Can someone please tell me if I'm supposed to change the "Visual Values" section to match the relic effects? (More specifically match the visual values from legit copies of relic with those effects.)
Or leave them unchanged?
I'm still so confused.
same here would like to know
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
theres alot of hex talk going on. are you guys able to edit the save on pc? can we edit the loadout weapons possibly thru hex? im on ps4 if you havent figured that out lmao
Question to the creator of the table. - What is the display value for exactly?
In the table, in green, it shows its to help display the proper effect on boss relics which uses a lower value numbered effect, which in the text dump goes directly to the name of the relic, whereas display value shows the effect given. It is not to be used for random relics in that sense, as there are some weird ways it works (and sharing between different effects).
I'm really sorry for asking the stupid question, but please can you tell me if I should change the "Visual Values" section to match the relic effects? (More specifically match the visual values from legit copies of relic with those effects.)
Question to the creator of the table. - What is the display value for exactly?
In the table, in green, it shows its to help display the proper effect on boss relics which uses a lower value numbered effect, which in the text dump goes directly to the name of the relic, whereas display value shows the effect given. It is not to be used for random relics in that sense, as there are some weird ways it works (and sharing between different effects).
I'm really sorry for asking the stupid question, but please can you tell me if I should change the "Visual Values" section to match the relic effects? (More specifically match the visual values from legit copies of relic with those effects.)
Or leave them unchanged?
The visual ones will auto update on game load. It was just added in the beginning since character specific relics and boss relics had different IDs for effect and visual. You can safely ignore the visual one.
In the table, in green, it shows its to help display the proper effect on boss relics which uses a lower value numbered effect, which in the text dump goes directly to the name of the relic, whereas display value shows the effect given. It is not to be used for random relics in that sense, as there are some weird ways it works (and sharing between different effects).
I'm really sorry for asking the stupid question, but please can you tell me if I should change the "Visual Values" section to match the relic effects? (More specifically match the visual values from legit copies of relic with those effects.)
Or leave them unchanged?
The visual ones will auto update on game load. It was just added in the beginning since character specific relics and boss relics had different IDs for effect and visual. You can safely ignore the visual one.
Sooooo with that in mind I been updating all of mine to match xD, I haven't had issues but hoping that okay though ?
I'm really sorry for asking the stupid question, but please can you tell me if I should change the "Visual Values" section to match the relic effects? (More specifically match the visual values from legit copies of relic with those effects.)
Or leave them unchanged?
The visual ones will auto update on game load. It was just added in the beginning since character specific relics and boss relics had different IDs for effect and visual. You can safely ignore the visual one.
Sooooo with that in mind I been updating all of mine to match xD, I haven't had issues but hoping that okay though ?
If I recall, if you change the visual value, it will autoset itself to the correct one based on the effect slot when you reload save or change back and forth character.
Also, I'm not sure how much "visual" it is, as some different ones share same ID on the visual part. Could be "type" as well, e.g one ID for stat related etc. But doesn't matter.
I've also updated. Cleaned up code a bit, and added values in Hex:)
In the testing part (open with left right key), you can still find all in decimal form. This is mostly for when I come over relics with effects not added in the list properly yet. Hopefully everyone can contribute to finding all correct IDs of every available effect
Big IDs are just more readable as hex and considering that there's a almost full ID list IN HEX it would make sense to stick to hex
Just use lua to convert them automatically for you xD Or AI.
AI ftw... Now we got the best of both worlds in the table:)
Sorry, newbie here so I had a couple of questions because I wasn't sure. I'm playing with a friend via seamless coop together and wanted to double check:
1. Since I'm not going on the "live" servers, can I have buffs from the "Not Linked to Relics" section, or will it just not work/cause issues w/ the game?
2. In regard to the 4th slot, if I activate it and select a relic effect, will it only take effect if I have CE open as I go into an expedition? Or is it fine to enable it in CE and then close CE before I go into a run?
Sorry for the bother, I was just confused reading the thread and wanted to get definite answers.
In the table, in green, it shows its to help display the proper effect on boss relics which uses a lower value numbered effect, which in the text dump goes directly to the name of the relic, whereas display value shows the effect given. It is not to be used for random relics in that sense, as there are some weird ways it works (and sharing between different effects).
I'm really sorry for asking the stupid question, but please can you tell me if I should change the "Visual Values" section to match the relic effects? (More specifically match the visual values from legit copies of relic with those effects.)
Or leave them unchanged?
The visual ones will auto update on game load. It was just added in the beginning since character specific relics and boss relics had different IDs for effect and visual. You can safely ignore the visual one.
The visual ones will auto update on game load. It was just added in the beginning since character specific relics and boss relics had different IDs for effect and visual. You can safely ignore the visual one.
Sooooo with that in mind I been updating all of mine to match xD, I haven't had issues but hoping that okay though ?
If I recall, if you change the visual value, it will autoset itself to the correct one based on the effect slot when you reload save or change back and forth character.
Also, I'm not sure how much "visual" it is, as some different ones share same ID on the visual part. Could be "type" as well, e.g one ID for stat related etc. But doesn't matter.
I've also updated. Cleaned up code a bit, and added values in Hex:)
In the testing part (open with left right key), you can still find all in decimal form. This is mostly for when I come over relics with effects not added in the list properly yet. Hopefully everyone can contribute to finding all correct IDs of every available effect
Big IDs are just more readable as hex and considering that there's a almost full ID list IN HEX it would make sense to stick to hex
Just use lua to convert them automatically for you xD Or AI.
AI ftw... Now we got the best of both worlds in the table:)
Soo did that possibly fix the attacks afflict x issue ?