No Rest for the Wicked

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RogueTech
Expert Cheater
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Posts: 172
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Reputation: 24

Re: No Rest for the Wicked

Post by RogueTech »

Banderi wrote:
Sat May 04, 2024 3:07 pm
Update for new version, also added:
- Last whisper select (sit at a whisper to populate the address first)
- Remove level requirements from gear
Table works great with 13011 (05/03/2024) - Early Access Patch 1 - BuildID: 14262433. Started a new game, got to my first Whisper Location, and the [Last Whisper pointer] populated with what appears to be all the Whisper locations. I can't not figure out what you can do with this? Could someone please explain how to "use" the [Current Whisper] and [Last Whisper] entries? Should a new game allow you to go to another Whisper early on? I'm just confused as to how to use this. Thanks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Banderi
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Re: No Rest for the Wicked

Post by Banderi »

RogueTech wrote:
Tue May 07, 2024 8:58 pm
Banderi wrote:
Sat May 04, 2024 3:07 pm
Update for new version, also added:
- Last whisper select (sit at a whisper to populate the address first)
- Remove level requirements from gear
Table works great with 13011 (05/03/2024) - Early Access Patch 1 - BuildID: 14262433. Started a new game, got to my first Whisper Location, and the [Last Whisper pointer] populated with what appears to be all the Whisper locations. I can't not figure out what you can do with this? Could someone please explain how to "use" the [Current Whisper] and [Last Whisper] entries? Should a new game allow you to go to another Whisper early on? I'm just confused as to how to use this. Thanks.
Great to know it works!
Sadly to teleport you still need to reach Sacrament first and unlock fast travel, then to use it you can change the "last whisper" entry to whatever you want, and that allows you to warp to any whisper when you teleport, instead of just the most recent one in the normal game.

RandomGuy21
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Posts: 44
Joined: Fri May 28, 2021 7:14 pm
Reputation: 8

Re: No Rest for the Wicked

Post by RandomGuy21 »

Handcuffed_Unicorn wrote:
Sun Apr 21, 2024 1:47 pm
Hey guys,

Just saw that if you go to C:\Users\Mang\AppData\LocalLow\Moon Studios\NoRestForTheWicked\DataStore
And play with the character files, you can actually duplicate items and anything needed for the grind of the realm.

So here is my character with 10 stacks of experience potion and some things on him to grind 2 levels of realm contruction + my realm with other things. To copy and paste in the folder above, then go into the files and change this line:

"accountId":"76561198095905802" by the account number you will find in the same folder (you have a file named Account_76561198095905802 where 76561198095905802 is your number)

Enjoy!

Exp.zip
can you explain it more on how to duplicate items? on your post you just give other your char only, i think. TY

RandomGuy21
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Re: No Rest for the Wicked

Post by RandomGuy21 »

sonycman wrote:
Sun Apr 21, 2024 12:02 pm
Here is Attribute Points Multiplier per level up cheat.
Attribute points should remain after reloading, just keep cheat option enabled.
not working anymore. :( the value multiplier is still there but even if I enable/freeze it, still didn't work. changing the value to other, also did not work. update pls

Zephyrusiac
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Posts: 31
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Reputation: 1

Re: No Rest for the Wicked

Post by Zephyrusiac »

Game got a major update today, with another small hotfix just now

Zenidar
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Mar 16, 2021 2:30 pm
Reputation: 0

Re: No Rest for the Wicked

Post by Zenidar »

Is it possible to add a script that allows crafting, inserting stones with the highest possible stats (And then this spread from 9 to 30% in which there are 0.1 values ​​is already enough) and I am also interested in whether it is possible to make a script for the loss of items with the highest possible stats. I just saw something similar in V Rising.

Alex21xx
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Re: No Rest for the Wicked

Post by Alex21xx »

I am trying to update the Cheat Tables. I'm new to this. I can find some values ingame, but am not able to find any pointers. Not even when doing multiple pointerscans or comparing pointermaps. No idea if I just use the wrong settings lol. I've tried multiple different settings... Also I cannot seem to find any static address for Focus. I've been scanning for float but only found 2 addresses with the exact number for focus in it, that seem to be only Interface related. I'm currently also in the process of trying to analyze cfemens ingame cheat menue. But holy hell this is hard and complicated. So far I've not been able to really produce any usable results. I've been able to implement a Cheat, that multiplies the Traces dropped in the Crucible and tinkering around trying to calculate a pointer or the address for Traces every time the game starts. I've attached both Tables. NoRestForTheWicked_crucible.CT is me experimenting, the other one is only the pickup multiplier. As far as I can evaluate the Cheat should not be gamebreaking. You can set the multiply pickup counter in the script yourself. Game often crashed when multiplier is too high, or Traces are bigger than 1000. I suggest only to set mutipliers between 2-5 and spent Traces frequently.
I'd be happy for help with updating the tables or analyzing the dll! Or just dm me if you wanna talk about it :)
Attachments
NoRestForTheWicked_crucible.CT
(9.2 KiB) Downloaded 191 times
NoRestForTheWicked_CrucibleTraces_PickupMultiplier.CT
(1.7 KiB) Downloaded 78 times

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voidxhook
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Reputation: 6

Re: No Rest for the Wicked

Post by voidxhook »

4/30/2025 - The Breach Update

User avatar
voidxhook
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Posts: 16
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Reputation: 6

Re: No Rest for the Wicked

Post by voidxhook »

Anyone aware of some ingame way of running commands? Seems like cheats built in based on dump:

Code: Select all

using System;
using Il2CppDummyDll;

namespace Quantum
{
	// Token: 0x0200031E RID: 798
	[Token(Token = "0x200031E")]
	public enum PlayerCheat
	{
		// Token: 0x04000F61 RID: 3937
		[Token(Token = "0x4000F61")]
		KillSelf,
		// Token: 0x04000F62 RID: 3938
		[Token(Token = "0x4000F62")]
		KillAllEnemies,
		// Token: 0x04000F63 RID: 3939
		[Token(Token = "0x4000F63")]
		Respawn,
		// Token: 0x04000F64 RID: 3940
		[Token(Token = "0x4000F64")]
		RespawnEnemies,
		// Token: 0x04000F65 RID: 3941
		[Token(Token = "0x4000F65")]
		AddExperience,
		// Token: 0x04000F66 RID: 3942
		[Token(Token = "0x4000F66")]
		AddRestedExperience,
		// Token: 0x04000F67 RID: 3943
		[Token(Token = "0x4000F67")]
		AddFocus,
		// Token: 0x04000F68 RID: 3944
		[Token(Token = "0x4000F68")]
		SetPlayerPosition,
		// Token: 0x04000F69 RID: 3945
		[Token(Token = "0x4000F69")]
		SetPlayerPosition2D,
		// Token: 0x04000F6A RID: 3946
		[Token(Token = "0x4000F6A")]
		AddGold,
		// Token: 0x04000F6B RID: 3947
		[Token(Token = "0x4000F6B")]
		BuyItem,
		// Token: 0x04000F6C RID: 3948
		[Token(Token = "0x4000F6C")]
		ReverseBuyItem,
		// Token: 0x04000F6D RID: 3949
		[Token(Token = "0x4000F6D")]
		SetLocomotionTestTarget,
		// Token: 0x04000F6E RID: 3950
		[Token(Token = "0x4000F6E")]
		GiveCheatItemSet,
		// Token: 0x04000F6F RID: 3951
		[Token(Token = "0x4000F6F")]
		GiveCheatStats,
		// Token: 0x04000F70 RID: 3952
		[Token(Token = "0x4000F70")]
		ToggleInfiniteFocus,
		// Token: 0x04000F71 RID: 3953
		[Token(Token = "0x4000F71")]
		ToggleInfiniteStamina,
		// Token: 0x04000F72 RID: 3954
		[Token(Token = "0x4000F72")]
		ToggleInfiniteHealth,
		// Token: 0x04000F73 RID: 3955
		[Token(Token = "0x4000F73")]
		ToggleInfinitePoise,
		// Token: 0x04000F74 RID: 3956
		[Token(Token = "0x4000F74")]
		ToggleInvisibility,
		// Token: 0x04000F75 RID: 3957
		[Token(Token = "0x4000F75")]
		ToggleInstagib,
		// Token: 0x04000F76 RID: 3958
		[Token(Token = "0x4000F76")]
		ToggleFreeVendors,
		// Token: 0x04000F77 RID: 3959
		[Token(Token = "0x4000F77")]
		ToggleKeepItemsOnDeath,
		// Token: 0x04000F78 RID: 3960
		[Token(Token = "0x4000F78")]
		ToggleDisableItemScaling,
		// Token: 0x04000F79 RID: 3961
		[Token(Token = "0x4000F79")]
		SetHeroDebugFlag,
		// Token: 0x04000F7A RID: 3962
		[Token(Token = "0x4000F7A")]
		RestoreStats,
		// Token: 0x04000F7B RID: 3963
		[Token(Token = "0x4000F7B")]
		ToggleQuickStep,
		// Token: 0x04000F7C RID: 3964
		[Token(Token = "0x4000F7C")]
		KnockdownSelf,
		// Token: 0x04000F7D RID: 3965
		[Token(Token = "0x4000F7D")]
		LoadEquipmentFromTemplate,
		// Token: 0x04000F7E RID: 3966
		[Token(Token = "0x4000F7E")]
		SpawnEnemy,
		// Token: 0x04000F7F RID: 3967
		[Token(Token = "0x4000F7F")]
		DestroyEntity,
		// Token: 0x04000F80 RID: 3968
		[Token(Token = "0x4000F80")]
		CreateItem,
		// Token: 0x04000F81 RID: 3969
		[Token(Token = "0x4000F81")]
		DestroyItemInstance,
		// Token: 0x04000F82 RID: 3970
		[Token(Token = "0x4000F82")]
		BuyEverythingFromVendor,
		// Token: 0x04000F83 RID: 3971
		[Token(Token = "0x4000F83")]
		SetTimeOfDay,
		// Token: 0x04000F84 RID: 3972
		[Token(Token = "0x4000F84")]
		SetTimeOfDaySpeed,
		// Token: 0x04000F85 RID: 3973
		[Token(Token = "0x4000F85")]
		HurtSelf,
		// Token: 0x04000F86 RID: 3974
		[Token(Token = "0x4000F86")]
		SetFarmStats,
		// Token: 0x04000F87 RID: 3975
		[Token(Token = "0x4000F87")]
		ForceDesync,
		// Token: 0x04000F88 RID: 3976
		[Token(Token = "0x4000F88")]
		Resurrect,
		// Token: 0x04000F89 RID: 3977
		[Token(Token = "0x4000F89")]
		ToggleControls,
		// Token: 0x04000F8A RID: 3978
		[Token(Token = "0x4000F8A")]
		ToggleQuickStepWithNoDir,
		// Token: 0x04000F8B RID: 3979
		[Token(Token = "0x4000F8B")]
		ModifyStats,
		// Token: 0x04000F8C RID: 3980
		[Token(Token = "0x4000F8C")]
		ToggleNewDodgeFlow,
		// Token: 0x04000F8D RID: 3981
		[Token(Token = "0x4000F8D")]
		ToggleKickInput,
		// Token: 0x04000F8E RID: 3982
		[Token(Token = "0x4000F8E")]
		ToggleGender,
		// Token: 0x04000F8F RID: 3983
		[Token(Token = "0x4000F8F")]
		SpawnDynamic,
		// Token: 0x04000F90 RID: 3984
		[Token(Token = "0x4000F90")]
		ToggleSneakInput,
		// Token: 0x04000F91 RID: 3985
		[Token(Token = "0x4000F91")]
		ToggleStealthMode,
		// Token: 0x04000F92 RID: 3986
		[Token(Token = "0x4000F92")]
		ToggleWeather,
		// Token: 0x04000F93 RID: 3987
		[Token(Token = "0x4000F93")]
		ToggleDynamics,
		// Token: 0x04000F94 RID: 3988
		[Token(Token = "0x4000F94")]
		ExitStealthMode,
		// Token: 0x04000F95 RID: 3989
		[Token(Token = "0x4000F95")]
		SetWorldEvent,
		// Token: 0x04000F96 RID: 3990
		[Token(Token = "0x4000F96")]
		SetPlayerWorldEvent,
		// Token: 0x04000F97 RID: 3991
		[Token(Token = "0x4000F97")]
		ResetDestructibles,
		// Token: 0x04000F98 RID: 3992
		[Token(Token = "0x4000F98")]
		ActivateDebugActivity,
		// Token: 0x04000F99 RID: 3993
		[Token(Token = "0x4000F99")]
		DamageGear,
		// Token: 0x04000F9A RID: 3994
		[Token(Token = "0x4000F9A")]
		ToggleDoubleTapParry,
		// Token: 0x04000F9B RID: 3995
		[Token(Token = "0x4000F9B")]
		RepairGear,
		// Token: 0x04000F9C RID: 3996
		[Token(Token = "0x4000F9C")]
		ToggleTapReleaseParry,
		// Token: 0x04000F9D RID: 3997
		[Token(Token = "0x4000F9D")]
		ToggleParryInput,
		// Token: 0x04000F9E RID: 3998
		[Token(Token = "0x4000F9E")]
		SpawnExtraHero,
		// Token: 0x04000F9F RID: 3999
		[Token(Token = "0x4000F9F")]
		PossessHero,
		// Token: 0x04000FA0 RID: 4000
		[Token(Token = "0x4000FA0")]
		SetDebugInventoryLimit,
		// Token: 0x04000FA1 RID: 4001
		[Token(Token = "0x4000FA1")]
		ToggleUseGlobalNavMesh,
		// Token: 0x04000FA2 RID: 4002
		[Token(Token = "0x4000FA2")]
		LootRollTest,
		// Token: 0x04000FA3 RID: 4003
		[Token(Token = "0x4000FA3")]
		ChangeQuestState,
		// Token: 0x04000FA4 RID: 4004
		[Token(Token = "0x4000FA4")]
		AddStatus,
		// Token: 0x04000FA5 RID: 4005
		[Token(Token = "0x4000FA5")]
		SetFrameDumpInterval,
		// Token: 0x04000FA6 RID: 4006
		[Token(Token = "0x4000FA6")]
		FrameDump,
		// Token: 0x04000FA7 RID: 4007
		[Token(Token = "0x4000FA7")]
		ToggleMovingPlatform,
		// Token: 0x04000FA8 RID: 4008
		[Token(Token = "0x4000FA8")]
		ToggleSidling,
		// Token: 0x04000FA9 RID: 4009
		[Token(Token = "0x4000FA9")]
		SetPlayerPluginFlag,
		// Token: 0x04000FAA RID: 4010
		[Token(Token = "0x4000FAA")]
		RevealFullMap,
		// Token: 0x04000FAB RID: 4011
		[Token(Token = "0x4000FAB")]
		ToggleRuneSystem,
		// Token: 0x04000FAC RID: 4012
		[Token(Token = "0x4000FAC")]
		ReintegrateStreamingNode,
		// Token: 0x04000FAD RID: 4013
		[Token(Token = "0x4000FAD")]
		SpawnFromEntityData,
		// Token: 0x04000FAE RID: 4014
		[Token(Token = "0x4000FAE")]
		SetStreamingNodeDangerLevel,
		// Token: 0x04000FAF RID: 4015
		[Token(Token = "0x4000FAF")]
		TickGlobalDangerLevel,
		// Token: 0x04000FB0 RID: 4016
		[Token(Token = "0x4000FB0")]
		ClearGlobalDangerLevel,
		// Token: 0x04000FB1 RID: 4017
		[Token(Token = "0x4000FB1")]
		ToggleItemSystem,
		// Token: 0x04000FB2 RID: 4018
		[Token(Token = "0x4000FB2")]
		SkipTimeToNextFogSpread,
		// Token: 0x04000FB3 RID: 4019
		[Token(Token = "0x4000FB3")]
		ExecuteAction,
		// Token: 0x04000FB4 RID: 4020
		[Token(Token = "0x4000FB4")]
		PlayCinematic,
		// Token: 0x04000FB5 RID: 4021
		[Token(Token = "0x4000FB5")]
		ChangeEquipment,
		// Token: 0x04000FB6 RID: 4022
		[Token(Token = "0x4000FB6")]
		CollectAllLootContainers,
		// Token: 0x04000FB7 RID: 4023
		[Token(Token = "0x4000FB7")]
		ApplyTimeOfDayPreset,
		// Token: 0x04000FB8 RID: 4024
		[Token(Token = "0x4000FB8")]
		UpgradeItem,
		// Token: 0x04000FB9 RID: 4025
		[Token(Token = "0x4000FB9")]
		EnchantItem,
		// Token: 0x04000FBA RID: 4026
		[Token(Token = "0x4000FBA")]
		ReRollEnchantments,
		// Token: 0x04000FBB RID: 4027
		[Token(Token = "0x4000FBB")]
		ChangeRarity,
		// Token: 0x04000FBC RID: 4028
		[Token(Token = "0x4000FBC")]
		AdvanceToNextBossPhase,
		// Token: 0x04000FBD RID: 4029
		[Token(Token = "0x4000FBD")]
		DespawnEnemies,
		// Token: 0x04000FBE RID: 4030
		[Token(Token = "0x4000FBE")]
		AddLevel,
		// Token: 0x04000FBF RID: 4031
		[Token(Token = "0x4000FBF")]
		EnchantAllItems,
		// Token: 0x04000FC0 RID: 4032
		[Token(Token = "0x4000FC0")]
		ReRollEnchantsAllItems,
		// Token: 0x04000FC1 RID: 4033
		[Token(Token = "0x4000FC1")]
		RegenerateInfiniteDungeonPlaylist,
		// Token: 0x04000FC2 RID: 4034
		[Token(Token = "0x4000FC2")]
		ToggleInfiniteDungeonPlaylistDebug,
		// Token: 0x04000FC3 RID: 4035
		[Token(Token = "0x4000FC3")]
		SetLocalPlagueLevel,
		// Token: 0x04000FC4 RID: 4036
		[Token(Token = "0x4000FC4")]
		ModifyLocalPlagueLevel,
		// Token: 0x04000FC5 RID: 4037
		[Token(Token = "0x4000FC5")]
		ToggleProceduralInterruptWindows,
		// Token: 0x04000FC6 RID: 4038
		[Token(Token = "0x4000FC6")]
		RuneModification,
		// Token: 0x04000FC7 RID: 4039
		[Token(Token = "0x4000FC7")]
		KillEntity,
		// Token: 0x04000FC8 RID: 4040
		[Token(Token = "0x4000FC8")]
		ResetDailies,
		// Token: 0x04000FC9 RID: 4041
		[Token(Token = "0x4000FC9")]
		ResetWeeklies,
		// Token: 0x04000FCA RID: 4042
		[Token(Token = "0x4000FCA")]
		UpgradeCharacterToTier,
		// Token: 0x04000FCB RID: 4043
		[Token(Token = "0x4000FCB")]
		SetRealmRealTimeOffset,
		// Token: 0x04000FCC RID: 4044
		[Token(Token = "0x4000FCC")]
		DestroyFarmable,
		// Token: 0x04000FCD RID: 4045
		[Token(Token = "0x4000FCD")]
		TogglePlayerPluginFlag,
		// Token: 0x04000FCE RID: 4046
		[Token(Token = "0x4000FCE")]
		ToggleHardcore,
		// Token: 0x04000FCF RID: 4047
		[Token(Token = "0x4000FCF")]
		AddCrucibleCurrency,
		// Token: 0x04000FD0 RID: 4048
		[Token(Token = "0x4000FD0")]
		ForceAttributeRespec,
		// Token: 0x04000FD1 RID: 4049
		[Token(Token = "0x4000FD1")]
		SetNextCrucibleRoom,
		// Token: 0x04000FD2 RID: 4050
		[Token(Token = "0x4000FD2")]
		ModifyItemGem,
		// Token: 0x04000FD3 RID: 4051
		[Token(Token = "0x4000FD3")]
		ReplaceEnchantment,
		// Token: 0x04000FD4 RID: 4052
		[Token(Token = "0x4000FD4")]
		ToggleCrucibleFloorNugget,
		// Token: 0x04000FD5 RID: 4053
		[Token(Token = "0x4000FD5")]
		PlayerApplyDamageBuildup,
		// Token: 0x04000FD6 RID: 4054
		[Token(Token = "0x4000FD6")]
		EnemyApplyDamageBuildup,
		// Token: 0x04000FD7 RID: 4055
		[Token(Token = "0x4000FD7")]
		MispredictionDebugParalyzeEntity,
		// Token: 0x04000FD8 RID: 4056
		[Token(Token = "0x4000FD8")]
		ToggleDoor,
		// Token: 0x04000FD9 RID: 4057
		[Token(Token = "0x4000FD9")]
		ToggleLever,
		// Token: 0x04000FDA RID: 4058
		[Token(Token = "0x4000FDA")]
		RespawnGeneric,
		// Token: 0x04000FDB RID: 4059
		[Token(Token = "0x4000FDB")]
		ForceActivateNugget,
		// Token: 0x04000FDC RID: 4060
		[Token(Token = "0x4000FDC")]
		ToggleRunnableArea,
		// Token: 0x04000FDD RID: 4061
		[Token(Token = "0x4000FDD")]
		MoveEntity,
		// Token: 0x04000FDE RID: 4062
		[Token(Token = "0x4000FDE")]
		GiveCrucibleResources,
		// Token: 0x04000FDF RID: 4063
		[Token(Token = "0x4000FDF")]
		AddDebugModifiersToPlayer,
		// Token: 0x04000FE0 RID: 4064
		[Token(Token = "0x4000FE0")]
		AddDebugModifiersToEnemies,
		// Token: 0x04000FE1 RID: 4065
		[Token(Token = "0x4000FE1")]
		SetPlayedTime,
		// Token: 0x04000FE2 RID: 4066
		[Token(Token = "0x4000FE2")]
		ToggleForceTornDrops,
		// Token: 0x04000FE3 RID: 4067
		[Token(Token = "0x4000FE3")]
		CheckQuantumHeap,
		// Token: 0x04000FE4 RID: 4068
		[Token(Token = "0x4000FE4")]
		ToggleEnforceMaxLootCount,
		// Token: 0x04000FE5 RID: 4069
		[Token(Token = "0x4000FE5")]
		LearnAllRecipes,
		// Token: 0x04000FE6 RID: 4070
		[Token(Token = "0x4000FE6")]
		ToggleUseInterruptionBar,
		// Token: 0x04000FE7 RID: 4071
		[Token(Token = "0x4000FE7")]
		ReloadArmaments,
		// Token: 0x04000FE8 RID: 4072
		[Token(Token = "0x4000FE8")]
		RemoveWorldEvent,
		// Token: 0x04000FE9 RID: 4073
		[Token(Token = "0x4000FE9")]
		LoadDebugSaveAsset,
		// Token: 0x04000FEA RID: 4074
		[Token(Token = "0x4000FEA")]
		RemoveCleanseCooldowns,
		// Token: 0x04000FEB RID: 4075
		[Token(Token = "0x4000FEB")]
		VisitMapNode,
		// Token: 0x04000FEC RID: 4076
		[Token(Token = "0x4000FEC")]
		UnvisitMapNode
	}
}

Code: Select all

using System;
using System.Runtime.InteropServices;
using Il2CppDummyDll;

namespace Quantum
{
	// Token: 0x02000472 RID: 1138
	[Token(Token = "0x2000472")]
	[StructLayout(2)]
	public struct PlayerCheatData
	{
		// Token: 0x06001B8F RID: 7055 RVA: 0x00016DA0 File Offset: 0x00014FA0
		[Token(Token = "0x6001B8F")]
		[Address(RVA = "0x4BAB5A0", Offset = "0x4BAA9A0", VA = "0x184BAB5A0", Slot = "2")]
		public override int GetHashCode()
		{
			return 0;
		}

		// Token: 0x06001B90 RID: 7056 RVA: 0x00002050 File Offset: 0x00000250
		[Token(Token = "0x6001B90")]
		[Address(RVA = "0x4BAC000", Offset = "0x4BAB400", VA = "0x184BAC000")]
		public void ClearPointers(Frame f, EntityRef entity)
		{
		}

		// Token: 0x06001B91 RID: 7057 RVA: 0x00002050 File Offset: 0x00000250
		[Token(Token = "0x6001B91")]
		[Address(RVA = "0x4BAC010", Offset = "0x4BAB410", VA = "0x184BAC010")]
		public unsafe static void Serialize(void* ptr, FrameSerializer serializer)
		{
		}

		// Token: 0x040018B6 RID: 6326
		[Token(Token = "0x40018B6")]
		public const int SIZE = 984;

		// Token: 0x040018B7 RID: 6327
		[Token(Token = "0x40018B7")]
		public const int ALIGNMENT = 8;

		// Token: 0x040018B8 RID: 6328
		[Token(Token = "0x40018B8")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x40")]
		public AddDebugModifierCheatData AddDebugModifierCheatData;

		// Token: 0x040018B9 RID: 6329
		[Token(Token = "0x40018B9")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x0")]
		public AddExperienceCheatData AddExperienceData;

		// Token: 0x040018BA RID: 6330
		[Token(Token = "0x40018BA")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x4")]
		public AddFocusCheatData AddFocusData;

		// Token: 0x040018BB RID: 6331
		[Token(Token = "0x40018BB")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x8")]
		public AddGoldCheatData AddGoldData;

		// Token: 0x040018BC RID: 6332
		[Token(Token = "0x40018BC")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x1B8")]
		public AddCheatItemData AddItemData;

		// Token: 0x040018BD RID: 6333
		[Token(Token = "0x40018BD")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xC")]
		public AddSkillPointsCheatData AddSkillPointsData;

		// Token: 0x040018BE RID: 6334
		[Token(Token = "0x40018BE")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x10")]
		public ApplyBuildupCheatData ApplyBuildupCheatData;

		// Token: 0x040018BF RID: 6335
		[Token(Token = "0x40018BF")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x48")]
		public ApplyTimeOfDayPresetCheatData ApplyTimeOfDayPresetCheatData;

		// Token: 0x040018C0 RID: 6336
		[Token(Token = "0x40018C0")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x14")]
		public BreakOrRepairGearCheatData BreakOrRepairGearData;

		// Token: 0x040018C1 RID: 6337
		[Token(Token = "0x40018C1")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xC8")]
		public BuyVendorCheatData BuyVendorData;

		// Token: 0x040018C2 RID: 6338
		[Token(Token = "0x40018C2")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x50")]
		public ChangeItemRarity ChangeItemRarity;

		// Token: 0x040018C3 RID: 6339
		[Token(Token = "0x40018C3")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x58")]
		public DestroyEntityCheatData DestroyEntityData;

		// Token: 0x040018C4 RID: 6340
		[Token(Token = "0x40018C4")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x18")]
		public EquipmentSlot EquipmentSlot;

		// Token: 0x040018C5 RID: 6341
		[Token(Token = "0x40018C5")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x340")]
		public ExecuteActionData ExecuteActionData;

		// Token: 0x040018C6 RID: 6342
		[Token(Token = "0x40018C6")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xD8")]
		public GemSlotModificationData GemModificationData;

		// Token: 0x040018C7 RID: 6343
		[Token(Token = "0x40018C7")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x24")]
		public QBoolean GeneralPurposeBoolean;

		// Token: 0x040018C8 RID: 6344
		[Token(Token = "0x40018C8")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x60")]
		public EntityRef GeneralPurposeEntityRef;

		// Token: 0x040018C9 RID: 6345
		[Token(Token = "0x40018C9")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x20")]
		public int GeneralPurposeInteger;

		// Token: 0x040018CA RID: 6346
		[Token(Token = "0x40018CA")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x1C")]
		public GiveCheatStatsCheatData GiveCheatStatsCheatData;

		// Token: 0x040018CB RID: 6347
		[Token(Token = "0x40018CB")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x2C8")]
		public PickupConsumptionData GiveCrucibleResourcesCheatData;

		// Token: 0x040018CC RID: 6348
		[Token(Token = "0x40018CC")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x278")]
		public AttributeComponent LevelUpStats;

		// Token: 0x040018CD RID: 6349
		[Token(Token = "0x40018CD")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xE8")]
		public LoadDebugSaveAssetData LoadDebugSaveAssetData;

		// Token: 0x040018CE RID: 6350
		[Token(Token = "0x40018CE")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x68")]
		public LoadEquipmentFromTemplateCheatData LoadEquipmentFromTemplate;

		// Token: 0x040018CF RID: 6351
		[Token(Token = "0x40018CF")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x158")]
		public LootRollTestCheatData LootRollTestCheatData;

		// Token: 0x040018D0 RID: 6352
		[Token(Token = "0x40018D0")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x28")]
		public QBoolean MakeItemCurrent;

		// Token: 0x040018D1 RID: 6353
		[Token(Token = "0x40018D1")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xF8")]
		public ModifyStatsCheatData ModifyStatsData;

		// Token: 0x040018D2 RID: 6354
		[Token(Token = "0x40018D2")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x2A0")]
		public MoveEntityCheatData MoveEntityCheatData;

		// Token: 0x040018D3 RID: 6355
		[Token(Token = "0x40018D3")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x1D8")]
		public NuggetActivationData NuggetActivationData;

		// Token: 0x040018D4 RID: 6356
		[Token(Token = "0x40018D4")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x70")]
		public PlayCinematicCheatData PlayCinematicCheatData;

		// Token: 0x040018D5 RID: 6357
		[Token(Token = "0x40018D5")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x138")]
		public SetPlayerWorldEventData PlayerEvent;

		// Token: 0x040018D6 RID: 6358
		[Token(Token = "0x40018D6")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x78")]
		public PossessHeroData PossessHeroData;

		// Token: 0x040018D7 RID: 6359
		[Token(Token = "0x40018D7")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x2F0")]
		public QuestStateCheatData QuestStateCheatData;

		// Token: 0x040018D8 RID: 6360
		[Token(Token = "0x40018D8")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x2C")]
		public RegenerateInfiniteDungeonPlaylistData RegenerateInfiniteDungeonPlaylistData;

		// Token: 0x040018D9 RID: 6361
		[Token(Token = "0x40018D9")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x108")]
		public ReintegrateStreamingNodeData ReintegrateStreamingNodeData;

		// Token: 0x040018DA RID: 6362
		[Token(Token = "0x40018DA")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x118")]
		public RemoveWorldEvent RemoveWorldEvent;

		// Token: 0x040018DB RID: 6363
		[Token(Token = "0x40018DB")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x128")]
		public ReplaceEnchantment ReplaceEnchantment;

		// Token: 0x040018DC RID: 6364
		[Token(Token = "0x40018DC")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x1F8")]
		public RuneModificationCheatData RuneModificationCheatData;

		// Token: 0x040018DD RID: 6365
		[Token(Token = "0x40018DD")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x80")]
		public SetFarmStatsCheatData SetFarmGrowthRateData;

		// Token: 0x040018DE RID: 6366
		[Token(Token = "0x40018DE")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x88")]
		public SetHeroDebugFlagCheatData SetHeroDebugFlagCheatData;

		// Token: 0x040018DF RID: 6367
		[Token(Token = "0x40018DF")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x170")]
		public SetLocomotionTestTargetCheatData SetLocomotionTestTargetData;

		// Token: 0x040018E0 RID: 6368
		[Token(Token = "0x40018E0")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x218")]
		public SetNextCrucibleRoomCheatData SetNextCrucibleRoomCheatData;

		// Token: 0x040018E1 RID: 6369
		[Token(Token = "0x40018E1")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x188")]
		public SetPlayerPosition2DCheatData SetPlayerPosition2DData;

		// Token: 0x040018E2 RID: 6370
		[Token(Token = "0x40018E2")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x238")]
		public SetPlayerPositionCheatData SetPlayerPositionData;

		// Token: 0x040018E3 RID: 6371
		[Token(Token = "0x40018E3")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x90")]
		public SetPlayerPluginDebugFlagCheatData SetPluginFlagData;

		// Token: 0x040018E4 RID: 6372
		[Token(Token = "0x40018E4")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x98")]
		public SetRealmRealTimeOffset SetRealmRealTimeOffset;

		// Token: 0x040018E5 RID: 6373
		[Token(Token = "0x40018E5")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x148")]
		public SetStreamingNodeDangerLevelData SetStreamingNodeDangerLevelData;

		// Token: 0x040018E6 RID: 6374
		[Token(Token = "0x40018E6")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xA0")]
		public SetTimeOfDayCheatData SetTimeOfDayData;

		// Token: 0x040018E7 RID: 6375
		[Token(Token = "0x40018E7")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xA8")]
		public SetTimeOfDaySpeedCheatData SetTimeOfDaySpeedData;

		// Token: 0x040018E8 RID: 6376
		[Token(Token = "0x40018E8")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x30")]
		public SetTimePlayed SetTimePlayedCheatData;

		// Token: 0x040018E9 RID: 6377
		[Token(Token = "0x40018E9")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x34")]
		public SkipTimeToNextFogSpreadCheatData SkipTimeToNextFogSpreadData;

		// Token: 0x040018EA RID: 6378
		[Token(Token = "0x40018EA")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x370")]
		public SpawnDynamicCheatData SpawnDynamicData;

		// Token: 0x040018EB RID: 6379
		[Token(Token = "0x40018EB")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x3A0")]
		public SpawnEnemyCheatData SpawnEnemyData;

		// Token: 0x040018EC RID: 6380
		[Token(Token = "0x40018EC")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x258")]
		public SpawnExtraHeroCheatData SpawnExtraHeroData;

		// Token: 0x040018ED RID: 6381
		[Token(Token = "0x40018ED")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x318")]
		public SpawnFromEntityCheatData SpawnFromEntityData;

		// Token: 0x040018EE RID: 6382
		[Token(Token = "0x40018EE")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x1A0")]
		public ToggleCrucibleFloorNuggetData ToggleCrucibleFloorNuggetData;

		// Token: 0x040018EF RID: 6383
		[Token(Token = "0x40018EF")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x38")]
		public ToggleInfiniteDungeonPlaylistDebugData ToggleInfiniteDungeonPlaylistDebugData;

		// Token: 0x040018F0 RID: 6384
		[Token(Token = "0x40018F0")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xB8")]
		public ToggleMovingPlatformCheatData ToggleMovingPlatformData;

		// Token: 0x040018F1 RID: 6385
		[Token(Token = "0x40018F1")]
		[Il2CppDummyDll.FieldOffset(Offset = "0x3C")]
		public UpgradeCharacterToTierCheatData UpgradeCharacterToTierCheatData;

		// Token: 0x040018F2 RID: 6386
		[Token(Token = "0x40018F2")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xC0")]
		public VisitUnvisitMapNode VisitUnvisitMapNode;

		// Token: 0x040018F3 RID: 6387
		[Token(Token = "0x40018F3")]
		[Il2CppDummyDll.FieldOffset(Offset = "0xB0")]
		public SetWorldEventData WorldEvent;
	}
}

Zephyrusiac
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Posts: 31
Joined: Sat Nov 17, 2018 7:29 am
Reputation: 1

Re: No Rest for the Wicked

Post by Zephyrusiac »

You can probably execute the relevant functions using CEs mono features. It isn’t always as simple as just invoking the method, but sometimes it just is that easy.

Zephyrusiac
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Posts: 31
Joined: Sat Nov 17, 2018 7:29 am
Reputation: 1

Re: No Rest for the Wicked

Post by Zephyrusiac »

Actually, the debug menu can be accessed just using unityexplorer - the functions likely belong there.

User avatar
voidxhook
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Re: No Rest for the Wicked

Post by voidxhook »

Zephyrusiac wrote:
Thu May 01, 2025 11:52 am
Actually, the debug menu can be accessed just using unityexplorer - the functions likely belong there.
Was able to get this:
Image

Code: Select all

var controller = UnityEngine.Object.FindObjectOfType<DebugMenuController>();
controller.DoAction();
Trying to figure out how to actually interact with the menu though and can't seem to activate anything at the moment.

Alex21xx
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Posts: 13
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Reputation: 0

Re: No Rest for the Wicked

Post by Alex21xx »

some cheats from the cheat table still work. like the inf item cheat
Last edited by Alex21xx on Thu May 01, 2025 8:25 pm, edited 2 times in total.

Alex21xx
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Posts: 13
Joined: Tue Mar 16, 2021 7:13 am
Reputation: 0

Re: No Rest for the Wicked

Post by Alex21xx »

voidxhook wrote:
Thu May 01, 2025 3:21 pm
Zephyrusiac wrote:
Thu May 01, 2025 11:52 am
Actually, the debug menu can be accessed just using unityexplorer - the functions likely belong there.
Was able to get this:
Image

Code: Select all

var controller = UnityEngine.Object.FindObjectOfType<DebugMenuController>();
controller.DoAction();
Trying to figure out how to actually interact with the menu though and can't seem to activate anything at the moment.
how did you get unity explorer to work? did you use the standalone?

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voidxhook
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Posts: 16
Joined: Fri Jan 26, 2024 8:46 pm
Reputation: 6

Re: No Rest for the Wicked

Post by voidxhook »

Alex21xx wrote:
Thu May 01, 2025 8:23 pm
voidxhook wrote:
Thu May 01, 2025 3:21 pm
Zephyrusiac wrote:
Thu May 01, 2025 11:52 am
Actually, the debug menu can be accessed just using unityexplorer - the functions likely belong there.
Was able to get this:
Image

Code: Select all

var controller = UnityEngine.Object.FindObjectOfType<DebugMenuController>();
controller.DoAction();
Trying to figure out how to actually interact with the menu though and can't seem to activate anything at the moment.
how did you get unity explorer to work? did you use the standalone?
melonloader

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