Daemon X Machina Customization Table v1.5

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ashuraman
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Re: Daemon X Machina Customization Table v1.3

Post by ashuraman » Wed Feb 19, 2020 5:55 pm

Got to say, this table was INCREDIBLY useful. One thing i always hated about this game was how upgrades change the look of your body, kinda rendering all the customization you did before pointless so having the ability to turn them off is amazing

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Re: Daemon X Machina Customization Table v1.3

Post by guorui21036 » Wed Feb 19, 2020 6:32 pm

nice!

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Re: Daemon X Machina Customization Table v1.3

Post by NumberXer0 » Wed Feb 19, 2020 11:08 pm

Ok, so I decided to give this slot unlocker a shot and it worked just fine for all my starter gear. Is that all it can do though? I don't see a way to change anything past the first 7 items in the game. I tried changing the order number..like to 8, 9 etc..but nothing seems to change. Is it just for those 7 items? Or is it not based on slot but instead the ID?

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Re: Daemon X Machina Customization Table v1.3

Post by krogine1 » Thu Feb 20, 2020 2:35 am

so ive tried multiple times to search 92 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 but it always gives zero results. ive already set CE to scan all memory but is there some extra step i need to take that i just haven't encountered before?

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Re: Daemon X Machina Customization Table v1.3

Post by Algester » Thu Feb 20, 2020 8:55 am

NumberXer0 wrote:
Wed Feb 19, 2020 11:08 pm
Ok, so I decided to give this slot unlocker a shot and it worked just fine for all my starter gear. Is that all it can do though? I don't see a way to change anything past the first 7 items in the game. I tried changing the order number..like to 8, 9 etc..but nothing seems to change. Is it just for those 7 items? Or is it not based on slot but instead the ID?
you can change your inventory slot you just got to search for the next value tables like add a new address 32 bytes after the 7th item this could perhaps be automated to "highlighted" item but I'm not too sure
krogine1 wrote:
Thu Feb 20, 2020 2:35 am
so ive tried multiple times to search 92 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 but it always gives zero results. ive already set CE to scan all memory but is there some extra step i need to take that i just haven't encountered before?
search for 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00

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Re: Daemon X Machina Customization Table v1.3

Post by NumberXer0 » Thu Feb 20, 2020 9:21 am

Algester wrote:
Thu Feb 20, 2020 8:55 am
NumberXer0 wrote:
Wed Feb 19, 2020 11:08 pm
Ok, so I decided to give this slot unlocker a shot and it worked just fine for all my starter gear. Is that all it can do though? I don't see a way to change anything past the first 7 items in the game. I tried changing the order number..like to 8, 9 etc..but nothing seems to change. Is it just for those 7 items? Or is it not based on slot but instead the ID?
you can change your inventory slot you just got to search for the next value tables like add a new address 32 bytes after the 7th item this could perhaps be automated to "highlighted" item but I'm not too sure
krogine1 wrote:
Thu Feb 20, 2020 2:35 am
so ive tried multiple times to search 92 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 but it always gives zero results. ive already set CE to scan all memory but is there some extra step i need to take that i just haven't encountered before?
search for 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
Ah ok, I thought it was configured to change the address when picking the item order. 32 past each address is simple enough to do manually. I have 200+ items though..so maybe I'll hold out for something quicker haha.

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Re: Daemon X Machina Customization Table v1.3

Post by Algester » Thu Feb 20, 2020 10:15 am

Image
somewhere here is the Item ID for HAW-B10F Prudens (Bazooka)

Image
Raging Gluttony

Image
Raging Gluttony M
Last edited by Algester on Thu Feb 20, 2020 10:51 am, edited 1 time in total.

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Re: Daemon X Machina Customization Table v1.3

Post by The Black X » Thu Feb 20, 2020 10:36 am

ashuraman wrote:
Wed Feb 19, 2020 5:55 pm
Got to say, this table was INCREDIBLY useful. One thing i always hated about this game was how upgrades change the look of your body, kinda rendering all the customization you did before pointless so having the ability to turn them off is amazing
That's why i spent my time into this actually!

What Algester said is correct but the difference is actually 38(hex) wich means 56 bytes, or 7 rows of 8 bytes.
Yes it's simple to do, but copy pasteing 999 times it's pretty annoying.
You can always search a specific weapon by slot if it has any.

Also the id is the 2nd row: AF 79 03 00 00 00 00 00

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Re: Daemon X Machina Customization Table v1.3

Post by peter0840 » Thu Feb 20, 2020 1:45 pm

The Black X wrote:
Thu Feb 20, 2020 10:36 am
ashuraman wrote:
Wed Feb 19, 2020 5:55 pm
Got to say, this table was INCREDIBLY useful. One thing i always hated about this game was how upgrades change the look of your body, kinda rendering all the customization you did before pointless so having the ability to turn them off is amazing
That's why i spent my time into this actually!

What Algester said is correct but the difference is actually 38(hex) wich means 56 bytes, or 7 rows of 8 bytes.
Yes it's simple to do, but copy pasteing 999 times it's pretty annoying.
You can always search a specific weapon by slot if it has any.

Also the id is the 2nd row: AF 79 03 00 00 00 00 00
Weapons and armor each 999.
Is there a way to make a script that can automatically get the id of the currently selected item after selecting the item in the game?
I posted 200 and I was exhausted.
It seems that every time certain armors and weapons enter the game, the id changes.
I found new pointers , and they have not expired after playing the game many times
money:
"DXM-Win64-Shipping.exe"+0432A120 1F0 90
Attachment:
"DXM-Win64-Shipping.exe"+0432A120 1F0 9C0 EF0
armors and weapons:This is based on 8D
"DXM-Win64-Shipping.exe"+0432A120 1F0 9B0 8

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Re: Daemon X Machina Customization Table v1.3

Post by Algester » Thu Feb 20, 2020 2:02 pm

0000038500011DAF
ID for the left arm Gun Arm AR

I JUST WANT A LEFT HAND SETSUNA

if there's anyone knowledgable about ripping sets of Item I think its better to contact pox911

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Re: Daemon X Machina Customization Table v1.3

Post by The Black X » Thu Feb 20, 2020 2:06 pm

peter0840 wrote:
Thu Feb 20, 2020 1:45 pm
The Black X wrote:
Thu Feb 20, 2020 10:36 am
ashuraman wrote:
Wed Feb 19, 2020 5:55 pm
Got to say, this table was INCREDIBLY useful. One thing i always hated about this game was how upgrades change the look of your body, kinda rendering all the customization you did before pointless so having the ability to turn them off is amazing
That's why i spent my time into this actually!

What Algester said is correct but the difference is actually 38(hex) wich means 56 bytes, or 7 rows of 8 bytes.
Yes it's simple to do, but copy pasteing 999 times it's pretty annoying.
You can always search a specific weapon by slot if it has any.

Also the id is the 2nd row: AF 79 03 00 00 00 00 00
Weapons and armor each 999.
Is there a way to make a script that can automatically get the id of the currently selected item after selecting the item in the game?
I posted 200 and I was exhausted.
It seems that every time certain armors and weapons enter the game, the id changes.
I found new pointers , and they have not expired after playing the game many times
money:
"DXM-Win64-Shipping.exe"+0432A120 1F0 90
Attachment:
"DXM-Win64-Shipping.exe"+0432A120 1F0 9C0 EF0
armors and weapons:This is based on 8D
"DXM-Win64-Shipping.exe"+0432A120 1F0 9B0 8
Thanks for the new pointers! i'll be updating soon. Don't know for the script, would be cool if anyone knows how to make "currently selected weapon/armor etc" script.
Algester wrote:
Thu Feb 20, 2020 2:02 pm
0000038500011DAF
ID for the left arm Gun Arm AR

I JUST WANT A LEFT HAND SETSUNA

if there's anyone knowledgable about ripping sets of Item I think its better to contact pox911
I have a different id for that it's higher by 5. If he's intrested in the game we will see him soon i guess. Although a already have a decent amount of ids now.

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Re: Daemon X Machina Customization Table v1.3

Post by Algester » Thu Feb 20, 2020 3:18 pm

00000CF5331C9702
Setsuna Left Arm

question There is a Highligted Item selector why can't we script that one instead?

it seems for the outliers of the entire "search this array" the first value you find is infact the highlighted item

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Re: Daemon X Machina Customization Table v1.3

Post by The Black X » Thu Feb 20, 2020 3:46 pm

Algester wrote:
Thu Feb 20, 2020 3:18 pm
00000CF5331C9702
Setsuna Left Arm

question There is a Highligted Item selector why can't we script that one instead?

it seems for the outliers of the entire "search this array" the first value you find is infact the highlighted item
it is, but i don't know how to make scripts. that's the reason lol.

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Re: Daemon X Machina Customization Table v1.4

Post by Algester » Thu Feb 20, 2020 4:10 pm

and when I try to find what hooks to the address the game gives a fatal error

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Re: Daemon X Machina Customization Table v1.4

Post by KS212 » Sat Feb 22, 2020 2:56 pm

Totally can't get the Armor/Weapon part working at all, no matter what I try to search for, it just doesn't find the right area... Weird since my game is in English and all, and I have all the DLC like the OP.

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