Diablo 1 The Hell 2

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SL88
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Re: Diablo 1 The Hell 2

Post by SL88 » Sun Sep 01, 2019 11:06 pm

Just tried the new table. Unfortunately the same result.
Any non-minion, non-unique monster's items cause ctd when they land on the ground.
I made sure to turn on one at a time (and they both activated without any problems).
Thanks for the constant effort!
Super bamboozled...

delion
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Re: Diablo 1 The Hell 2

Post by delion » Mon Sep 02, 2019 6:32 am

trying loot_v2 and getting crashes with alt+mouse on loot (some loot is normal, the other getting me ctd Win7 x64, the game is still 1.0026)
i'll try to play on v1 loot. will update post after experiments.
// seems v1 (from the last table) gives me no crashes, but i played without any minions
Last edited by delion on Mon Sep 02, 2019 7:40 am, edited 1 time in total.

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Mon Sep 02, 2019 7:15 am

o my,

If minions are dropping loot with this cheat then I bet players will too.
I will try adding a check to only effect normal monsters.

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Mon Sep 02, 2019 12:23 pm

Changing hero's name doesn't seem to persist when you load the game from main menu.

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Mon Sep 02, 2019 6:33 pm

Phew,

sorry centuryfile a lot of the values are read only without digging deep into the assembly code and making a script.

I believe the loot cheat should work fine now with minions, and shouldn't crash for anyone anymore.

I updated to v1.0037

Added the lua scripts to automatically attach the table to the game process.
And have the Player pointer set global for easy updating.

Let me know if you have any problems.

My eyes! Time for a cup of tea :P
Attachments
TH2v1.0037_edit.CT
this is most up to date (6th sept)
(49.84 KiB) Downloaded 29 times
Last edited by Tivrusky on Sat Sep 07, 2019 12:45 am, edited 5 times in total.

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Mon Sep 02, 2019 11:48 pm

Can confirm, loot cheat works and it's crazy. Make it rain!
Great job.

SL88
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Re: Diablo 1 The Hell 2

Post by SL88 » Tue Sep 03, 2019 12:33 am

Works like a charm! Thanks very much!!

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Tue Sep 03, 2019 8:12 am

Small update,

All seems fine now, I am happy with this table now so im just going to play the game now.
Added All Spell Levels cheat.

I will update it if anyone finds any problems or the game updates.

Anyone else is free to use/edit/add to this table.

Happy gaming!
Attachments
TH2v1.0037.CT
(34.68 KiB) Downloaded 43 times

delion
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Re: Diablo 1 The Hell 2

Post by delion » Tue Sep 03, 2019 9:21 am

great job...!
and few words about that ground-limit of dropped items, can we get rid of it or increase it?

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Tue Sep 03, 2019 9:35 am

Drop limit is an engine limitation so I doubt we can do anything about it (I think it uses 1 bit value hence the limitation).

Edit: Gold cheat doesn't seem to work and editing the error line with nop 2 to nop crashes the game.

delion
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Re: Diablo 1 The Hell 2

Post by delion » Tue Sep 03, 2019 4:20 pm

centuryfile wrote:
Tue Sep 03, 2019 9:35 am
Drop limit is an engine limitation so I doubt we can do anything about it (I think it uses 1 bit value hence the limitation).

Edit: Gold cheat doesn't seem to work and editing the error line with nop 2 to nop crashes the game.
i hope we can <<hack>> those annoying limit thou ^)
not confirm the issue with gold, it works as charm for me. weird...

SL88
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Re: Diablo 1 The Hell 2

Post by SL88 » Tue Sep 03, 2019 5:22 pm

Any way of removing that casting cooldown..?

Aranderius
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Re: Diablo 1 The Hell 2

Post by Aranderius » Tue Sep 03, 2019 8:12 pm

Can you add a permanent perception option?
It's nice to have the skill like archers do to strategize how to approach enemies.

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Wed Sep 04, 2019 4:28 am

Hia,

I have tried to work out how buffs work, but theres only so deep you can follow the assembly code before I get lost. sorry

I didn't like the loot cheat so I've changed it up.

I may be wrong but normal monsters don't seem drop very strong items so..... I went looking how bosses worked.
I coundn't find a way to make normal mobs drop better items but, I found how to make mobs drop 5 items.
Ended up removing the normal mob cheat and made the boss/mini boss mobs all drop 5 items.

Part of the game is hunting the hard mobs for loot, this just helps make that feel better.

Happy Hunting!
Attachments
TH2v1.0037.CT
(34.69 KiB) Downloaded 40 times

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Wed Sep 04, 2019 5:52 am

You're actually right because boss enemies have mlvl+4 of the usual hence why they tend to drop better items. You can buy normal blue items from the shop anyway. Though the old cheat allowed you to get all kinds of elixir drops really fast for stat upping.
Some bosses on doom difficulty drop 10 items though, so I think you may increase it up to that amount.

Edit: I believe the reason why your old loot cheat tends to drop such low level unique items is because it was using Butcher's level to determine killed mob's level if it makes sense. If it could adjust to the level of the monster then it might work better.
Also gold cheat seems to be fixed in the new one.
Last edited by centuryfile on Wed Sep 04, 2019 8:26 am, edited 2 times in total.

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