Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Upload your cheat tables here (No requests)
covya
Cheater
Cheater
Posts: 25
Joined: Wed Mar 15, 2017 4:33 pm
Reputation: 1

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya » Tue Nov 13, 2018 4:32 pm

CompactDisc wrote:
Tue Oct 23, 2018 8:27 pm
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.
I think that is a wasted effort, instead, you should encourage people to make a mod that just contains an edited rules file, which has all of the "achievements = no" lines edited out :P That way the only work needed each time there is a patch is to go remove that line from any new rules the patch adds :P

Zxeait
Cheater
Cheater
Posts: 41
Joined: Sat Apr 15, 2017 2:52 pm
Reputation: 2

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Zxeait » Tue Nov 13, 2018 5:04 pm

And Holy Furry has been released! (finally.. been waiting since announcement for this one)

covya
Cheater
Cheater
Posts: 25
Joined: Wed Mar 15, 2017 4:33 pm
Reputation: 1

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya » Tue Nov 13, 2018 5:34 pm

I'm eagerly awaiting someone figuring out the ruler designer/mod pointers, so I can play random world the way it is supposed to be played! :P

mulrich
Novice Cheater
Novice Cheater
Posts: 19
Joined: Fri Apr 28, 2017 6:25 pm
Reputation: 2

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by mulrich » Tue Nov 13, 2018 6:20 pm

Have anyone checked out how many options still work with "Holy Fury"?

Ikaruga
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 03, 2017 9:52 pm
Reputation: 25

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Ikaruga » Tue Nov 13, 2018 6:23 pm

mulrich wrote:
Tue Nov 13, 2018 6:20 pm
Have anyone checked out how many options still work with "Holy Fury"?
The main script needs to be updated in order for table to work at all, so none work at the moment.

User avatar
CompactDisc
Fearless Donors
Fearless Donors
Posts: 539
Joined: Tue Mar 07, 2017 11:52 am
Reputation: 587

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by CompactDisc » Tue Nov 13, 2018 9:30 pm

covya wrote:
Tue Nov 13, 2018 4:32 pm
CompactDisc wrote:
Tue Oct 23, 2018 8:27 pm
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.
I think that is a wasted effort, instead, you should encourage people to make a mod that just contains an edited rules file, which has all of the "achievements = no" lines edited out :P That way the only work needed each time there is a patch is to go remove that line from any new rules the patch adds :P
I got that method to work in Cities Skylines, but that's the only game from Paradox where it works that easily :P
covya wrote:
Tue Nov 13, 2018 5:34 pm
I'm eagerly awaiting someone figuring out the ruler designer/mod pointers, so I can play random world the way it is supposed to be played!
Ruler designer pointer shouldn't be much of an issue. The game rules however, are a different thing xD
Happy table making!

covya
Cheater
Cheater
Posts: 25
Joined: Wed Mar 15, 2017 4:33 pm
Reputation: 1

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya » Tue Nov 13, 2018 9:51 pm

CompactDisc wrote:
Tue Nov 13, 2018 9:30 pm
covya wrote:
Tue Nov 13, 2018 4:32 pm
CompactDisc wrote:
Tue Oct 23, 2018 8:27 pm
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.
I think that is a wasted effort, instead, you should encourage people to make a mod that just contains an edited rules file, which has all of the "achievements = no" lines edited out :P That way the only work needed each time there is a patch is to go remove that line from any new rules the patch adds :P
I got that method to work in Cities Skylines, but that's the only game from Paradox where it works that easily :P
covya wrote:
Tue Nov 13, 2018 5:34 pm
I'm eagerly awaiting someone figuring out the ruler designer/mod pointers, so I can play random world the way it is supposed to be played!
Ruler designer pointer shouldn't be much of an issue. The game rules however, are a different thing xD
I've been using a game rules mod this whole time! it works just fine :P I'll upload the files somewhere once the mod pointer is found so I can test the mod :D

User avatar
CompactDisc
Fearless Donors
Fearless Donors
Posts: 539
Joined: Tue Mar 07, 2017 11:52 am
Reputation: 587

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by CompactDisc » Tue Nov 13, 2018 10:55 pm

Here is a half-done version of the extension, including console function and achievement pointers (mods/ruler designer, etc.)
covya wrote:
Tue Nov 13, 2018 9:51 pm
I've been using a game rules mod this whole time! it works just fine :P I'll upload the files somewhere once the mod pointer is found so I can test the mod :D
Show me the magic! This kind of information is helpful :D
Attachments
Crusader Kings II v3.0 (PXTU) Extension (beta).CT
(12.96 KiB) Downloaded 1151 times
Happy table making!

FoxyX22
Noobzor
Noobzor
Posts: 5
Joined: Tue Nov 13, 2018 11:17 pm
Reputation: 4

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by FoxyX22 » Tue Nov 13, 2018 11:20 pm

Im just curious, is the beta cheat table a sign that youre getting rid of all the functions that the previous cheat tables have had?

SirCarcass
Noobzor
Noobzor
Posts: 6
Joined: Sat Mar 11, 2017 10:47 pm
Reputation: 1

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by SirCarcass » Tue Nov 13, 2018 11:49 pm

FoxyX22 wrote:
Tue Nov 13, 2018 11:20 pm
Im just curious, is the beta cheat table a sign that youre getting rid of all the functions that the previous cheat tables have had?
That's the extension table that has functions the base one doesn't have, so it's a separate table.

sdarkpaladin
Noobzor
Noobzor
Posts: 7
Joined: Sat Sep 29, 2018 7:30 am
Reputation: 0

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by sdarkpaladin » Wed Nov 14, 2018 2:47 am

CompactDisc wrote:
Tue Nov 13, 2018 10:55 pm
Here is a half-done version of the extension, including console function and achievement pointers (mods/ruler designer, etc.)
covya wrote:
Tue Nov 13, 2018 9:51 pm
I've been using a game rules mod this whole time! it works just fine :P I'll upload the files somewhere once the mod pointer is found so I can test the mod :D
Show me the magic! This kind of information is helpful :D
Much thanks!

User avatar
CompactDisc
Fearless Donors
Fearless Donors
Posts: 539
Joined: Tue Mar 07, 2017 11:52 am
Reputation: 587

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by CompactDisc » Wed Nov 14, 2018 6:15 am

FoxyX22 wrote:
Tue Nov 13, 2018 11:20 pm
Im just curious, is the beta cheat table a sign that youre getting rid of all the functions that the previous cheat tables have had?
I removed the pointers for now, because Reci hasn't update the main table yet. They don't work until he has, and I don't yet know what the new addresses will be. I'll add them back in the next version.
Happy table making!

covya
Cheater
Cheater
Posts: 25
Joined: Wed Mar 15, 2017 4:33 pm
Reputation: 1

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by covya » Wed Nov 14, 2018 7:37 am

https://www.mediafire.com/file/d8b5rxuu ... s.zip/file I don't have permission to attach files, but you can download the mod here and just dump both of these files in the usual ck2 mod folder, and you should be good to go :D

doomguy12314
Noobzor
Noobzor
Posts: 5
Joined: Wed Nov 14, 2018 7:56 pm
Reputation: 0

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by doomguy12314 » Wed Nov 14, 2018 8:39 pm

Anyone working on updating the table.

User avatar
Alaunus
Expert Cheater
Expert Cheater
Posts: 114
Joined: Wed Mar 08, 2017 3:15 pm
Reputation: 23

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Post by Alaunus » Wed Nov 14, 2018 9:40 pm

covya wrote:
Wed Nov 14, 2018 7:37 am
https://www.mediafire.com/file/d8b5rxuu ... s.zip/file I don't have permission to attach files, but you can download the mod here and just dump both of these files in the usual ck2 mod folder, and you should be good to go :D
Last time I used mods that tinker with game rules they just 'seemed' to unlock achievements but did not work in the end. Did you confirm that your suggestion works?

Post Reply

Who is online

Users browsing this forum: Bing [Bot], Cielos, dercomtor, jhkim127, sefh