Monster Hunter World (Steam)

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Face007
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Re: Monster Hunter World (Steam)

Post by Face007 » Mon Feb 10, 2020 2:30 pm

DrewMark wrote:
Mon Feb 10, 2020 11:48 am
Face007 wrote:
Mon Feb 10, 2020 6:25 am
Frostcraft enhanced Increase attack power :D
Is there a way to make it so we can lower/increase the damage?

Code: Select all

mov [rsi+00000790],5
Script line 37,3 Normal attack;5or6 Increase attack ; 8 High attack

Buff duration is not important because you can pause the monster's action! :D

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Cake-san
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Re: Monster Hunter World (Steam)

Post by Cake-san » Mon Feb 10, 2020 4:14 pm

Cake-san wrote:
Sat Dec 21, 2019 2:30 pm
So, I made these scripts for fun...
  • Heavy Bowgun Full Mod Effect - your heavy bowgun will has all mod/attachment effect like recoil suppressor, shield, etc.
  • Full Augment Effect - any weapon you equip will be effected even though that weapon don't have any augmentation.
  • Augment Atk & Def - your weapon need atk & def augmentation or you can just activate Full Augment Effect script for this script to work.
  • Stamina Thief - give you stamina thief skill effect & enhanced that effect.
  • Part Breaker - give you part breaker skill effect & enhanced that effect.
  • Critical Boost - give you critical boost skill effect & enhanced that effect. I set the value to 990, if you feel that's too high for you, just edit the script.
  • All Elemental/Status Atk/Effect (Sequential) - I thought that I want to make a script that make your atk have all elemental/status effect but after looking at the game code, it's not feasible so instead, I just make the effect sequentially (one by one).I set the value to 5000, if you feel that's too high for you, just edit the script.
  • Slugger - give you slugger skill effect & enhanced that effect.
I also had set hotkeys for the scripts. Depends ,either you want to use it or remove it.

numpad 0 - set atk+ to 30 & dmg receive percent to 0.5, disable Part Breaker,Critical Boost,All Elemental/Status Atk/Effect & Slugger scripts.
numpad 1 - set atk+ to 500
numpad 2 - set atk+ to 2000
numpad 3 - set atk+ to 16000
numpad 4 - set dmg receive percent to 0.1
numpad 5 - set dmg receive percent to 0.01
numpad 6 - enable Part Breaker script
numpad 7 - enable Critical Boost script
numpad 8 - enable All Elemental/Status Atk/Effect script
numpad 9 - enable Slugger script

Tested on latest steam version...
All script take effect immediately after activation & vice versa...
Feels free to merge the table, enjoy ;)
#ver.11.50.00
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MonsterHunterWorld_cake_IB.CT
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yungsheng123
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Re: Monster Hunter World (Steam)

Post by yungsheng123 » Mon Feb 10, 2020 4:26 pm

Cake-san wrote:
Mon Feb 10, 2020 4:14 pm
Cake-san wrote:
Sat Dec 21, 2019 2:30 pm
So, I made these scripts for fun...
  • Heavy Bowgun Full Mod Effect - your heavy bowgun will has all mod/attachment effect like recoil suppressor, shield, etc.
  • Full Augment Effect - any weapon you equip will be effected even though that weapon don't have any augmentation.
  • Augment Atk & Def - your weapon need atk & def augmentation or you can just activate Full Augment Effect script for this script to work.
  • Stamina Thief - give you stamina thief skill effect & enhanced that effect.
  • Part Breaker - give you part breaker skill effect & enhanced that effect.
  • Critical Boost - give you critical boost skill effect & enhanced that effect. I set the value to 990, if you feel that's too high for you, just edit the script.
  • All Elemental/Status Atk/Effect (Sequential) - I thought that I want to make a script that make your atk have all elemental/status effect but after looking at the game code, it's not feasible so instead, I just make the effect sequentially (one by one).I set the value to 5000, if you feel that's too high for you, just edit the script.
  • Slugger - give you slugger skill effect & enhanced that effect.
I also had set hotkeys for the scripts. Depends ,either you want to use it or remove it.

numpad 0 - set atk+ to 30 & dmg receive percent to 0.5, disable Part Breaker,Critical Boost,All Elemental/Status Atk/Effect & Slugger scripts.
numpad 1 - set atk+ to 500
numpad 2 - set atk+ to 2000
numpad 3 - set atk+ to 16000
numpad 4 - set dmg receive percent to 0.1
numpad 5 - set dmg receive percent to 0.01
numpad 6 - enable Part Breaker script
numpad 7 - enable Critical Boost script
numpad 8 - enable All Elemental/Status Atk/Effect script
numpad 9 - enable Slugger script

Tested on latest steam version...
All script take effect immediately after activation & vice versa...
Feels free to merge the table, enjoy ;)
#ver.11.50.00
Appreciate your hard work !

C0RLoCK
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Re: Monster Hunter World (Steam)

Post by C0RLoCK » Mon Feb 10, 2020 5:55 pm

Hi all, so I have a question. I am extremely interested in Toolsmax's Add Special Tracks script. So far I can activate it, but the "README" box won't check. I have no idea how this is supposed to work. From looking at the script itself, it says something about adding tracks to the inventory, but I don't know if it just automatically picks up any special tracks in the current map, or if it is an item I use? Could anyone who has used this please clarify, thank you so much.

DrewMark
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Re: Monster Hunter World (Steam)

Post by DrewMark » Mon Feb 10, 2020 7:57 pm

Cake-san wrote:
Mon Feb 10, 2020 4:14 pm
Cake-san wrote:
Sat Dec 21, 2019 2:30 pm
So, I made these scripts for fun...
  • Heavy Bowgun Full Mod Effect - your heavy bowgun will has all mod/attachment effect like recoil suppressor, shield, etc.
  • Full Augment Effect - any weapon you equip will be effected even though that weapon don't have any augmentation.
  • Augment Atk & Def - your weapon need atk & def augmentation or you can just activate Full Augment Effect script for this script to work.
  • Stamina Thief - give you stamina thief skill effect & enhanced that effect.
  • Part Breaker - give you part breaker skill effect & enhanced that effect.
  • Critical Boost - give you critical boost skill effect & enhanced that effect. I set the value to 990, if you feel that's too high for you, just edit the script.
  • All Elemental/Status Atk/Effect (Sequential) - I thought that I want to make a script that make your atk have all elemental/status effect but after looking at the game code, it's not feasible so instead, I just make the effect sequentially (one by one).I set the value to 5000, if you feel that's too high for you, just edit the script.
  • Slugger - give you slugger skill effect & enhanced that effect.
I also had set hotkeys for the scripts. Depends ,either you want to use it or remove it.

numpad 0 - set atk+ to 30 & dmg receive percent to 0.5, disable Part Breaker,Critical Boost,All Elemental/Status Atk/Effect & Slugger scripts.
numpad 1 - set atk+ to 500
numpad 2 - set atk+ to 2000
numpad 3 - set atk+ to 16000
numpad 4 - set dmg receive percent to 0.1
numpad 5 - set dmg receive percent to 0.01
numpad 6 - enable Part Breaker script
numpad 7 - enable Critical Boost script
numpad 8 - enable All Elemental/Status Atk/Effect script
numpad 9 - enable Slugger script

Tested on latest steam version...
All script take effect immediately after activation & vice versa...
Feels free to merge the table, enjoy ;)
t seems like the heavy bowgun fullmod effect makes you not be able to use clusters? like the character just wont shoot them.Also can you make it so we can actually decide on which mod effect we want and which one we don't?
#ver.11.50.00

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido » Mon Feb 10, 2020 8:38 pm

DrewMark wrote:
Mon Feb 10, 2020 7:57 pm
Cake-san wrote:
Mon Feb 10, 2020 4:14 pm
Cake-san wrote:
Sat Dec 21, 2019 2:30 pm
So, I made these scripts for fun...
  • Heavy Bowgun Full Mod Effect - your heavy bowgun will has all mod/attachment effect like recoil suppressor, shield, etc.
  • Full Augment Effect - any weapon you equip will be effected even though that weapon don't have any augmentation.
  • Augment Atk & Def - your weapon need atk & def augmentation or you can just activate Full Augment Effect script for this script to work.
  • Stamina Thief - give you stamina thief skill effect & enhanced that effect.
  • Part Breaker - give you part breaker skill effect & enhanced that effect.
  • Critical Boost - give you critical boost skill effect & enhanced that effect. I set the value to 990, if you feel that's too high for you, just edit the script.
  • All Elemental/Status Atk/Effect (Sequential) - I thought that I want to make a script that make your atk have all elemental/status effect but after looking at the game code, it's not feasible so instead, I just make the effect sequentially (one by one).I set the value to 5000, if you feel that's too high for you, just edit the script.
  • Slugger - give you slugger skill effect & enhanced that effect.
I also had set hotkeys for the scripts. Depends ,either you want to use it or remove it.

numpad 0 - set atk+ to 30 & dmg receive percent to 0.5, disable Part Breaker,Critical Boost,All Elemental/Status Atk/Effect & Slugger scripts.
numpad 1 - set atk+ to 500
numpad 2 - set atk+ to 2000
numpad 3 - set atk+ to 16000
numpad 4 - set dmg receive percent to 0.1
numpad 5 - set dmg receive percent to 0.01
numpad 6 - enable Part Breaker script
numpad 7 - enable Critical Boost script
numpad 8 - enable All Elemental/Status Atk/Effect script
numpad 9 - enable Slugger script

Tested on latest steam version...
All script take effect immediately after activation & vice versa...
Feels free to merge the table, enjoy ;)
t seems like the heavy bowgun fullmod effect makes you not be able to use clusters? like the character just wont shoot them.Also can you make it so we can actually decide on which mod effect we want and which one we don't?
#ver.11.50.00
Just hop in the script and modify it to your liking, then save. They kindly labeled every mod and the numbers are self explanatory. Just set the mod number to what you want and boom. Example: don't want Wyvernheart+? Set the boi to 0, hit OK, then turn the script on. Extra points if you save the table afterwards so you don't have to change it every time.

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido » Mon Feb 10, 2020 8:40 pm

Face007 wrote:
Mon Feb 10, 2020 2:30 pm
DrewMark wrote:
Mon Feb 10, 2020 11:48 am
Face007 wrote:
Mon Feb 10, 2020 6:25 am
Frostcraft enhanced Increase attack power :D
Is there a way to make it so we can lower/increase the damage?

Code: Select all

mov [rsi+00000790],5
Script line 37,3 Normal attack;5or6 Increase attack ; 8 High attack

Buff duration is not important because you can pause the monster's action! :D
Lol good point, but I just want it so it stays active permanently; I don't like one-shotting monsters, or helpless monsters, I just don't like constantly sheathing my weapon lol. I'll play around with your script to see if I can get something I like, but if you have info, I'd appreciate it!

Gadget
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Re: Monster Hunter World (Steam)

Post by Gadget » Mon Feb 10, 2020 9:10 pm

Hello everyone,

So I have a question. Could someone tell me how to make the "large monster size modifier" script give me gold crowns for each of the monsters? Like I activate the option from "No" to "Yes" for the GC option, but it doesn't seem to do anything. Can I not do this in the guiding lands? If someone can tell me what I'm doing wrong that would be amazing!

PS: if you could tell me how to set the settings to give me not only large gold crowns but small ones as well that would be much appreciated!

Thanks in advance,

Gadget

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Re: Monster Hunter World (Steam)

Post by Luixs2 » Mon Feb 10, 2020 9:51 pm

Table isnt working for me, i press the check marks and it doesnt turn them online

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Re: Monster Hunter World (Steam)

Post by Gadget » Mon Feb 10, 2020 11:16 pm

Luixs2 wrote:
Mon Feb 10, 2020 9:51 pm
Table isnt working for me, i press the check marks and it doesnt turn them online
So a few things you should check. First make sure that you don't have the high texture resolution pack installed as this can cause problems with the table. Second, make sure you have the most recent version of the CRC bypass, some people are saying that you don't need it, but those same people are the ones reporting having their games crashing on a regular basis. And finally make sure you have the most updated version of the table.

Also it may be an order of operations problem. First open the game and get to the main menu, then activate the CRC bypass and just hit okay ONCE, not twice, hitting ok a second time will close the bypass. Then get into the game beyond the main menu, load in your character and all that. Then once all that is done you can open cheat engine, make sure its connected to monster hunter, then open the table file. Then try activating the cheats. This is the order that I do everything in and I've experienced no problems whatsoever.

Also finally another issue you may be encountering is making sure you have the most up to date version of cheat engine installed. I use Cheat engine 7.0 for all of my tables, and that works just fine.

Try trouble shooting following all of these steps to the letter and the table should work just fine.

Gadget

Luixs2
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Re: Monster Hunter World (Steam)

Post by Luixs2 » Tue Feb 11, 2020 12:19 am

Gadget wrote:
Mon Feb 10, 2020 11:16 pm
Luixs2 wrote:
Mon Feb 10, 2020 9:51 pm
Table isnt working for me, i press the check marks and it doesnt turn them online
So a few things you should check. First make sure that you don't have the high texture resolution pack installed as this can cause problems with the table. Second, make sure you have the most recent version of the CRC bypass, some people are saying that you don't need it, but those same people are the ones reporting having their games crashing on a regular basis. And finally make sure you have the most updated version of the table.

Also it may be an order of operations problem. First open the game and get to the main menu, then activate the CRC bypass and just hit okay ONCE, not twice, hitting ok a second time will close the bypass. Then get into the game beyond the main menu, load in your character and all that. Then once all that is done you can open cheat engine, make sure its connected to monster hunter, then open the table file. Then try activating the cheats. This is the order that I do everything in and I've experienced no problems whatsoever.

Also finally another issue you may be encountering is making sure you have the most up to date version of cheat engine installed. I use Cheat engine 7.0 for all of my tables, and that works just fine.

Try trouble shooting following all of these steps to the letter and the table should work just fine.

Gadget
That worked just fine, thank you my dude

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Re: Monster Hunter World (Steam)

Post by Nymba » Tue Feb 11, 2020 12:49 am

onetwosix wrote:
Fri Feb 07, 2020 4:34 pm
akihabara wrote:
Fri Feb 07, 2020 3:57 pm
How to use [Toolsmax's Scripts]
- Add special tracks
We hope someone can help us give some instruction about that :)
I am still looking for some instruction about it

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Re: Monster Hunter World (Steam)

Post by onetwosix » Tue Feb 11, 2020 1:09 am

C0RLoCK wrote:
Mon Feb 10, 2020 5:55 pm
Hi all, so I have a question. I am extremely interested in Toolsmax's Add Special Tracks script. So far I can activate it, but the "README" box won't check. I have no idea how this is supposed to work. From looking at the script itself, it says something about adding tracks to the inventory, but I don't know if it just automatically picks up any special tracks in the current map, or if it is an item I use? Could anyone who has used this please clarify, thank you so much.
Toolsmax's Add Special Tracks is easy to use brother/sister... All you need to do is go to guiding land :
1. Check Add special tracks first, if you see DO NOT TOGGLE THIS MANUALLY isn't check so don't do it.
2. Speak to the handler and choose Lure Out Monster.
3. Go Back to the Table and you will see DO NOT TOGGLE THIS MANUALLY automatically check.
4. Select the monster you want. Optional: Select the quantity, basically this how much the tickets you want to have.
5. then click One-click add. Seriously, just click it not check.(Click on the box, not the name)
6. Refresh the Check Special Tracks pages, there you will see the monster you choose.

*Careful, some of the monsters don't belong in the Guiding Land. So choose carefully, and if you want to have fun, for example, Kulve Taroth in Guiding Land, back up the save file/data to prevent the data corruption or error.
Last edited by onetwosix on Tue Feb 11, 2020 1:14 am, edited 2 times in total.
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Re: Monster Hunter World (Steam)

Post by onetwosix » Tue Feb 11, 2020 1:10 am

Nymba wrote:
Tue Feb 11, 2020 12:49 am
onetwosix wrote:
Fri Feb 07, 2020 4:34 pm
akihabara wrote:
Fri Feb 07, 2020 3:57 pm
How to use [Toolsmax's Scripts]
- Add special tracks
We hope someone can help us give some instruction about that :)
I am still looking for some instruction about it
I've already posted above
Image

Nymba
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Re: Monster Hunter World (Steam)

Post by Nymba » Tue Feb 11, 2020 2:39 am

onetwosix wrote:
Tue Feb 11, 2020 1:10 am
Nymba wrote:
Tue Feb 11, 2020 12:49 am
onetwosix wrote:
Fri Feb 07, 2020 4:34 pm


We hope someone can help us give some instruction about that :)
I am still looking for some instruction about it
I've already posted above
You save my life and time :D

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