> "crafting but couldn't find the addresses": yes, this works differently. There is only 1 main record/struct per item, but whenever you buy/sell/craft/etc, a subrecord is created/deleted. The total you see onscreen, is basically a calculated value (sum up) of all these subrecords ! (and this works pretty much the same in most/all prev/subseq titles - not quite, in ACVH quantities are managed as expected; never really checked since Rogue though)
To give you an idea: [ [Link] ] (some ptrscr i made back then, like 5 years ago).
Interesting is, that you'll "catch" both ingredients and gear via the same opcode; so they might be in the same struct_list ?! and perhaps it might be possible to use #translu's table to add such ingredients as well... (did a quick look, but he uses 2 references here ~ fyi uniqueIDs rings a bell ? )
=> might give it a try with ACBF though...
-EDIT-
Just did a quick test: [ [Link] ] (boston map comes from fearlessrevolution)
(anyways: all 20 are shown ~ can't check NY as in my current save not accessible yet)
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1