Mortal Kombat 11 - table v: 1.0.8 CT

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SunBeam
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by SunBeam » Mon Jul 01, 2019 6:22 pm

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Moh
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Moh » Tue Jul 02, 2019 11:12 am

thethiny wrote:
Mon Jul 01, 2019 2:28 pm
The game updated and this no longer works
Good news, the videos still work. :)

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Tue Jul 02, 2019 3:12 pm

Moh wrote:
Tue Jul 02, 2019 11:12 am
thethiny wrote:
Mon Jul 01, 2019 2:28 pm
The game updated and this no longer works
Good news, the videos still work. :)
yes

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by SunBeam » Fri Jul 05, 2019 7:50 pm

Code: Select all

Anti-CE thread:

MK11.exe+F303910 - 48 83 EC 08           - sub rsp,08 { 8 } <-- use this on creation and RET it
MK11.exe+F303914 - 48 89 3C 24           - mov [rsp],rdi
MK11.exe+F303918 - 48 83 C4 D0           - add rsp,-30 { 208 }
MK11.exe+F30391C - 55                    - push rbp
MK11.exe+F30391D - 48 87 6C 24 28        - xchg [rsp+28],rbp
MK11.exe+F303922 - 48 C7 C5 FEFFFFFF     - mov rbp,FFFFFFFE { -2 }
MK11.exe+F303929 - 48 87 6C 24 28        - xchg [rsp+28],rbp
MK11.exe+F30392E - 5D                    - pop rbp
MK11.exe+F30392F - 41 55                 - push r13
MK11.exe+F303931 - 4C 8B 6C 24 48        - mov r13,[rsp+48]
MK11.exe+F303936 - 49 89 DD              - mov r13,rbx
MK11.exe+F303939 - 4C 89 6C 24 48        - mov [rsp+48],r13
MK11.exe+F30393E - 41 5D                 - pop r13
MK11.exe+F303940 - 41 54                 - push r12
MK11.exe+F303942 - 4C 8B 64 24 50        - mov r12,[rsp+50]
MK11.exe+F303947 - 49 89 EC              - mov r12,rbp
MK11.exe+F30394A - 4C 87 64 24 50        - xchg [rsp+50],r12
MK11.exe+F30394F - 41 5C                 - pop r12
MK11.exe+F303951 - 48 8D 6C 24 50        - lea rbp,[rsp+50]
MK11.exe+F303956 - 48 81 C5 8FFA8D6A     - add rbp,6A8DFA8F { 1787689615 }
MK11.exe+F30395D - 48 89 B5 71057295     - mov [rbp-6A8DFA8F],rsi
MK11.exe+F303964 - 55                    - push rbp
MK11.exe+F303965 - F7 D5                 - not ebp
MK11.exe+F303967 - 33 2C 24              - xor ebp,[rsp]

Thread creation:

MK11.exe+F308225 - 4C 8D 44 24 28        - lea r8,[rsp+28]
MK11.exe+F30822A - 83 E2 00              - and edx,00 { 0 }
MK11.exe+F30822D - 48 8D 4C 24 20        - lea rcx,[rsp+20]
MK11.exe+F308232 - 48 81 C1 45B0B819     - add rcx,19B8B045 { 431534149 }
MK11.exe+F308239 - 49 81 E8 B1F3F2AC     - sub r8,ACF2F3B1 { -1393364047 }
MK11.exe+F308240 - 49 89 80 B1F3F2AC     - mov [r8-530D0C4F],rax
MK11.exe+F308247 - C7 81 BB4F47E6 00000000 - mov [rcx-19B8B045],00000000 { 0 } <-- skip this so 0x4 is maintained and thread created suspended
MK11.exe+F308251 - 51                    - push rcx
MK11.exe+F308252 - F7 D1                 - not ecx
MK11.exe+F308254 - 33 0C 24              - xor ecx,[rsp]
MK11.exe+F308257 - 41 09 D9              - or r9d,ebx
MK11.exe+F30825A - 4C 8D 05 5F815FF2     - lea r8,[MK11.exe+19003C0] { (-1607119895) }
MK11.exe+F308261 - F7 D1                 - not ecx
MK11.exe+F308263 - 48 8D 64 24 08        - lea rsp,[rsp+08]
MK11.exe+F308268 - FF 15 02E3C908        - call qword ptr [MK11.exe+17FA6570] { ->KERNEL32.CreateThread }
MK11.exe+F30826E - 51                    - push rcx
And here's the version string:

Code: Select all

MK11.exe+5A4A2E - 48 8B F0              - mov rsi,rax
MK11.exe+5A4A31 - 48 89 44 24 38        - mov [rsp+38],rax
MK11.exe+5A4A36 - 48 8D 15 C3F5A202     - lea rdx,[MK11.exe+2FD4000] { (21DBB980) } <-- pointer to version
MK11.exe+5A4A3D - 48 8D 8C 24 88000000  - lea rcx,[rsp+00000088]
MK11.exe+5A4A45 - E8 E66FCEFF           - call MK11.exe+28BA30
MK11.exe+5A4A4A - 48 8B E8              - mov rbp,rax
MK11.exe+5A4A4D - 48 89 44 24 58        - mov [rsp+58],rax
[MK11.exe+2FD4000] -> 21DBB980 -> "0.118-16-CL138037"

Why am I posting the version as well? So you know which one the first snippet applies to.

One can imagine why this game's slowly going down the drain :) No more challenges, Nether? Aww :(

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Sun Jul 07, 2019 4:01 pm

SunBeam wrote:
Fri Jul 05, 2019 7:50 pm
And here's the version string
This is pretty useful, this can automate some parts of my cheat tables and can automate my API requests. Thanks for this!

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by MeatWrench » Thu Jul 11, 2019 12:17 am

Apologies, I'm new to cheat engine, but can a get a brief description of the hooks in the trainer? thanks!

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by katanapuffin » Thu Jul 11, 2019 7:16 am

Ask for a request: it would be possible to transform normal chest into kronica's chest?
Or something that guarantee the spawn of this kind of chest

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