z Baldur's Gate 3

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arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Sun May 04, 2025 3:04 pm
We've talked about this before.
You have been telling me that a lot :) One of those things, have to be "ready" to hear it, ty for you patience.

"You have to pick your own equipment." Equipment I own, wearing, something else? So I take it out of my inv, and give it to them? I will try that. ty

Truth is, my work around is grabbing UUID's they always work. :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sun May 04, 2025 7:21 pm
furioustortoise wrote:
Sun May 04, 2025 3:04 pm
We've talked about this before.
You have been telling me that a lot :) One of those things, have to be "ready" to hear it, ty for you patience.
It's totally understandable though. There's a LOT of stuff to learn and potentially master BG3's take on D&D. Invest the time it takes to absorb this material until it makes sense. And since you plan on being a DM, study the bg3 wiki for mechanics like combat and dice resolution--even if you think you understand it. BG3 mostly 5th edition but several mechanics have been streamlined for ease of online play.
"You have to pick your own equipment." Equipment I own, wearing, something else? So I take it out of my inv, and give it to them? I will try that. ty
No not like that. I attached a list for you to use, reread my last post to you. It's called Equipment but it's more like a treasure table that preloads equipment to the character. It's how the game equips NPCs and this code allows you to use it too.

dokuro
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Re: z Baldur's Gate 3

Post by dokuro »

Could anyone please help me sort out an issue with my save.

I was doing a one final honour evil durge run after the patch 8 dropped and planned on romancing Minthara.
When I
Spoiler
massacred the grove
the goblin party triggered. I talked to Minthara once and then saved the game.
When I loaded the night scene turned into day but the party was still ongoing. I travelled out and into camp to be able to trigger the rest and talked to Minthara, who said she will come when I end the day. Once I end the day, Minthara romance scene does not trigger, instead
Spoiler
the dream visitor
scene triggers right away (
Spoiler
the one after which you receive the quest "Travel to moonrise towers"
) and after
Spoiler
Minthara comes to slit my throat
Is there any console, cheat engine option to adjust the quest flags to trigger the scene or any other way to fix this?

vakeel
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Re: z Baldur's Gate 3

Post by vakeel »

Does anyone know how to permanently lower health so that it persists after a reload? The addboost "(Icreasemaxhp (minus) 50)" command only works in the current session. The problem is that with multiclass mods, health is 2200 at level 144. I understand that I did this myself, but if anyone has a solution, I would be very grateful.
Maybe there is a command for a passive ability that reduces health?

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Sun May 04, 2025 7:34 pm

No not like that. I attached a list for you to use, reread my last post to you. It's called Equipment but it's more like a treasure table that preloads equipment to the character. It's how the game equips NPCs and this code allows you to use it too.
Ok, I will try it this after noon thank you!

Right now I am learning what I can and can't do when other players are logged on :)

1) Do you happen to know if changing the party size with your table effects RL Multiplayer games?
2) what is a Act 1 Flag Fix?
3) What is "Activate Master Code"?
4) Got the Equip Equipment Set to work... Kind of. It only does the weapons, no clothes or armor. Tried almost all of them.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Mon May 05, 2025 1:19 pm
1) Do you happen to know if changing the party size with your table effects RL Multiplayer games?
Not sure. let me know if it works.
2) what is a Act 1 Flag Fix?
Setting and clearing flags are another way we can interact with the game and get you out of sticky situations that could otherwise end your run. I made a short list of flags I used in my own game or found to fix someone's issue. you shouldn't need them until you do.
3) What is "Activate Master Code"?
If you're interested in using full party boosts (single player game only) you need that to allow them to work.
4) Got the Equip Equipment Set to work... Kind of. It only does the weapons, no clothes or armor. Tried almost all of them.
The ones in my code are just examples. There are hundreds of them. Nearly one for every character type at least. Not really that great of a code but I added it for completion. They're actually helpful if you use transformations. If you transform into a Steelwatcher you can use the equipment EQP_SteelWatcher_Greatsword_B to equip the giant sword. It's another way to equip weapons that are typically unequipable.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

vakeel wrote:
Mon May 05, 2025 12:29 pm
Does anyone know how to permanently lower health so that it persists after a reload? The addboost "(Icreasemaxhp (minus) 50)" command only works in the current session. The problem is that with multiclass mods, health is 2200 at level 144. I understand that I did this myself, but if anyone has a solution, I would be very grateful.
Maybe there is a command for a passive ability that reduces health?
There are a few status conditions that should get you back to a reasonable health:
"HALSIN_SHADOWPORTAL_HARDCORE"--IncreaseMaxHP(-50%)
"HEALTHREDUCTION_EASYMODE"--IncreaseMaxHP(-30%)
"CAMP_MINTHARA_AMBUSH_EASY"--IncreaseMaxHP(-20%)

Code: Select all

{$lua}
if syntaxcheck then return end
status = {"HALSIN_SHADOWPORTAL_HARDCORE", "HEALTHREDUCTION_EASYMODE", "CAMP_MINTHARA_AMBUSH_EASY"}
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
I included them all because 2200 is ridiculous but feel free to delete one or two to test out new health levels. These should remain active until you long rest or get some kind of super cure.

Luciferza000
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Re: z Baldur's Gate 3

Post by Luciferza000 »

Excuse me can i ask something does any one have uuid for item

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

dokuro wrote:
Mon May 05, 2025 12:28 pm
Could anyone please help me sort out an issue with my save.
Is there any console, cheat engine option to adjust the quest flags to trigger the scene or any other way to fix this?
Flags can be hit or miss but it sounds like you've exhausted other options. Good luck!

Code: Select all

{$lua}
if syntaxcheck then return end
flag = 
{
"52669b07-9584-4c9d-8219-49679811fd4f",--NIGHT_DaisyDream1
"7eef32e1-f135-a2d2-ad27-2bf3d401f487",--CAMP_DaisyDreams_Event_SilentFirstDream
"857b62ea-e330-41c6-7efb-85ee44459d93",--CAMP_DaisyDreams_Event_ResistedFirstDream
"af328cac-90f6-01b1-c1f9-2433599b6de9",--CAMP_Global_State_Daisy1BeforeDreamCom
"efcc8925-f97d-a82d-af68-9b8c0a183872",--CAMP_DaisyDreams_Event_RelentedFirstDream
"019bdee5-4235-d290-f9c1-cc323b57e504",--GLO_FirstDaisyDream_AskedWhoAreYou
"dd746390-5c74-4f3d-a242-fd170a55da4f",--TG_Daisy_AfterDream1
}
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
ClearFlagOnPlayer(flag)

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Luciferza000 wrote:
Tue May 06, 2025 8:01 am
Excuse me can i ask something does any one have uuid for item
Spoiler
"uuid"--item

HellScream88
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Re: z Baldur's Gate 3

Post by HellScream88 »

Hope somebody could help me out with this tiny problem i'm having. I'm using BG3_Patch 7_Autoload_v2.0 with the latest game version and when i use the BG3 Commander to give my Ranger character the Rogue's Sneak Attack(melee/ranged) ability its always on cooldown, saying that it could be used once per turn dispite me never using it. Going to camp for a long rest or entering combat doesn't enable it. Don't have this problem with for example Reckless Attack on my Ranger. Anybody know how to fix it? I'm using the BG3 Commander to give myself things like items or feats and i never use the lua because i don't know how that woks, so i hope thats not gonna be an issue. Thx in advance.

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Tue May 06, 2025 3:33 am
Ok finished my first attempt last night. Had some snags, but it was fun. Couldn't have done it without your table!!
Video link below.

(all of the following is in multiplayer)

1) God mode does not turn off (had to restart)
2) Is there a way to grant xp to the party? I could only find it to grant to myself.
3) I need to figure out a way to search, looking for cheats in the middle of the game is tough. Like I can't remember where I added clerical spells. It is not under the item summons section. Speaking of, where is the basic item summons?
4) Resurrection crashes the game
5) Adding scrolls too - but I think that might be because I was transformed.
6) I could not 'unsummon' any of my UUID summons (teleport). I just killed them to be quick. It was like the UUID changed, but other things worked on them.
7) Is there a way to get the players to roll for something? That would be cool.
On to chapter game 2 in a couple weeks.


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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sun May 11, 2025 7:11 pm
Ok finished my first attempt last night. Had some snags, but it was fun. Couldn't have done it without your table!!
Video link below.
You did it! Awesome man, congratulations. It was pretty cool to see you piece together a campaign using BG3 assets. I've never seen that done before. Gale would be proud of your ambition!

L33T H4CK3R C0D3Z were written for my single player sandboxing so I have no idea how they'll behave in multiplayer. With a group of players I bet you'll have to be fairly conservative with how much scripting you execute or risk a crash.

I noticed during the first battle your goblin spawns were kicking butts and taking names. Most spawns are based on leveled versions and use their spell lists/stats might not be appropriate. You can debuff them with the table though (more work for you).
1) God mode does not turn off (had to restart)
God mode? You mean the debug flag? I typically don't use flags but I figured out why it wasn't working. Double click on <script> yourself and change the very last word of it from (motral) to (mortal) and it should work as expected. Wait, did activating this code (setting the flag) work on your entire party?! I wouldn't have expected that since it's written as "set-flag-on-player".
2) Is there a way to grant xp to the party? I could only find it to grant to myself.
I'm not sure how this works in multiplayer. If you wanted to grant XP to any character, you'd have to know their uuid. I have a UUID SNIFFERS tab that can do a lot for uuids but other players aren't under your control like in single player. Again with the multiplayer stuff, I'm not sure how you can access their uuid without their permissions. Can you take over their character for any period of time? That would be ideal.
3) I need to figure out a way to search, looking for cheats in the middle of the game is tough. Like I can't remember where I added clerical spells. It is not under the item summons section. Speaking of, where is the basic item summons?
No clue how to search in the cheat engine. But if you're getting bogged down in the table consider making an abridged table for DM sessions. You can cut and paste only the codes you think you'll use and leave the reset saved in the library of cheats. I don't know what you mean by item summons. Anything item related should be under the ITEM SPAWNERS tab.
4) Resurrection crashes the game
What are you using to resurrect? There are several ways to bring a character back to life. I don't recommend using the execute call code for Resurrection. Who did you try to resurrect when it crashed another player or enemy? If you used an execute call I'd need to see the <script> you used and know how you used it to help any further. Consider using the scroll or another table code that targets your entire party.

I prefer to "resurrect" with the "TUT_RESTORATION" status under the HEALTH + RESISTANCES tab. A less crash prone execute call to resurrect your party is "Restore Party" under "Life + Death" but it completely heals your entire party too.
5) Adding scrolls too - but I think that might be because I was transformed.
Executing too many lines of code per click of the cheat table will crash any game session no matter how many people are involved. It's safer to slim down the cheats to only three to five lines of code per click and avoid toggling things on/off from the table too fast. For example, the scrolls list is pretty huge -- consider splitting them up to suit your needs.
6) I could not 'unsummon' any of my UUID summons (teleport). I just killed them to be quick. It was like the UUID changed, but other things worked on them.
DM me or add more information. Who did you try to 'unsummon'? I need to see the <script>. The Teleport execute calls aren't spawns so they can't be dismissed like spawns. The teleports are the actual in game characters. You could set them offstage and bring them back on stage when you like (under the staging tab).
7) Is there a way to get the players to roll for something? That would be cool.


Not sure how you could force a roll in game (like when we try to pass a speech check or something?). Might have to use something outside of BG3 for that. There are some really nice digital rolling apps and websites. If you just want to see if they could survive something hilarious you could cast polymorph spells on them or even Flesh to Gold (permanent if failed).
On to chapter game 2 in a couple weeks.
Good luck! Happy to offer any fixes/advice.
Last edited by furioustortoise on Mon May 12, 2025 5:12 pm, edited 1 time in total.

Rebby
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Re: z Baldur's Gate 3

Post by Rebby »

hey Furious, i haven't tested extensively but dice options are now crashing game after the new hotfix today

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Rebby wrote:
Mon May 12, 2025 2:49 pm
hey Furious, i haven't tested extensively but dice options are now crashing game after the new hotfix today
thanks for the heads up. I just tried to crash test it. I put it through some really dumb situations but nothing made it crash except for "Perfect Natural 20s". You can't leave on anything forcing "MinimumRollResult(...20)" or it will crash the game. It's been that way for well over a year and at least patch 6 (maybe sooner). I should have put a warning in my public table. It's been talked about on this forum for years but I shouldn't expect people to scroll back through hundreds of pages. Sorry about that. I'll post a warning on the download page and update the table just in case.

It really is a great code though. To use it correctly, activate it during dialog you need a natural 20 roll but remember to deactivate it after you get your nat 20. I've never had it crash when used this way. The issue seems to be leaving it on. The game really doesn't like being forced to give 20s in the background or something. It's not an issue of if but when by leaving it activated beyond dialog.

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