Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

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CompactDisc
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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by CompactDisc »

Merrow wrote:
Thu Oct 24, 2019 3:50 pm
For some reason the extension enabling console with ironman doesn't seem to be working for me? Other tables activate as normal, but this one crashes cheat engine (I tried the 7.0 and 6.8.3 versions) I can enable the first box, but the moment I click on a command which actually affects the game it goes frozen. I don't have any mods running. Only thing I can think of is that I moved my steam folder onto the D Drive to save space... would that be the cause?
There is only a single command in that extension and that is to enable the console.
All there is besides that at the time is the achievement pointers. They are values to be changed (change the yes to no or vice versa).
No boxes to be checked besides the console enabling code.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by superqboi »

Merrow wrote:
Thu Oct 24, 2019 3:50 pm
For some reason the extension enabling console with ironman doesn't seem to be working for me? Other tables activate as normal, but this one crashes cheat engine (I tried the 7.0 and 6.8.3 versions) I can enable the first box, but the moment I click on a command which actually affects the game it goes frozen. I don't have any mods running. Only thing I can think of is that I moved my steam folder onto the D Drive to save space... would that be the cause?
the 64bit tables take quite a bit of time to lookup all the values. after you click to activate don't click on anything else and leave CE sit for a min or 2, it'll eventually become responsive again with the table active.

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by Recifense »

Recifense wrote:
Mon Oct 21, 2019 2:11 am
Hi guys,

Work on version 3.3.0 x64 is ongoing. When finished it will be published at a new thread.

Cheers!
Done. Please look at viewtopic.php?p=109322#p109322

Cheers!

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by Arkhana »

Love you Reci. Thanks for your hard work, you're amazing.

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by dustbeen43 »

Thanks man !

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by crucco »

Oh noes 3.3.0 is out and broke compatibility :-(

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by CptWindwalker82 »

crucco wrote:
Sat Nov 09, 2019 9:07 pm
Oh noes 3.3.0 is out and broke compatibility :-(
The third post above yours points to the new table...

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by izumi64 »

Anyone here knows how to search "Threatening Level" address?

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by CompactDisc »

izumi64 wrote:
Fri Dec 20, 2019 7:54 am
Anyone here knows how to search "Threatening Level" address?
If it's not in the extension yet, I'll try to add it if at all possible. But you can use the console command 'infamy' for now.
You can use that command to find the address easily.

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by izumi64 »

CompactDisc wrote:
Fri Dec 20, 2019 8:09 am
izumi64 wrote:
Fri Dec 20, 2019 7:54 am
Anyone here knows how to search "Threatening Level" address?
If it's not in the extension yet, I'll try to add it if at all possible. But you can use the console command 'infamy' for now.
You can use that command to find the address easily.
This game has console command? :roll:
:D :D Never knew that.
thanks for the tips...

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by salierim »

Thank you all for the amazing work! :wub:

Would it be possible to alter how demesne size calculations are performed :?: I would like baronies, cities or temples to not count toward the demesne limit unless they're a county capital. It doesn't matter if this rule change applies to all rulers.

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by gonsi »

Any chance to add Tradepost limit to cheat table?

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by CptWindwalker82 »

gonsi wrote:
Sat May 16, 2020 8:55 am
Any chance to add Tradepost limit to cheat table?
IIRC trade post limit is dependant wholly or partly on how many adult males of your dynasty are physically present in your court... Now I'm not a wizard like Reci or CD but that sounds like a tricky one. Interesting but tricky.

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Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Post by Alaunus »

Please continue in the current CK2 thread.

This one is outdated.

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