my friend asked me for some scripts, probably won't play much myself, so I may not add much to the table...
it's made for the offline only version.
you will have to disable the anti-cheat yourself.
remember to backup your save frequently!
- added UFG range multiplier.
- updated undead. changed the party filter a little bit, it shouldn't affect enemy player now.
- updated highlighted item. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. also the script is refined a little bit: [chips] would only be refreshed when the item type is changed. chips pointers ([0x]) would only be refreshed if # of chips is changed. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. these 2 changes should should make the script more stable now. but still you're advised to de-activate the script after you finish the item editing.
- updated instant max weapon proficiency. fixed a careless mistake. it works as promoted now.
- added instant max skill/gadget proficiency and instant max weapon proficiency.
- updated ignore credits. it covers the "appraise all" option now.
- added ignore weapon art gauge.
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
- updated highlighted item. limit the max # of chips to 10.
- added highlighted item. it's lua script, needed for the proper chips display/edit.
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
- added ignore materials and ignore outfit design
- updated ignore credits. added support to Enhance Weapons and Transform Weapons.
- added undead and max affinity
- added ignore equip stats requirements.
- updated ignore $. name changed to ignore credits, and it also covers information buying now.
- health still drop but you won't die.
- you can choose to cover the whole party by selecting from the status drop-down-list.
- ammo clip won't decrease below 1, aka no reload...
inf. ammo pouch
- ammo pouch of the equipped weapon wont drop below 100.
UFG range multiplier
- UFG range will be multiplied by the speicified x?, can be changed via the entry. default x10, can be changed by editing the script, line 3.
- although your UFG cover a much larger area now, a timer would keep you from "flying" in the air too long when you're reeling in. be prepared to attach the UFG somewhere when you got cut off mid-air.
- you can use the skills again right away without the need to wait for the cooldown.
ignore weapon art gauge
- you can execute the weapon art anytime regardless of the gauge.
- gauge would still be reset to zero after using weapon art.
- buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have.
- credits still drop until it reaches zero.
- allows you to enhance weapon or create outfits without any of the required materials.
- for outfits, you still need the outfit design first, or you can activate ignore outfit design together.
ignore outfit design
- allows you to create an outfit without obtaining its design first.
- you still need to have the required materials ready first, or you can activate ignore materials together.
- adjust the stats freely, regardless of how much CP you have.
- CP could appear at a negative number if you used more than you owned. I think it's better this way so that you can re-adjust it back to the "ligit" figures if you want.
ignore SP / skill requirements
- you can buy any skills regardless of the stats requirements and your current SP. SP still drop until it reaches zero when you learn new skills.
- you can equip any skills you own regardless of your current stats.
ignore equip stats requirements
- you can equip anything regardless of the stats requirements.
ignore equip gender
- girl can equip boy equipment, boy can equip girl equipment.
instant max skill/gadget proficiency
- use skill/gadget once to get 100%.
instant max weapon proficiency
- successfully hit a target with your weapon once to get 100%.
- view a character in the Friend List when activated, and his/her affinity would be maxed. you may still need to do something in-game that affect his/her affinity once for extra dialogue/cut-scene to occur.
- press and hold the specified key and move to walk. should be useful for keyboard+mouse user.
- you can change the key via the entry, default: CapsLock key, can be changed by editing the script, line 3.
- when activated, would add the [chips] pointers if the highlighted item is weapon/accessory, remove if it's not.
- changing the # of chips would update the [chips] pointers in real-time.
- DO NOT change # of chips IF the weapon / accessory has no chip to start with. only edit the chip related value if the item has at least 1 chip with it.
- you can't raise # of chips above 8 for weapons, or 4 for accessories.
- script might be buggy. for now, if an lua error popped-up, just re-activate the script.
- after you've edited the chip, you need to re-highlight the item in-game to view the changes.
- you should de-activate the script after you finish your editing. re-activate it when you need to edit again.
- chip id is shared by 42magia. if you think there's more, let me know.