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Dead Space 2 - Origin/Steam

Posted: Sun Feb 19, 2023 10:52 am
by Paul44
Dead Space 2 - Origin/Steam
(not tested with Steam vs though)

- Health
- Stasis
- Air
- Lock Ammo (no reload)
- Lock Inventory
- Lock Stasis Duraction
- 1-Hit Kill
- Weapon Status (capacity, auto-refill, damage, reload speed, fire speed)
- Manage Inventory
- Lock Hack Timer
- Miscellaneous (credits/power nodes/kinesis range/inventory slots, fov (*), coordinates)
(* deduced from [Widescreen Fixer] - see script for details)


Readme updated accordingly !

Please, report back when having crashing issues. And make sure you can reproduce it; so that I have something to go on !
(also, if you want me to look at some particular situation, make sure you'll have a savegame at hand...)

Important: values are "collected" using pointer_chains; if they do not work for you then let me know and I'll
collect them via aob_scripts...

Re: Dead Space 2 - Origin/Steam

Posted: Sun Feb 19, 2023 10:52 am
by paul44frf
Other tables:
* (unknown): [ viewtopic.php?t=164 ]
* #super bird: [ viewtopic.php?t=3136 ]
* #STN: [ viewtopic.php?t=4136 ]

* DS 2 SaveEditor (google)

* Unlock Conduit Rooms: HowTo add/access them (google)

Re: Dead Space 2 - Origin/Steam

Posted: Fri Feb 16, 2024 8:57 pm
by mack_b_nibble
I'm struggling to get the fire rate one to work correctly. What kind of values should we be putting there?

Re: Dead Space 2 - Origin/Steam

Posted: Sat Feb 17, 2024 11:42 am
by Paul44
^ it's been ages, so need to try myself. values can be higher or lower, so try: (initial value = 0.1 in table)
a. < 0.1 eg: 0.05
b. > 0.1 eg: 0.5

ps: it could just as well not be working at all; quite possible that value(address_location) might change depending mission andwhatnot... (or I interpreted that value incorrectly; basically it does something different altogether)
=> if still an issue, give a shout...

Re: Dead Space 2 - Origin/Steam

Posted: Mon Apr 01, 2024 12:27 am
by MrRhinitis
Hi Paul, would it be possible to add an option to unlock all Database Logs please? Even If I managed to collect them all, I am still missing a lot of empty logs slots. It will be nice if cheat engine can unlock these missing logs with your talent :)

Re: Dead Space 2 - Origin/Steam

Posted: Mon Apr 01, 2024 2:16 pm
by paul44frf
^ if I knew it was "doable", I would put it on my list right now. The major trouble with this kind of info, is that it gets 'shown' by (usually) just setting a (byte)flag. Iow you've found it: so game sets 0~>1 (right at that particular moment). Any idea about how many bytes change in a game at any particular moment: well, aloooooooot. 8-)
bottomline: unless you have some "reference" - exact coordinates, which I tend to use in most cases; some very specific value shown as well, andwhatnot - you either need to find the proper function that calls/builds the list (do not look at me now :oops:), or have some structurenaming knowledge...

ps: I gave the DS 2 save editor a quick look; does not seem to offer that info either.
ps2: one could go for some string searching; but this is usually a long/painful work (especially with unicode strings).
(did this kind of stuff in mainly AC titles, and that was already a pain)

Re: Dead Space 2 - Origin/Steam

Posted: Mon Apr 01, 2024 5:20 pm
by MrRhinitis
Hi Paul, I tried to do it on my end with cheat engine but unfortunately I lack the skills for it to go even deeper. Also one of the main reasons too why I ask for this feature is because there is no information on these missing logs anywhere and how to get them on the net. A lot of people are having issues with it and yes, DS 2 save editor doesn't have this option implemented. But thank you for replying and explaining, I really appreciate your time.