Dragon Quest XI (Steam)

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mac4500
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Re: Dragon Quest XI (Steam)

Post by mac4500 » Tue Sep 25, 2018 12:51 pm

Hey Drummerix

its hard for me to tell which weapons the hero and the rest of the party members can equip for this game

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TheyCallMeTim13
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Re: Dragon Quest XI (Steam)

Post by TheyCallMeTim13 » Tue Sep 25, 2018 1:07 pm

mac4500 wrote:
Tue Sep 25, 2018 12:51 pm
Hey Drummerix

its hard for me to tell which weapons the hero and the rest of the party members can equip for this game
So at this point I'm going to say, it seems like it would be easier to just learn to do this yourself. Instead of all the time you spend posting about what you "need" and deleting and reposting, deleting and reposting, PMing, begging, and pleading.

for real, you put so much effort into all that, I'm convinced that you could be a master hacker if you just reapplied your drive to learning. Don't sell yourself short, you can figure this stuff out, you just have to starting learning some new tricks.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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Re: Dragon Quest XI (Steam)

Post by TheyCallMeTim13 » Tue Sep 25, 2018 1:20 pm

mac4500 wrote:
Tue Sep 25, 2018 1:13 pm
...
"whether you think you can, or you think you can't, you are correct."

I'm "high functioning autistic"; don't let others labels for you, become your own moto. Einstein was said to be "retarded" at one point in his life (when he was younger), he never let that stop him.
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mac4500
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Re: Dragon Quest XI (Steam)

Post by mac4500 » Tue Sep 25, 2018 1:28 pm

Just a quick question to ask here

what is wrong with making a have all items cheat for this game just curious about that

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TheyCallMeTim13
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Re: Dragon Quest XI (Steam)

Post by TheyCallMeTim13 » Tue Sep 25, 2018 1:40 pm

mac4500 wrote:
Tue Sep 25, 2018 1:28 pm
I give up with everything
That's your problem, you think you "give up with everything"; but you don't seem to be giving this up.

IDK, I guess for me social parameters have always been odd and confusing. But with a computer it's finite and well defined (even if it's not documented). No "feelings" or "anger", just code; if it's right it works, if it's wrong it won't work; no need to worry about pissing it off or offending it.

Here if you have never read this, I think you should.
Hackers ManifestoShow
http://phrack.org/issues/7/3.html

Code: Select all

==Phrack Inc.==

                    Volume One, Issue 7, Phile 3 of 10

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The following was written shortly after my arrest...

                       \/\The Conscience of a Hacker/\/

                                      by

                               +++The Mentor+++

                          Written on January 8, 1986
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

        Another one got caught today, it's all over the papers.  "Teenager
Arrested in Computer Crime Scandal", "Hacker Arrested after Bank Tampering"...
        Damn kids.  They're all alike.

        But did you, in your three-piece psychology and 1950's technobrain,
ever take a look behind the eyes of the hacker?  Did you ever wonder what
made him tick, what forces shaped him, what may have molded him?
        I am a hacker, enter my world...
        Mine is a world that begins with school... I'm smarter than most of
the other kids, this crap they teach us bores me...
        Damn underachiever.  They're all alike.

        I'm in junior high or high school.  I've listened to teachers explain
for the fifteenth time how to reduce a fraction.  I understand it.  "No, Ms.
Smith, I didn't show my work.  I did it in my head..."
        Damn kid.  Probably copied it.  They're all alike.

        I made a discovery today.  I found a computer.  Wait a second, this is
cool.  It does what I want it to.  If it makes a mistake, it's because I
screwed it up.  Not because it doesn't like me...
                Or feels threatened by me...
                Or thinks I'm a smart ass...
                Or doesn't like teaching and shouldn't be here...
        Damn kid.  All he does is play games.  They're all alike.

        And then it happened... a door opened to a world... rushing through
the phone line like heroin through an addict's veins, an electronic pulse is
sent out, a refuge from the day-to-day incompetencies is sought... a board is
found.
        "This is it... this is where I belong..."
        I know everyone here... even if I've never met them, never talked to
them, may never hear from them again... I know you all...
        Damn kid.  Tying up the phone line again.  They're all alike...

        You bet your ass we're all alike... we've been spoon-fed baby food at
school when we hungered for steak... the bits of meat that you did let slip
through were pre-chewed and tasteless.  We've been dominated by sadists, or
ignored by the apathetic.  The few that had something to teach found us will-
ing pupils, but those few are like drops of water in the desert.

        This is our world now... the world of the electron and the switch, the
beauty of the baud.  We make use of a service already existing without paying
for what could be dirt-cheap if it wasn't run by profiteering gluttons, and
you call us criminals.  We explore... and you call us criminals.  We seek
after knowledge... and you call us criminals.  We exist without skin color,
without nationality, without religious bias... and you call us criminals.
You build atomic bombs, you wage wars, you murder, cheat, and lie to us
and try to make us believe it's for our own good, yet we're the criminals.

        Yes, I am a criminal.  My crime is that of curiosity.  My crime is
that of judging people by what they say and think, not what they look like.
My crime is that of outsmarting you, something that you will never forgive me
for.

        I am a hacker, and this is my manifesto.  You may stop this individual,
but you can't stop us all... after all, we're all alike.

                               +++The Mentor+++
_______________________________________________________________________________
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mac4500
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Re: Dragon Quest XI (Steam)

Post by mac4500 » Tue Sep 25, 2018 1:49 pm

Do you know how i beat ff7 through ff9, with the help of the have all items cheat, i beat every other JRPG game with the have all items cheat in the past

here is the other truth, this game takes 100% control of your mouse so its makes much more harder for me to use the shop override code and stuff

thats why i need the have all items cheat for this game

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Re: Dragon Quest XI (Steam)

Post by LunarFreya » Tue Sep 25, 2018 2:16 pm

mac4500 wrote:
Tue Sep 25, 2018 1:49 pm
This game is really hard for me to play okay
There is also Fling's trainer with the option of 1 hit kill, it will be easy enough for you to use it. Seriously , if you feel this game is really hard to play, and the cheat table also hard to use just for you, then you can stop playing this game or have someone to play it for you instead of spamming this topic with nonsense :shock:

mac4500
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Re: Dragon Quest XI (Steam)

Post by mac4500 » Tue Sep 25, 2018 6:35 pm

Hey DRummerix

keep up the great work on this table
Last edited by mac4500 on Tue Sep 25, 2018 7:06 pm, edited 1 time in total.

Noodles
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Re: Dragon Quest XI (Steam)

Post by Noodles » Tue Sep 25, 2018 6:52 pm

DrummerIX wrote:
Wed Sep 05, 2018 12:16 am
Hey DrummerIX

I just finished the game the other day and halfway through post-game I was starting to feel the fatigue of a 100+hr game, your table helped my push through and for that thanks!

The Infinite Good Status works great for Erik's Divide and Critical Claim abilities and Yggdragon's Blessing pep of course.

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Re: Dragon Quest XI (Steam)

Post by STN » Tue Sep 25, 2018 11:13 pm

mac4500 wrote:
Tue Sep 25, 2018 6:35 pm
Hey DRummerix

keep up the great work on this table
I have restricted your permissions to guests only so you can't post or pm anyone anymore but can use the forums otherwise (download attachments etc).

Enough is enough. I have warned you more times than i can count. You spammed my inbox on the old ce forums where i couldn't do anything about it and are now spamming other people who can't do anything about it directly , i think that's pretty smart.

Please don't try to make another account to bypass the restrictions, I'll just IP ban you forever. Tell venessa if she's a real person that she's extremely horrible at her job and should quit. What kind of sane person would encourage a mentally challenged to do things that exacerbate his situation? You shouldn't be allowed to use Internet or at the very least not allowed to play games if it makes you behave like this.

Now, lets continue with the thread. Shouldn't be an issue anymore

Nickd91
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Re: Dragon Quest XI (Steam)

Post by Nickd91 » Wed Sep 26, 2018 9:58 am

I plan on marking the locations of treasure chests, pots, wardrobes, bookshelves, etc on maps exported directly from the game data. Because some maps change during normal progression of the game, I have decided to make them in paint.net, so I could make use of the layer functionality meaning pdn is required to view. If you want to take a look at an example of Cobblestone or want to look through all of the maps in the game check out the link below.
https://drive.google.com/open?id=1Zall6 ... pvJL_NLLtX
Edit: Looking back at the exported files, some of them have 4.2kx4.2k resolution and 30+MB file size, should have converted them to png, before uploading. Oh well.

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Re: Dragon Quest XI (Steam)

Post by _SaintIago_ » Wed Sep 26, 2018 11:59 am

Hi guys. I 've been trying use the shop override to get all recipes just for curiosity. I've bought all but when you go to the recipe list the penultimate recipe don't appear registered. Is it a bug? Is it because there is locked till second part or postgame ?

axellslade
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Re: Dragon Quest XI (Steam)

Post by axellslade » Wed Sep 26, 2018 2:00 pm

Nickd91 wrote:
Wed Sep 26, 2018 9:58 am
I plan on marking the locations of treasure chests, pots, wardrobes, bookshelves, etc on maps exported directly from the game data. Because some maps change during normal progression of the game, I have decided to make them in paint.net, so I could make use of the layer functionality meaning pdn is required to view. If you want to take a look at an example of Cobblestone or want to look through all of the maps in the game check out the link below.
https://drive.google.com/open?id=1Zall6 ... pvJL_NLLtX
Edit: Looking back at the exported files, some of them have 4.2kx4.2k resolution and 30+MB file size, should have converted them to png, before uploading. Oh well.
Wow, that would be absolutely fabulous! The assets quality is superb too!
Drop me a PM if you need any help!

fearlessfan1
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Re: Dragon Quest XI (Steam)

Post by fearlessfan1 » Thu Sep 27, 2018 2:10 am

Nickd91 wrote:
Wed Sep 26, 2018 9:58 am
I plan on marking the locations of treasure chests, pots, wardrobes, bookshelves, etc on maps exported directly from the game data.
I'm not sure how far you plan on taking the data, so this might be over kill, but perhaps if you could convert it to the format used by the BotW map viewer, you could leverage some of its tools. It is under the json no-evil license. Or modify the viewer or use it as inspiration for your own work.

The Map: https://mrcheeze.github.io/botw-object-map
The code: https://github.com/MrCheeze/botw-object-map
The generation tools: https://github.com/MrCheeze/botw-tools

On a side note, having the data exported in easier to work with formats allows interesting things like using the simulated annealing meta heuristic for path optimization of the traveling salesman problem:
https://github.com/MrCheeze/botw-waypoint-map/issues/1

Nickd91
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Re: Dragon Quest XI (Steam)

Post by Nickd91 » Thu Sep 27, 2018 6:26 am

fearlessfan1 wrote:
Thu Sep 27, 2018 2:10 am
Nickd91 wrote:
Wed Sep 26, 2018 9:58 am
I plan on marking the locations of treasure chests, pots, wardrobes, bookshelves, etc on maps exported directly from the game data.
I'm not sure how far you plan on taking the data, so this might be over kill, but perhaps if you could convert it to the format used by the BotW map viewer, you could leverage some of its tools. It is under the json no-evil license. Or modify the viewer or use it as inspiration for your own work.
On a side note, having the data exported in easier to work with formats
Oh so much to read. Firstly, that is way overkill. It makes sense for BoTW with one map and such a large number of chests, etc. DQ XI is split into like 200 maps, and some have multiple "states." Cobblestone itself has the undestroyed version at the beginning, then destroyed, then a fort gets built, then it disappears again. Ideally, I could make it like that, but I am fundamentally "lazy." Whether or not I actually put the maps I make out there is "iffy" at best, because I may give up part way.

Do not let this stop you from making your own maps as that is one of the main things I like about adventure games.

As I said before you are more than welcome to download the assets, use them however you wish, I do not "own" the rights to them. TGA should be supported by literally everything as it is 30+ years old.

As for the raw map assets, https://drive.google.com/open?id=1TRgU- ... NVwhcvxHls.

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