^ ah! thanks! didn't notice that, making the changes now...
- added character model mod
. read description first!
- updated ignore ammo pouch
. W-870 (shotgun) with ammo clip upgrade can reload to full clip now. thanks gir489
and Deathwing Zero
for pointing out the problem and giving a solution!
for the character model mod
. I have implemented ONE integrity check by-pass only, unlike the previous game which need tons of by-pass to trick the game to think I've a correct character loaded, also the options to hide/show the equipment load-out ignore the current character config, etc... (which is what putting me off from making this...). HOPING it won't be as punishing as rerev2.
I've tested on 1 scenario only:
swap Claire with Ada, load a save where Claire was in the Chief office, and the parking key card obtained.
I can use the lift to the parking lot, T showed up when I use the key card to open the gate. so far so good...
so, if you have time, just test it out on full run and report with any issue.
I may not be interested to fix them, but at least I can add them to the post to alert the potential problems...
worse case scenario, you can always swap the model files manually~