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Grim Dawn: Forgotten Gods x64

Posted: Sun Aug 08, 2021 1:07 pm
by all_my_sins
Working for Grim Dawn: Forgotten Gods v1.1.9.1. Fantomas' table seems to still work so this table just fills some functions in or offers alternative means.

Functions
  • God Mode (player and pets)
  • Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients)
  • Bypass Ingredient Check on Transmute (transmute regardless of ingredients)
  • Set Pet Limit to 20 for all Pets
  • Set Stack size to max on mouseover
  • No CD
  • Set all enemies to 1 hp
  • Shattered Realm: Instant Clear Floor
  • Shattered Realm & Crucible: Freeze Timer
  • Player Info
    • Money
    • Tribute
    • XP
    • skill/attribute/devotion points
    • Inf. Mana flag
    • Set Run Speed
    • Set Spell Speed
    • Set Attack Speed
    • Set Faction Reputation for each faction
UPDATE: Added Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients), Set Pet Limit to 20 for all Pets, No CD, and Set Stack size to 50 on mouseover functions.
UPDATEx2: Added Bypass Ingredient Check on Transmute, changed Set Stacksize to set to max instead of 50, added Shattered Realm: Instant Clear Floor, Shattered Realm & Crucible: Freeze Timer, and Player Info: Tribute.
UPDATE(24Dec21): Still working for v1.1.9.4.

Re: Grim Dawn: Forgotten Gods x64

Posted: Sun Aug 08, 2021 8:40 pm
by all_my_sins
UPDATE: Added Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients), Set Pet Limit to 20 for all Pets, No CD, and Set Stack size to 50 on mouseover functions.

Re: Grim Dawn: Forgotten Gods x64

Posted: Thu Aug 12, 2021 1:54 pm
by all_my_sins
UPDATE: Added Bypass Ingredient Check on Transmute, changed Set Stacksize to set to max instead of 50, added Shattered Realm: Instant Clear Floor, Shattered Realm & Crucible: Freeze Timer, and Player Info: Tribute.

Re: Grim Dawn: Forgotten Gods x64

Posted: Fri Aug 27, 2021 1:44 pm
by Devil_poo
Thank you for this! The bypass ingredient check is so useful sometimes.

Re: Grim Dawn: Forgotten Gods x64

Posted: Thu Dec 23, 2021 4:21 pm
by Joshuan
Thank you very much all_my_sins.

Great game and great cheat table :)


Can you please cross-check your table for v1.1.9.4 ?
Was released yesterday.

I sent you a PM with updated files info.
Thank you very much.

Re: Grim Dawn: Forgotten Gods x64

Posted: Thu Dec 23, 2021 7:18 pm
by all_my_sins
Thanks for letting me know! I'll look into it soon!

EDIT: Everything is still working in v1.1.9.4

Re: Grim Dawn: Forgotten Gods x64

Posted: Wed Jan 05, 2022 3:30 pm
by YM101
Do you know why I tried to set my movement speed to 3x the amount before, but in game, my character still doesn't run faster?

Re: Grim Dawn: Forgotten Gods x64

Posted: Wed Jan 05, 2022 5:17 pm
by all_my_sins
YM101 wrote:
Wed Jan 05, 2022 3:30 pm
Do you know why I tried to set my movement speed to 3x the amount before, but in game, my character still doesn't run faster?
Set it to 1000 and lmk.

Re: Grim Dawn: Forgotten Gods x64

Posted: Fri Feb 18, 2022 5:55 pm
by Direin
Hi! Could you please tell me how you managed to find Bypass Ingredient Check on Craft and Transmutation options? I'm new to game hacking and I really want to know how one should approach finding craft-related stuff. All I want to know is how it could be done, step by step, or at least a general idea. I'm ready to pay you :D

Re: Grim Dawn: Forgotten Gods x64

Posted: Fri Feb 18, 2022 11:57 pm
by 靈寶天尊
Thanks, can be used in the latest version 1.1.9.5.

Re: Grim Dawn: Forgotten Gods x64

Posted: Sat Feb 19, 2022 4:59 am
by all_my_sins
Direin wrote:
Fri Feb 18, 2022 5:55 pm
Hi! Could you please tell me how you managed to find Bypass Ingredient Check on Craft and Transmutation options? I'm new to game hacking and I really want to know how one should approach finding craft-related stuff. All I want to know is how it could be done, step by step, or at least a general idea. I'm ready to pay you :D
I can't remember the details. Try asking me about a table I've done more recently. This hack is not intuitive, just looking at it I can't tell what it's accomplishing. More than likely I found the spot where the checking for ingredients began and the hack is to jump past all the checks for the different slots to the code that gets run when a success happens.

Some general thoughts: You can find a hack like this by following the cmps and tests and noting where successful crafting threads diverge from unsuccessful ones. (this is just an example, I can't remember how it works in this game) If I had to find something like this right now, I would place a stack of ingredients into the crafter, search for the stack count, and then craft something. Repeat until I found and confirmed the stack count in memory. Then I would "find out what accesses this address" and watch what accesses that stack count when I hit the craft button. Hopefully, not too many different things. You need to go through each one and see what's happening. There's gonna be code that writes to the address, that's the code that changes the stack count. So you know that code and everything past it is gonna be past the code you care about. You want the code that checks the stack count, not the code that changes it. From here, I would start looking at the assembly. I know this is vague and may not be entirely helpful to you depending on your knowledge level. Apologies if that's the case. I do remember the craft/transmute hacks were unusually annoying to create. If you're a very beginner, I would try hacking some Unity games first. The mono data collector and dissector can give you some plain language insight into what's going on at the assembly level (and dnSpy can give you even deeper insight by showing you the pre-compiled code).

If you have specific questions, feel free to msg me.