arcanjl wrote: ↑Sun May 11, 2025 7:11 pm
Ok finished my first attempt last night. Had some snags, but it was fun. Couldn't have done it without your table!!
Video link below.
You did it! Awesome man, congratulations. It was pretty cool to see you piece together a campaign using BG3 assets. I've never seen that done before. Gale would be proud of your ambition!
L33T H4CK3R C0D3Z were written for my single player sandboxing so I have no idea how they'll behave in multiplayer. With a group of players I bet you'll have to be fairly conservative with how much scripting you execute or risk a crash.
I noticed during the first battle your goblin spawns were kicking butts and taking names. Most spawns are based on leveled versions and use their spell lists/stats might not be appropriate. You can debuff them with the table though (more work for you).
1) God mode does not turn off (had to restart)
God mode? You mean the debug flag? I typically don't use flags but I figured out why it wasn't working. Double click on <script> yourself and change the very last word of it from (motral) to (mortal) and it should work as expected. Wait, did activating this code (setting the flag) work on your entire party?! I wouldn't have expected that since it's written as "set-flag-on-player".
2) Is there a way to grant xp to the party? I could only find it to grant to myself.
I'm not sure how this works in multiplayer. If you wanted to grant XP to any character, you'd have to know their uuid. I have a UUID SNIFFERS tab that can do a lot for uuids but other players aren't under your control like in single player. Again with the multiplayer stuff, I'm not sure how you can access their uuid without their permissions. Can you take over their character for any period of time? That would be ideal.
3) I need to figure out a way to search, looking for cheats in the middle of the game is tough. Like I can't remember where I added clerical spells. It is not under the item summons section. Speaking of, where is the basic item summons?
No clue how to search in the cheat engine. But if you're getting bogged down in the table consider making an abridged table for DM sessions. You can cut and paste only the codes you think you'll use and leave the reset saved in the library of cheats. I don't know what you mean by item summons. Anything item related should be under the ITEM SPAWNERS tab.
4) Resurrection crashes the game
What are you using to resurrect? There are several ways to bring a character back to life. I don't recommend using the execute call code for Resurrection. Who did you try to resurrect when it crashed another player or enemy? If you used an execute call I'd need to see the <script> you used and know how you used it to help any further. Consider using the scroll or another table code that targets your entire party.
I prefer to "resurrect" with the "TUT_RESTORATION" status under the HEALTH + RESISTANCES tab. A less crash prone execute call to resurrect your party is "Restore Party" under "Life + Death" but it completely heals your entire party too.
5) Adding scrolls too - but I think that might be because I was transformed.
Executing too many lines of code per click of the cheat table will crash any game session no matter how many people are involved. It's safer to slim down the cheats to only three to five lines of code per click and avoid toggling things on/off from the table too fast. For example, the scrolls list is pretty huge -- consider splitting them up to suit your needs.
6) I could not 'unsummon' any of my UUID summons (teleport). I just killed them to be quick. It was like the UUID changed, but other things worked on them.
DM me or add more information. Who did you try to 'unsummon'? I need to see the <script>. The Teleport execute calls aren't spawns so they can't be dismissed like spawns. The teleports are the actual in game characters. You could set them offstage and bring them back on stage when you like (under the staging tab).
7) Is there a way to get the players to roll for something? That would be cool.
Not sure how you could force a roll in game (like when we try to pass a speech check or something?). Might have to use something outside of BG3 for that. There are some really nice digital rolling apps and websites. If you just want to see if they could survive something hilarious you could cast polymorph spells on them or even Flesh to Gold (permanent if failed).
On to chapter game 2 in a couple weeks.
Good luck! Happy to offer any fixes/advice.