[NB] Rise of the Ronin (Steam)

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

I forgot to include the Weapon Proficiency EXP Modifier script fix. Please download the updated table if you've already downloaded the previous version.
KS212 wrote:
Sun Mar 23, 2025 12:10 pm
Thanks so much for the moon jump!
You're welcome.
OneEyedOne wrote:
Sun Mar 23, 2025 12:49 pm
I'm not 100% certain it is, but based on what I've found it seems to be that way. But I could be wrong, once I get to where I can use the bond transfer I'll be able to be certain.

Also, the Highlighted Item allows you to modify your gear as well, just working on finalising the translations for the IDs.
izayoixx wrote:
Sun Mar 23, 2025 12:59 pm
Thanks for reminding me, forgot to include it earlier. Did you manage to retain the changes to your character past character creation? I'd have to find where they're store first to be able to play around with them.
jomoroon wrote:
Sun Mar 23, 2025 1:18 pm
I set it to 60 as a catch-all, until I get a better chance to look at things further. You can change it on line 85.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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stealthcl0wn
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Re: [NB] Rise of the Ronin (Steam)

Post by stealthcl0wn »

Pretty amazing table, but I need to ask: Would it be possible to expose or modify the list of martial arts unlocked? I ask because NPCs have an utterly ludicrous amount of exclusive arts (including Ryu Hayabusa's iconic Flying Swallow) that I'd like to actually use outside of 5-minute missions.

jomoroon
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Re: [NB] Rise of the Ronin (Steam)

Post by jomoroon »

NidasBot wrote:
Sun Mar 23, 2025 1:48 pm
I forgot to include the Weapon Proficiency EXP Modifier script fix. Please download the updated table if you've already downloaded the previous version.
KS212 wrote:
Sun Mar 23, 2025 12:10 pm
Thanks so much for the moon jump!
You're welcome.
OneEyedOne wrote:
Sun Mar 23, 2025 12:49 pm
I'm not 100% certain it is, but based on what I've found it seems to be that way. But I could be wrong, once I get to where I can use the bond transfer I'll be able to be certain.

Also, the Highlighted Item allows you to modify your gear as well, just working on finalising the translations for the IDs.
izayoixx wrote:
Sun Mar 23, 2025 12:59 pm
Thanks for reminding me, forgot to include it earlier. Did you manage to retain the changes to your character past character creation? I'd have to find where they're store first to be able to play around with them.
jomoroon wrote:
Sun Mar 23, 2025 1:18 pm
I set it to 60 as a catch-all, until I get a better chance to look at things further. You can change it on line 85.
Ok is higher meant to be larger grace? I set to 10000 for testing but didn't notice too much increase effect?

OneEyedOne
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Re: [NB] Rise of the Ronin (Steam)

Post by OneEyedOne »

NidasBot wrote:
Sun Mar 23, 2025 1:48 pm
I forgot to include the Weapon Proficiency EXP Modifier script fix. Please download the updated table if you've already downloaded the previous version.
KS212 wrote:
Sun Mar 23, 2025 12:10 pm
Thanks so much for the moon jump!
You're welcome.
OneEyedOne wrote:
Sun Mar 23, 2025 12:49 pm
I'm not 100% certain it is, but based on what I've found it seems to be that way. But I could be wrong, once I get to where I can use the bond transfer I'll be able to be certain.

Also, the Highlighted Item allows you to modify your gear as well, just working on finalising the translations for the IDs.
izayoixx wrote:
Sun Mar 23, 2025 12:59 pm
Thanks for reminding me, forgot to include it earlier. Did you manage to retain the changes to your character past character creation? I'd have to find where they're store first to be able to play around with them.
jomoroon wrote:
Sun Mar 23, 2025 1:18 pm
I set it to 60 as a catch-all, until I get a better chance to look at things further. You can change it on line 85.
Sorry I meant the Ronin, character, area and faction bonds. Other games would normally call them affection.

Nskeggi
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Re: [NB] Rise of the Ronin (Steam)

Post by Nskeggi »

First, amazing work with this table!

I would have a question, because I feel that I did not understand how it works: "Teleport".

It seems to work only once in a while on my part. Most of the time, when I press the shortcut key, my character is slightly in the air, in the same place.

I use the function on the "Map" menu, after placing a mark via the controller.

Am I missing something?

Kalreg
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Re: [NB] Rise of the Ronin (Steam)

Post by Kalreg »

Awesome work! waiting for the cheat code so we can unlock all the fighting styles, that's will be amazing :-D

jdan007
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Re: [NB] Rise of the Ronin (Steam)

Post by jdan007 »

is there any way to add silver coins in addition to money?

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

jomoroon wrote:
Sun Mar 23, 2025 2:24 pm
You won't be able to increase it to that extent, because it is most likely tied to the cast animation of Counterspark. I'll still need to check.
OneEyedOne wrote:
Sun Mar 23, 2025 2:43 pm
I understood you. It's just the values seem tied to conditions being met. If you can find the bond value and change it yourself, and it reflects in game, I could use that to create a multiplier script.
Nskeggi wrote:
Sun Mar 23, 2025 10:53 pm
Unfortunately, the teleporter can't teleport from certain locations due to collision. Until I find a way to make the character ignore collision, this is how it has to operate for now.
stealthcl0wn wrote:
Sun Mar 23, 2025 2:08 pm
Kalreg wrote:
Sun Mar 23, 2025 11:09 pm
It's currently on this list of things to find.
jdan007 wrote:
Mon Mar 24, 2025 12:05 am
I'll see what I can do.

tindr_sb
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Re: [NB] Rise of the Ronin (Steam)

Post by tindr_sb »

thank NidasBot. thank for your hard work. the table is amazing.

i have trouble when the Camera is disappear and i found this.
<<Temporary fix for disappearing camera bug>>
[Link]

The Camera: 43306; 0000A92A
Pocket Watch: 14457; 00003879
Horse Whistle: 29161; 000071E9
Detector: 18791; 00004967

i use CT to Hex the number and taking back my camera.
could you add this number and their name to the next update table.
thank.

can you increase character(character only) movement speed, swimming speed and flying speed.
Last edited by tindr_sb on Mon Mar 24, 2025 4:39 am, edited 1 time in total.

baubaukete
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Re: [NB] Rise of the Ronin (Steam)

Post by baubaukete »

Thank you for your hardwork Nidas ! this cheat table improvement is amazing.
Last edited by baubaukete on Mon Mar 24, 2025 10:29 am, edited 1 time in total.

zhongb2001
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Re: [NB] Rise of the Ronin (Steam)

Post by zhongb2001 »

Can you edit player's Weapon Proficiency status? My Proficiency level is now over 1000, which looks a bit strange.

t761997
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Re: [NB] Rise of the Ronin (Steam)

Post by t761997 »

Ok, thanks to NB's table and the chinese one, i can finally made a script to send input of the parry key (using ahk cuz im too noob and everything i tried with lua script built in cheat engine fail to send a proper key :( ) whenever the player is hit by enemies, basically when combine with auto parry feature + parrying timing modifying from NB's table you can somewhat force a normal parry after getting hit, not a perfect way to do auto parry but until someone can really find a better injection point or the parry function code, this is probably the closest to perfect auto parry effect i can make with my limited knowlegde. The plus side of this comparing to the normal auto parry feature of NB's table is it will automatically do the perfect parry the last attack of enemies combo or the grabbing attack and stagger them just like a manual parry would.
I will just share it in case anyone want to take a look inside and improve it. All credit to NB cuz i only modify his table a little

Tutorial for the lua script to call the parry key: basically make a ahk script to send the parry key (for my case its E key) in your game:
Send, {e down} ; change to whatever your parry key is.
sleep 100
send, {e up}
ExitApp

Then compile script to pressE.exe then in the lua script modify the line shellExecute("C:/Program Files/Cheat Engine/pressE.exe") to the path of your pressE.exe, then activate the script parry v2 and nothing else. Someone with better knowledge might be able to come up with a better solution and skip all this nuisance i think xD
Attachments
RoTR.CT
(151.72 KiB) Downloaded 59 times

baubaukete
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Re: [NB] Rise of the Ronin (Steam)

Post by baubaukete »

i just tried the updated Version. the perfect auto parry now parry every npc that come too close with the player.

edit : its only happening when the NPC has weapon on them.

OneEyedOne
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Re: [NB] Rise of the Ronin (Steam)

Post by OneEyedOne »

NidasBot wrote:
Mon Mar 24, 2025 1:34 am
jomoroon wrote:
Sun Mar 23, 2025 2:24 pm
You won't be able to increase it to that extent, because it is most likely tied to the cast animation of Counterspark. I'll still need to check.
OneEyedOne wrote:
Sun Mar 23, 2025 2:43 pm
I understood you. It's just the values seem tied to conditions being met. If you can find the bond value and change it yourself, and it reflects in game, I could use that to create a multiplier script.
Nskeggi wrote:
Sun Mar 23, 2025 10:53 pm
Unfortunately, the teleporter can't teleport from certain locations due to collision. Until I find a way to make the character ignore collision, this is how it has to operate for now.
stealthcl0wn wrote:
Sun Mar 23, 2025 2:08 pm
Kalreg wrote:
Sun Mar 23, 2025 11:09 pm
It's currently on this list of things to find.
jdan007 wrote:
Mon Mar 24, 2025 12:05 am
I'll see what I can do.
Ah right when you mentioned bond transfer I thought you were talking about the Weapon Bonds, sorry about that. Thank you Team Ninja for naming two different mechanics "Bonds" 🤣

izayoixx
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Re: [NB] Rise of the Ronin (Steam)

Post by izayoixx »

The Bypass Set Requirement doesn't seem to work?

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