Script won't activate after game restart
Script won't activate after game restart
Could it be an issue where my Array of Bytes not unique enough and I need to add more in order for the Script to work even after a game restart?
Re: Script won't activate after game restart
no, if it refuses to activate the aob can't be found, so you may have too many bytes.
e.g wildcard long jump/call bytes in case of jitted code
e.g wildcard long jump/call bytes in case of jitted code
Re: Script won't activate after game restart
Aw ok thank you
Re: Script won't activate after game restart
This can be caused by a number of factors, such as if your AOB contains bytes directly referencing a memory address (as opposed to via a pointer from a register, like [ecx] or something). You'll want to change those particular bytes to wildcards (CE accepts * or ? for wildcards), which might then mean you'll need to add more specific bytes to your signature to make it unique again (if it was unique before).
Re: Script won't activate after game restart
Oh ok thank you
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