Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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AkashiGamer
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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 4:50 pm

Is there already a database with identifiers?

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by vyrelis » Fri Oct 26, 2018 5:32 pm

Just uh, throwing it out there. Don't try to make your gear level higher than 50. Game'll crash

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by budabum » Fri Oct 26, 2018 5:42 pm

example of dirty way for item replacement, i intentionally do not post this as part of the table:
- equip any owned item you have, e.g. "Timeless Greaves" / hash 00000181F8611C39 (Inventory->Store(T)->Owned)
- search 8 bytes hex value 000001844B09F571 ("Warrior's Restraints Arms Legendary")
- you'll find single (i hope) address. pick that address and substruct it by 10h. e.g. you found 155A6D990, then you need 155A6D980
- paste your calculated value into pItem->Value column
- save game
- load game
SpoilerShow
Image
you'll get your "Warrior's Restraints" but... it'll be EPIC instead of LEGENDARY. that is fixable by Edidor. and second but, set of perks will be inherited from previous item. because of these two buts and save/load, i do not like this way of replacement.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 5:55 pm

budabum wrote:
Fri Oct 26, 2018 5:42 pm
example of dirty way for item replacement, i intentionally do not post this as part of the table:
- equip any owned item you have, e.g. "Timeless Greaves" / hash 00000181F8611C39 (Inventory->Store(T)->Owned)
- search 8 bytes hex value 000001844B09F571 ("Warrior's Restraints Arms Legendary")
- you'll find single (i hope) address. pick that address and substruct it by 10h. e.g. you found 155A6D990, then you need 155A6D980
- paste your calculated value into pItem->Value column
- save game
- load game
SpoilerShow
Image
you'll get your "Warrior's Restraints" but... it'll be EPIC instead of LEGENDARY. that is fixable by Edidor. and second but, set of perks will be inherited from previous item. because of these two buts and save/load, i do not like this way of replacement.

It was much easier in Origins

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 5:57 pm

And the perks matched

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by simon93 » Fri Oct 26, 2018 7:03 pm

budabum wrote:
Fri Oct 26, 2018 4:46 pm
ConnollyUK wrote:
Fri Oct 26, 2018 11:16 am
I wonder if this will be a way to take say, the stats of one item and replace it with the look of another?
I believe, that's possible. I have two identical legit items which are placed into two diff slots of inventory. And both items have different set of perks but have the same hash 00000169F390AB7C. I assume in ACOd perks are not longer hardcoded with gear itself (like in ACO) and can by assigned in random order to any gear item.

ps. I've updated a bit Inventory Editor and added editable Level/Rarity parameters.
viewtopic.php?p=65773#p65773
Excellent! Can't wait! Thanks so much for your hardwork :D

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by budabum » Fri Oct 26, 2018 7:04 pm

on my local v3 table I am able to engrave a gear by any perk and also can edit perks inside the gear.
now the dirty way to replace items looks more clean, after gear replacement, perks can be restored to original ones.

i'll post updates a bit later.

by the way, max number of perks per gear is 4. Last perk slot is always for "to Engrave"

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 7:45 pm

Did you manage to find out the remaining id parts of the Spartan renegade costume?

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 8:57 pm

My friend has a whole set of Spartan rebel, id he will give for the missing items

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by jonasbeckman » Fri Oct 26, 2018 9:14 pm

Neat. I've been using the ores a bit but 100 ores (Well it is just 5 items I suppose.) and mostly blues and a few purples well it's better to just grind for the weekly guaranteed item so far. Even if it is weighted (Which probably can't be easily confirmed.) it could still take 100's of ores before you land on a legendary and with one-time only some 500 ores in total in-game that's not a lot for chancing. :)

Compared to Origins it's not just cosmetic this time either and some of the armor has unique bonuses and set properties although I don't know about the weapons that well though it would likely entirely depend on the playstyle.
(Also seems staves are not very common for legendary gear from what I've found so far.)

Hmm if you do get a item via the Olympian I guess it would be single item only and not the set from using Helix either, getting a full armor set would be very unlikely in that case from just the ore resources.
(Especially if the price keeps varying or increasing.)


EDIT: Would be interesting to see this system opened up again though but I wonder if Ubisoft is more reactive this time but I guess we will find out if.
(Overall it would be limited to PC and only a small subset of the total players so probably not too big of a concern, we shall see I suppose.)
Last edited by jonasbeckman on Fri Oct 26, 2018 9:18 pm, edited 3 times in total.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by louanbastos » Fri Oct 26, 2018 9:15 pm

is there any way to add items instead to replace it? But if don't, how can i replace it?

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by AkashiGamer » Fri Oct 26, 2018 10:05 pm

louanbastos wrote:
Fri Oct 26, 2018 9:15 pm
is there any way to add items instead to replace it? But if don't, how can i replace it?
Budabum table

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by Artyriaboy » Fri Oct 26, 2018 10:14 pm

local v3 table sounds interesting. Is only the ItemHashId important or also the pItem and pInventoryItem?

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by budabum » Fri Oct 26, 2018 10:16 pm

louanbastos wrote:
Fri Oct 26, 2018 9:15 pm
is there any way to add items instead to replace it? But if don't, how can i replace it?
replace items which you own (look at STORE->OWNED). ubisoft restores OWNED items if they are missing :)

however, you still need to restore original PERKS, i'll post v3 table soon and instructions how to do this ...


Spartan Renegade Pack 2 of 5Show
Weight of War (H) Waist Legendary 000001844B09F54B
Warrior's Restraints (H) Arms Legendary 000001844B09F571
this time ids can be grabbed directly from estore page, as i do this manually, i grabbed 2 only.

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Re: Assassin's Creed Odyssey +16 (table Update11.2)

Post by louanbastos » Fri Oct 26, 2018 10:32 pm

budabum wrote:
Fri Oct 26, 2018 10:16 pm
louanbastos wrote:
Fri Oct 26, 2018 9:15 pm
is there any way to add items instead to replace it? But if don't, how can i replace it?
replace items which you own (look at STORE->OWNED). ubisoft restores OWNED items if they are missing :)

however, you still need to restore original PERKS, i'll post v3 table soon and instructions how to do this ...


Spartan Renegade Pack 2 of 5Show
Weight of War (H) Waist Legendary 000001844B09F54B
Warrior's Restraints (H) Arms Legendary 000001844B09F571
this time ids can be grabbed directly from estore page, as i do this manually, i grabbed 2 only.

thanks, i'll see here.

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