Rogue: Genesia

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Tuuuup!
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Rogue: Genesia

Post by Tuuuup! »



Options:

No ReRoll lost
inf Rarity ReRolls
inf Dash
inf Anochronistic
inf Ammo
No Soulcoin lost
Soul Coin
Player pointers (HP, Damage etc.)

v2: Added a money script and more Stats under player pointer
v3: Added some scripts for MOD version
v4: Added Weapon trigger speed, and more pointers (Camera zoom etc)
v5: Talent scripts...In 'Get Player data' you find 'Mastery Gain', you can use that to :dry:
v6: Fix for the Selected talent exp

If you have time to download the table and test it, then you have time to give my post a thumbs up/rate positive. That's all I'm asking.

Have fun.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Rogue Genesia-v6.CT
(152.92 KiB) Downloaded 2194 times
Rogue Genesia-v5.CT
(151.93 KiB) Downloaded 330 times
Rogue Genesia-v4.CT
(134.03 KiB) Downloaded 189 times
Rogue Genesia-v3.CT
(127.89 KiB) Downloaded 172 times
Last edited by Tuuuup! on Sun Mar 16, 2025 8:19 am, edited 6 times in total.

arrow2733
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Re: Rogue: Genesia

Post by arrow2733 »

changing crit chance doesnt work. any tips

Tuuuup!
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Re: Rogue: Genesia

Post by Tuuuup! »

arrow2733 wrote:
Sun Mar 09, 2025 1:10 pm
changing crit chance doesnt work. any tips
I only use Pick up Distance and found out that you need to get a card for it to get active and play some?
Got update ready soon with more Stats to play around..

Jirodyne
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Re: Rogue: Genesia

Post by Jirodyne »

How do I use this? Every time I click any script except the attach one I get a Module not found: GameAssembly.dll

How do I solve that? I am guessing there is a step I am missing besides "Be in a run" and "Open Cheat Engine"?


Nvm, seems when you play with mods in the 'Modded Version', it doesn't have the GameAssembly.dll in the folder, and copy and pasting it in didn't work either. So will just have to play Vanilla without pokemon skins and pets to use the cheat engine.

Tuuuup!
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Re: Rogue: Genesia

Post by Tuuuup! »

Jirodyne wrote:
Mon Mar 10, 2025 1:43 am
Nvm, seems when you play with mods in the 'Modded Version', it doesn't have the GameAssembly.dll in the folder, and copy and pasting it in didn't work either. So will just have to play Vanilla without pokemon skins and pets to use the cheat engine.
Added some scripts for the mod version.

yoco
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Re: Rogue: Genesia

Post by yoco »

Can you change attack speed on weapons?

arrow2733
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Re: Rogue: Genesia

Post by arrow2733 »

crit chance still doesnt work. any tips please?

Tuuuup!
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Re: Rogue: Genesia

Post by Tuuuup! »

yoco wrote:
Mon Mar 10, 2025 8:30 pm
Can you change attack speed on weapons?
Next update...
arrow2733 wrote:
Mon Mar 10, 2025 8:34 pm
crit chance still doesnt work. any tips please?
100% is max. Change current Multiplier Stat or Current Base Stat, and freeze the value. It works for me.

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Ninomae Tako'nis
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Re: Rogue: Genesia

Post by Ninomae Tako'nis »

Have you found anything for talent mastery exp? That seems to be the real grind. Lots of talents, each with their own individual levels and exp >.<

Tuuuup!
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Re: Rogue: Genesia

Post by Tuuuup! »

Ninomae Tako'nis wrote:
Thu Mar 13, 2025 2:26 am
Have you found anything for talent mastery exp? ..... >.<
I have 2 script for Talent XP in the next update (v5)

yoco
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Re: Rogue: Genesia

Post by yoco »

Thank you for all the new updates! I was wondering, is it possible to make time run faster when doing survivor mode?

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nullx32
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Re: Rogue: Genesia

Post by nullx32 »

yoco wrote:
Fri Mar 14, 2025 6:34 pm
Thank you for all the new updates! I was wondering, is it possible to make time run faster when doing survivor mode?
Yeah, I've been working on completing all of the challenge quests in survivor mode, and each one seems to take a full/complete run to count which is taking a pretty serious chunk of time--even slogging through a few of the easy Rank D & C quests I hadn't checked off yet is pretty lengthy.

bpx
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Re: Rogue: Genesia

Post by bpx »

Thanks a lot for this amazing table! There's a very difficult A-rank challenge called Blood-Handed that you will automatically lose if you reach a certain level of corruption. I tried freezing the corruption values using this table but the value in game seems to increase anyways. Any idea for a work-around how to accomplish this challenge with help of the table?

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Ninomae Tako'nis
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Re: Rogue: Genesia

Post by Ninomae Tako'nis »

The latest update seems to have broken a few things. The selected talent exp and invincibility is what I noticed. Possibly more but I don't use a lot of options.

monkey666
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Re: Rogue: Genesia

Post by monkey666 »

Nice work would it be possible for you to do soul shop currency ?

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