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Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Fri Feb 21, 2020 6:18 am
by Cielos

Update1
- added damage multiplier and no swap cooldown.
undead
- health still drop when being hit but Skul won't be killed.

damage multiplier
- damage your enemies suffered would be multiplied by the specified multiplier.
- x? default: x3, can be changed via the entry.

inf. air jump
- as title says

ignore dash/skills cooldown
- you can dash continuously by mashing the dash key/button.
- you can use skills again right away without the need to wait for it to cooldown.

no swap cooldown.
- as title says.

///
** you may need to activate the enable script twice for it to be activated.
latest::
Skul.CT
Skul: The Hero Slayer, Early Access, +5, table Update1
(689.71 KiB) Downloaded 3932 times
backups::
Skul.CT
Skul: The Hero Slayer, Early Access, +3
(473.88 KiB) Downloaded 484 times

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Sat Feb 22, 2020 5:04 am
by cfemen
hi, my small contribution :)

Always Legendary Drops:

Code: Select all

[ENABLE]
RarityPossibilities:Evaluate:
db B8 03 00 00 00 C3
 
[DISABLE]
RarityPossibilities:Evaluate:
db 55 48 8B EC 48 83
00 = common
01 = rare
02 = unique
03 = legendary

-

Ignore Currency (Gold/DarkQuartz):

Code: Select all

[ENABLE]

aobscanregion(aobWitch,UI.Witch:Option:Update,UI.Witch:Option:Update+200,48 8B F1 85 C0 0F)
aobscanregion(aobConsume,Currency:Consume,Currency:Consume+100,85 C0 75)
aobscanregion(aobGearSlot,CollectorGearSlot:Update,CollectorGearSlot:Update+200,85 C0 75)
aobscanregion(aobBlackMarket,Level.BlackMarket:Chef:Update,Level.BlackMarket:Chef:Update+200,85 C0 75)
aobscanregion(aobQuinMaster,Level.BlackMarket:QuintessenceMaster:Update,Level.BlackMarket:QuintessenceMaster:Update+200,85 C0 75)

aobWitch+3:
  db 39 D8
aobConsume:
  db 39 D8
aobGearSlot:
  db 39 D8
aobBlackMarket:
  db 39 D8
aobQuinMaster:
  db 39 D8

registersymbol(aobWitch)
registersymbol(aobConsume)
registersymbol(aobGearSlot)
registersymbol(aobBlackMarket)
registersymbol(aobQuinMaster)

aobscanregion(aobSetBalance,Currency:set_balance,Currency:set_balance+50,41 FF D3) // should be unique
alloc(newmem,$1000,aobSetBalance)

alloc(BalanceOrig,7)
registersymbol(BalanceOrig)

BalanceOrig:
readmem(aobSetBalance,7)

label(code)
label(return)

newmem:

code:
  cmp edx,0
  jnl @f
  xor edx,edx
  @@:
  readmem(aobSetBalance,7)
  jmp return

aobSetBalance:
  jmp newmem
  db 90 90
return:
registersymbol(aobSetBalance)

[DISABLE]

aobWitch+3:
  db 85 C0
aobConsume:
  db 85 C0
aobGearSlot:
  db 85 C0
aobBlackMarket:
  db 85 C0
aobQuinMaster:
  db 85 C0

aobSetBalance:
  readmem(BalanceOrig,7)

unregistersymbol(aobSetBalance)
dealloc(newmem)

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Sun Feb 23, 2020 6:53 am
by skyblack
cfemen wrote:
Sat Feb 22, 2020 5:04 am
hi, my small contribution :)

Always Legendary Drops:

Code: Select all

[ENABLE]
RarityPossibilities:Evaluate:
db B8 03 00 00 00 C3
 
[DISABLE]
RarityPossibilities:Evaluate:
db 55 48 8B EC 48 83
00 = common
01 = rare
02 = unique
03 = legendary

-

Ignore Currency (Gold/DarkQuartz):

Code: Select all

[ENABLE]

aobscanregion(aobWitch,UI.Witch:Option:Update,UI.Witch:Option:Update+200,48 8B F1 85 C0 0F)
aobscanregion(aobConsume,Currency:Consume,Currency:Consume+100,85 C0 75)
aobscanregion(aobGearSlot,CollectorGearSlot:Update,CollectorGearSlot:Update+200,85 C0 75)
aobscanregion(aobBlackMarket,Level.BlackMarket:Chef:Update,Level.BlackMarket:Chef:Update+200,85 C0 75)
aobscanregion(aobQuinMaster,Level.BlackMarket:QuintessenceMaster:Update,Level.BlackMarket:QuintessenceMaster:Update+200,85 C0 75)

aobWitch+3:
  db 39 D8
aobConsume:
  db 39 D8
aobGearSlot:
  db 39 D8
aobBlackMarket:
  db 39 D8
aobQuinMaster:
  db 39 D8

registersymbol(aobWitch)
registersymbol(aobConsume)
registersymbol(aobGearSlot)
registersymbol(aobBlackMarket)
registersymbol(aobQuinMaster)

aobscanregion(aobSetBalance,Currency:set_balance,Currency:set_balance+50,41 FF D3) // should be unique
alloc(newmem,$1000,aobSetBalance)

alloc(BalanceOrig,7)
registersymbol(BalanceOrig)

BalanceOrig:
readmem(aobSetBalance,7)

label(code)
label(return)

newmem:

code:
  cmp edx,0
  jnl @f
  xor edx,edx
  @@:
  readmem(aobSetBalance,7)
  jmp return

aobSetBalance:
  jmp newmem
  db 90 90
return:
registersymbol(aobSetBalance)

[DISABLE]

aobWitch+3:
  db 85 C0
aobConsume:
  db 85 C0
aobGearSlot:
  db 85 C0
aobBlackMarket:
  db 85 C0
aobQuinMaster:
  db 85 C0

aobSetBalance:
  readmem(BalanceOrig,7)

unregistersymbol(aobSetBalance)
dealloc(newmem)
i used your script but couldn't find the value
Can you upload .CT file please
Thanks

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Sun Feb 23, 2020 7:01 am
by Re=L
cfemen wrote:
Sat Feb 22, 2020 5:04 am
hi, my small contribution :)

Always Legendary Drops:

Code: Select all

[ENABLE]
RarityPossibilities:Evaluate:
db B8 03 00 00 00 C3
 
[DISABLE]
RarityPossibilities:Evaluate:
db 55 48 8B EC 48 83
00 = common
01 = rare
02 = unique
03 = legendary

-

Ignore Currency (Gold/DarkQuartz):

Code: Select all

[ENABLE]

aobscanregion(aobWitch,UI.Witch:Option:Update,UI.Witch:Option:Update+200,48 8B F1 85 C0 0F)
aobscanregion(aobConsume,Currency:Consume,Currency:Consume+100,85 C0 75)
aobscanregion(aobGearSlot,CollectorGearSlot:Update,CollectorGearSlot:Update+200,85 C0 75)
aobscanregion(aobBlackMarket,Level.BlackMarket:Chef:Update,Level.BlackMarket:Chef:Update+200,85 C0 75)
aobscanregion(aobQuinMaster,Level.BlackMarket:QuintessenceMaster:Update,Level.BlackMarket:QuintessenceMaster:Update+200,85 C0 75)

aobWitch+3:
  db 39 D8
aobConsume:
  db 39 D8
aobGearSlot:
  db 39 D8
aobBlackMarket:
  db 39 D8
aobQuinMaster:
  db 39 D8

registersymbol(aobWitch)
registersymbol(aobConsume)
registersymbol(aobGearSlot)
registersymbol(aobBlackMarket)
registersymbol(aobQuinMaster)

aobscanregion(aobSetBalance,Currency:set_balance,Currency:set_balance+50,41 FF D3) // should be unique
alloc(newmem,$1000,aobSetBalance)

alloc(BalanceOrig,7)
registersymbol(BalanceOrig)

BalanceOrig:
readmem(aobSetBalance,7)

label(code)
label(return)

newmem:

code:
  cmp edx,0
  jnl @f
  xor edx,edx
  @@:
  readmem(aobSetBalance,7)
  jmp return

aobSetBalance:
  jmp newmem
  db 90 90
return:
registersymbol(aobSetBalance)

[DISABLE]

aobWitch+3:
  db 85 C0
aobConsume:
  db 85 C0
aobGearSlot:
  db 85 C0
aobBlackMarket:
  db 85 C0
aobQuinMaster:
  db 85 C0

aobSetBalance:
  readmem(BalanceOrig,7)

unregistersymbol(aobSetBalance)
dealloc(newmem)
um i'm pretty new to this how do i use this code?

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Sun Feb 23, 2020 9:46 am
by devCAT
d
Skul.CT
(690.11 KiB) Downloaded 1134 times
Here is CT include cfemen's script

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Sun Feb 23, 2020 8:01 pm
by skyblack
thank you, it works

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Tue Feb 25, 2020 2:32 am
by jackyko200047
I am new here, can someone tell me what's the next step after creating a script on the Cheat engine? The drop rate one.

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Sat Mar 21, 2020 3:51 am
by zenzenzen
Im kinda new to this, can you please tell me how do you enable the scripts?

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Mon May 11, 2020 4:28 pm
by MBRKiNG
zenzenzen wrote:
Sat Mar 21, 2020 3:51 am
Im kinda new to this, can you please tell me how do you enable the scripts?
skul has a build in trainer made by the devs, press F2 ingame.

godmode, stage select, inf currency, spawn each item ...

Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Thu Jun 25, 2020 8:33 am
by Lord Blade
F2 doesn't do anything for me.

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Sat Jul 11, 2020 5:42 am
by Metazoxan
Undead appears to not be working for me

Actually most of them seem broken besides ignore currency.

Dammage multiplier sorta works but dammage against me ALSO seems to be multiplied and since undead doesn't work that's just making the game harder

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Tue Jan 05, 2021 5:23 pm
by chrisreddot3
godmod not working anymore and other,can someone fix it pls

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Tue Jan 19, 2021 3:12 pm
by dafirus
The final version is up, need a upgrade on this tablecheat, plz

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Thu Jan 21, 2021 2:24 pm
by MGGA
chrisreddot3 wrote:
Tue Jan 05, 2021 5:23 pm
godmod not working anymore and other,can someone fix it pls
dafirus wrote:
Tue Jan 19, 2021 3:12 pm
The final version is up, need a upgrade on this tablecheat, plz
- inf health
- max health editable
- immune to critical
- skill no cd
- inf jump
- fast swap
- currency (skull, coin, darkcite) +10k/second

update 2:
- fixed currency.

Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Posted: Fri Jan 22, 2021 12:06 am
by umipumi
MGGA wrote:
Thu Jan 21, 2021 2:24 pm

- inf health
- max health editable
- immune to critical
- skill no cd
- inf jump
- fast swap
- currency editable (skull, coin, darkcite)
How do you edit Skulls and Coins etc? Doesn't work for me for some reason. Also infinite health doesn't work, but infinite jump etc works