiply the values? as in, if I have 1000 sharpness on the blade, and I change the value in cheat engine to 2, it would be 2000?
If the blade's sharpness is 1030+400=1430, setting the multiplier to 2 will make it 1030*2+400=2460. ...Come to think of it, I might as well make it alter the final value and not the base value...
Also, in the all special effects for the blade script, can't you just remove the effect that auto-captures titans if that's a problem?
Nobody said that's a problem. As I have already mentioned, I don't use that script and that shouldn't be anyone's problem.

Rocco200088
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Rocco200088 » Thu Sep 12, 2019 3:37 am

don't ignore me please, i want a live wallpaper for my pc, the main menu without the text is perfect

Araraura
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Araraura » Sun Sep 15, 2019 10:20 am

Would it be possible to do something to unlock all the titles in Another mode? And to change the rank of the custom character from A to S+ in Territory mode as well?

celerity
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by celerity » Sun Sep 15, 2019 11:53 pm

Rocco200088 wrote:
Thu Sep 12, 2019 3:37 am
don't ignore me please, i want a live wallpaper for my pc, the main menu without the text is perfect
WMV files for the main menu are stored in (your game folder)\FILE\InMemoryMovie\CMN\Title

Rocco200088
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Rocco200088 » Wed Sep 18, 2019 11:09 pm

celerity wrote:
Sun Sep 15, 2019 11:53 pm
Rocco200088 wrote:
Thu Sep 12, 2019 3:37 am
don't ignore me please, i want a live wallpaper for my pc, the main menu without the text is perfect
WMV files for the main menu are stored in (your game folder)\FILE\InMemoryMovie\CMN\Title
OMG Thank You!!!

Araraura
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by Araraura » Sat Sep 21, 2019 4:21 pm

Can there be a cheat to make your character run really fast and to make them jump higher? I think AOT1 had something like that.

PrunedeChant
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by PrunedeChant » Sun Sep 22, 2019 9:02 pm

Hello! Weird question here : could someone do a script that would allow us to change one of the characters in Story Mode Civil Life ? (Like, for example, swapping Daz with Kenny). For experimentations purposes!
I'd just love to check something this way! I know it would be really hard, but it would be interesting to be able to bring the DLC characters with us during the old bonus mission. And see if it makes the Friendship (not Camaraderie) bar raise.
Thank you!

XanaTitan303
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by XanaTitan303 » Mon Sep 30, 2019 11:57 am

Hi guys,i would love to see new character in the table,like current character cheat one.
I thank you again for all the big work you did,have fun kill titans or play other games :)

XanaTitan303
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by XanaTitan303 » Sat Oct 05, 2019 8:07 am

PrunedeChant wrote:
Sun Sep 22, 2019 9:02 pm
Hello! Weird question here : could someone do a script that would allow us to change one of the characters in Story Mode Civil Life ? (Like, for example, swapping Daz with Kenny). For experimentations purposes!
I'd just love to check something this way! I know it would be really hard, but it would be interesting to be able to bring the DLC characters with us during the old bonus mission. And see if it makes the Friendship (not Camaraderie) bar raise.
Thank you!
Yeah it would be so cool! i want it too!

zenchaeus
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Re: Attack on Titan 2/A.O.T. 2 - Codex

Post by zenchaeus » Tue Dec 31, 2019 10:18 am

Sushi-Maki wrote:
Sat Jul 27, 2019 10:29 pm
frvhide wrote:
Thu Jul 25, 2019 1:30 pm
AOT2_AS version please..
Here it is.
i'm a newbie here so forgive me if i'm asking a dumb question but is there an english version of this table? google translate doesn't actually do well.

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