Dead Space 2 +6, Dead Space 1 +6

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STN
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Dead Space 2 +6, Dead Space 1 +6

Post by STN »

- Update1
update Inf. Ammo to include Rivet Gun Alt fire.
update set max stack size so that it won't revert back to it's normal max value when you used the item.
fix some other bugs I forgot.
probably last update for this table, as I've finished the re-play already. going to play Dead Space 1 now...
- Update2
add table for Dead Space 1

======DEAD SPACE 1======
Options:
<scripts>
- Undead
health still drops but you won't die
- Inf. Stasis
Stasis still drops but it won't ran out
- Inf. Oxygen
Oxygen stop decreasing at 40.0
- Inf. Ammo
Ammo stop decreasing at 1, or the min ammo needed when using alt fire.
Ammo in "back pack" stop decreasing at 10
- Ammo Control
it ensures you have only one slot for each ammo type
- Max Reload
reload to the weapon's max regardless of how much ammo in the "back pack"
- Inf. Credits
suit from lvl2 onwards would still charge you. simply edit the pointer if you don't have enough credits somehow.

<pointers>
all pointers will show its value after the corresponding script is activated except:
- Credits Amount
open the item menu once / open the shop menu once / navigate within the shop menu once
- Power Nodes Quantity
open the item menu once / open the shop menu once / navigate within the shop menu once / open the bench menu once / navigate within the bench menu once
- Item Slots
open the item menu once

<misc info>
- not all the options are listed above
- scripts have NO AOB scan, tested only on RLD initial ver.

======DEAD SPACE 2======
Options:
<scripts>
- Undead
health still drops but you won't die
- Inf. Stasis
Stasis still drops but it won't ran out
- Inf. Oxygen
Oxygen stop decreasing at 40.0
- Inf. Ammo
Ammo stop decreasing at 1.
Pulse Rifle ammo stop decreasing at 25, and Rivet Gun ammo stop decreasing at 5, so that you don't have to reload in order to alt fire if you are low in ammo
Ammo in "back pack" stop decreasing at 10
- Ammo Control
it ensures you have only one slot for each ammo type
- Max Reload
reload to the weapon's max regardless of how much ammo in the "back pack"
- set ALL items' stack size to...
you may set item's stack size to the value specified.
with the default value, you may hold, for example, 800 Med Pack in only one item slot.
the script altered the item's stack size when you pick it up or buy it from the store.
it won't be saved in the save game. i.e. if you have 23 Mid Med Pack and you save, it will revert back to 1 when you load the savegame.

<pointers>
all pointers will show its value after the corresponding script is activated except:
- Ammo
you need to ready your gun once
- Credits Amount
open the item menu once / open the shop menu once / navigate within the shop menu once
- Power Nodes Quantity
open the item menu once / open the shop menu once / navigate within the shop menu once / open the bench menu once / navigate within the bench menu once
- Item Slots
open the item menu once

<misc info>
- not all the options are listed above
- scripts have NO AOB scan, tested only on FLT update1.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
deadspace2.CT
(37.53 KiB) Downloaded 1833 times
Dead Space.CT
(61.55 KiB) Downloaded 457 times

WOLFY
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Re: Dead Space 2 +6, Dead Space 1 +6

Post by WOLFY »

Option 'Undead' - this is what I was looking for. Thank you!

knight95
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What is cheating?
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Re: Dead Space 2 +6, Dead Space 1 +6

Post by knight95 »

Will going to try your table. This seems the best table on Dead Space games I think considering it has max reload option.

mack_b_nibble
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Re: Dead Space 2 +6, Dead Space 1 +6

Post by mack_b_nibble »

Is there any way to get some of these options in dead space 3? Like undead, and max reload specifically

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