Current Features:
- Max HP
- Immunity*
- In-Game Console and Cheat Hotkeys.
Yes, this table unlocks the in game console and commands you can use to spawn items/relics/enemies etc.
It also has the cheat hotkeys toggle that you can use (e.g Adjust TimeScale, opens "Training Ground' aka Spell/Wand Spawner)
Tested on version 1.0.44f1.
Table deleted. Thank you for using.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by imjustmaxie on Wed Nov 13, 2024 2:03 pm, edited 1 time in total.
Here I am again, with an update for the latest version 1.0.42f2
The "aobscan version" is the same table, just slower to activate than the normal one, but still works even after small patches (for those who don't know what the aobscan version was for) ^^
I've also already found the time to add more information:
- All new spells added
- All new relics added (at least hopefully, I haven't found many new relics)
- All new wands added
Luckily you didn't have to wait too long for the update, I hope you have fun with it
there is a new update for the game so it would've been really appreciated if you would update the table. Thanks.
Nice table.
Although why is it bloated in size? 800+ KiB?
Is it because of the structures made into memory records?
It's probably due to the "dropdown selections" ... The more I added (new spell names, relic names, etc.), the bigger the table became ...
I'm already making sure that I don't save unnecessary things like structures, table extras, etc., as they're of no use to the users anyway
You can delete the Lua script and all the dropdown entries manually and save the table under a different name if you want, but it's still under 1MB and I don't think that's a lot
------------------------------------
By the way, here is the update for version 1.0.44f2, I didn't even notice that the devs released another small update...
Nice table.
Although why is it bloated in size? 800+ KiB?
Is it because of the structures made into memory records?
It's probably due to the "dropdown selections" ... The more I added (new spell names, relic names, etc.), the bigger the table became ...
I'm already making sure that I don't save unnecessary things like structures, table extras, etc., as they're of no use to the users anyway
You can delete the Lua script and all the dropdown entries manually and save the table under a different name if you want, but it's still under 1MB and I don't think that's a lot
------------------------------------
By the way, here is the update for version 1.0.44f2, I didn't even notice that the devs released another small update...
Thank you so much for this table, this saved me a lot of hassle to fill out the training menu. One small thing, you're missing IDs for 2 spells:
32041, 32042 & 32043 for Twine
40101, 40102 & 40103 for Area Boost
Nice table.
Although why is it bloated in size? 800+ KiB?
Is it because of the structures made into memory records?
It's probably due to the "dropdown selections" ... The more I added (new spell names, relic names, etc.), the bigger the table became ...
I'm already making sure that I don't save unnecessary things like structures, table extras, etc., as they're of no use to the users anyway
You can delete the Lua script and all the dropdown entries manually and save the table under a different name if you want, but it's still under 1MB and I don't think that's a lot
------------------------------------
By the way, here is the update for version 1.0.44f2, I didn't even notice that the devs released another small update...
Thank you so much for this table, this saved me a lot of hassle to fill out the training menu. One small thing, you're missing IDs for 2 spells:
32041, 32042 & 32043 for Twine
40101, 40102 & 40103 for Area Boost
Hey guys, here is the update for version 1.0.45f2
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope)
- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs
- AOB version is no longer needed, unless the devs change something big again...
Hey guys, here is the update for version 1.0.45f2
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope)
- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs
- AOB version is no longer needed, unless the devs change something big again...
Everything works well , sometimes i had an issue where after adjusting thing in cheat engine and then entering next room game would always crash
and coin count , key count doesnt work
Hey guys, here is the update for version 1.0.45f2
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope)
- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs
- AOB version is no longer needed, unless the devs change something big again...
Everything works well , sometimes i had an issue where after adjusting thing in cheat engine and then entering next room game would always crash
and coin count , key count doesnt work
Sorry for the late reply...
Some things, especially relics or magic wands, can crash your game, you're right about that... But I can't do anything about that, since it's not actually intended to have relics level 10+ or magic wands that have slots that they shouldn't have... (You'll have to experiment a bit yourself)
Unfortunately, I don't understand what you mean about the gold and key counter, I just tested it and I can adjust it normally... Can you describe your problem to me in a bit more detail, what exactly isn't working?
Hey guys, here is the update for version 1.0.45f2
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope)
- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs
- AOB version is no longer needed, unless the devs change something big again...
Everything works well , sometimes i had an issue where after adjusting thing in cheat engine and then entering next room game would always crash
and coin count , key count doesnt work
Sorry for the late reply...
Some things, especially relics or magic wands, can crash your game, you're right about that... But I can't do anything about that, since it's not actually intended to have relics level 10+ or magic wands that have slots that they shouldn't have... (You'll have to experiment a bit yourself)
Unfortunately, I don't understand what you mean about the gold and key counter, I just tested it and I can adjust it normally... Can you describe your problem to me in a bit more detail, what exactly isn't working?
counter for keys show right number but coins either shows some odd big number or none if i change it it doenst do anything with coins at all sometimes it even shows ?? or wont allow me to change it
Hey guys, here is the update for version 1.0.45f2
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope)
- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs
- AOB version is no longer needed, unless the devs change something big again...
I can't activate anything, and when I mouse over it says "module not found:GameAssembly.dll". How do I fix that?
Hey guys, here is the update for version 1.0.45f2
The devs unfortunately changed almost everything with the last patch, so I had to start from scratch again
That's why the whole thing took a little longer, but I managed to get most of it back to normal (I hope)
- One hit kill has been removed
- Couldn't test everything, please let me know if there are any bugs
- AOB version is no longer needed, unless the devs change something big again...
I can't activate anything, and when I mouse over it says "module not found:GameAssembly.dll". How do I fix that?
Hey, unfortunately it's true, because the devs changed everything back (no idea why they're doing this) and I have to adjust all the addresses again... Unfortunately it's a bit of work again, but I'll try to release an update tomorrow...
Please be patient
Hey, I've now finished the update again...
I also saw that BabyGroot has released an update
Well, if you're still interested in using my table, have fun with it