FINAL FANTASY VII REBIRTH +15 (table Update.8)

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cissa90 »

acff wrote:
Sat Feb 15, 2025 7:48 am
This isn't working for me. Or maybe I'm not understanding the purpose of it.
Cissa90 wrote:
Fri Jan 24, 2025 11:48 am
Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.

Code: Select all

[ENABLE]

aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)

label(code)
label(return)

newmem:
  add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:

  movzx ebx,word ptr [rcx+rax*8]
  jmp return

InstaAssess:
  jmp newmem
  nop 2
return:
registersymbol(InstaAssess)

[DISABLE]

InstaAssess:
  db 48 03 C0 0F B7 1C C1

unregistersymbol(InstaAssess)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3

ff7rebirth_.exe+187D089: 48 89 45 F0           - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10              - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8              - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03  - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0           - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00        - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00        - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10                 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0                 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05  - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0              - add rax,rax
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1           - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3                 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58        - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40           - add rsp,40
ff7rebirth_.exe+187D0C5: 5D                    - pop rbp
ff7rebirth_.exe+187D0C6: C3                    - ret 
ff7rebirth_.exe+187D0C7: 33 C0                 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1                 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC                    - int 3 
ff7rebirth_.exe+187D0CC: 40 53                 - push rbx
}
The game just updated so might just not be working no more. Gotta find the new address to inject to. Don't have the game installed anymore to find it. But what you should have to do is just open enemy intel, close it, then open again. And it should mark all enemies as assessed.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by eddy717 »

Guys
There is a use any limit lv any time
Can u change it so that it does not pretend to have full gauge anytime

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Rubyelf »

HimoShifu wrote:
Sat Feb 15, 2025 1:29 am
Rubyelf wrote:
Fri Feb 14, 2025 8:15 pm
HimoShifu wrote:
Thu Feb 13, 2025 10:49 pm


For some reason the ability cheat doesn't want to turn on and I would only have time speed one on at that time. Can you link me the table you're using if yours is working. Maybe I'm using someone else's that doesn't work. It did use to work before the latest update for me.
viewtopic.php?p=389085#p389085

I'm using that one
I swear I'm using this. They worked before 1.01 and at my first time in Gold Saucer, but my second trip in chapter 12, they don't work. But with 1.02, who knows, maybe it'll work again.
Okay so yah it stopped working for me too.

I fixed it though, replace it with this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103752</ID>
      <Description>"Chocobo Race - Infinite Ability"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(ChocoAbility,ff7rebirth_.exe,C5 FA 10 81 F4 01 00 00 * * * * BF) // should be unique
alloc(newmem,$100,ChocoAbility)
label(code)
label(return)
registersymbol(ChocoAbility)

newmem:
  mov [rcx+000001F4],(float)100
code:
  vmovss xmm0,[rcx+000001F4]
  jmp return

ChocoAbility:
  jmp newmem
  nop 3
return:

[DISABLE]
ChocoAbility:
  db C5 FA 10 81 F4 01 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by LordDoge »

Cissa90 wrote:
Sat Feb 15, 2025 9:03 am
acff wrote:
Sat Feb 15, 2025 7:48 am
This isn't working for me. Or maybe I'm not understanding the purpose of it.
Cissa90 wrote:
Fri Jan 24, 2025 11:48 am
Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.

Code: Select all

[ENABLE]

aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)

label(code)
label(return)

newmem:
  add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:

  movzx ebx,word ptr [rcx+rax*8]
  jmp return

InstaAssess:
  jmp newmem
  nop 2
return:
registersymbol(InstaAssess)

[DISABLE]

InstaAssess:
  db 48 03 C0 0F B7 1C C1

unregistersymbol(InstaAssess)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3

ff7rebirth_.exe+187D089: 48 89 45 F0           - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10              - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8              - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03  - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0           - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00        - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00        - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10                 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0                 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05  - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0              - add rax,rax
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1           - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3                 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58        - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40           - add rsp,40
ff7rebirth_.exe+187D0C5: 5D                    - pop rbp
ff7rebirth_.exe+187D0C6: C3                    - ret 
ff7rebirth_.exe+187D0C7: 33 C0                 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1                 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC                    - int 3 
ff7rebirth_.exe+187D0CC: 40 53                 - push rbx
}
The game just updated so might just not be working no more. Gotta find the new address to inject to. Don't have the game installed anymore to find it. But what you should have to do is just open enemy intel, close it, then open again. And it should mark all enemies as assessed.
I wish I could figure out how to find the next address to inject into. This table seems super helpful. Basically makes the assess materia obsolete

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by xerounltd »

Is there any table yet that lets you add manuscripts?

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by topboy »

can anyone link me to table that can select costume ? I have the first version but I wanna change cloud to costa de sol costume.

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by delpirero »

topboy wrote:
Sun Feb 16, 2025 11:10 pm
can anyone link me to table that can select costume ? I have the first version but I wanna change cloud to costa de sol costume.
Press ESC to open the main menu and get the address
Choose the clothes you want
Close the main menu and return to the game

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>1337104206</ID>
      <Description>"Fashion"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-02-15
  Author : gudu_

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,46 8B 84 B7 E0 46 04 00) // should be unique
alloc(newmem,$1000,INJECT)
alloc(outfits,$10,INJECT)
label(code)
label(return)

newmem:
mov [outfits],rdi
code:
  mov r8d,[rdi+r14*4+000446E0]
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)
registersymbol(outfits)
[DISABLE]

INJECT:
  db 46 8B 84 B7 E0 46 04 00

unregistersymbol(INJECT)
dealloc(newmem)
unregistersymbol(outfits)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+FB5604

ff7rebirth_.exe+FB55E0: 39 75 6B                 - cmp [rbp+6B],esi
ff7rebirth_.exe+FB55E3: 75 08                    - jne ff7rebirth_.exe+FB55ED
ff7rebirth_.exe+FB55E5: 41 B4 01                 - mov r12b,01
ff7rebirth_.exe+FB55E8: E9 B8 00 00 00           - jmp ff7rebirth_.exe+FB56A5
ff7rebirth_.exe+FB55ED: 48 8B D8                 - mov rbx,rax
ff7rebirth_.exe+FB55F0: E9 B0 00 00 00           - jmp ff7rebirth_.exe+FB56A5
ff7rebirth_.exe+FB55F5: 48 85 FF                 - test rdi,rdi
ff7rebirth_.exe+FB55F8: 74 35                    - je ff7rebirth_.exe+FB562F
ff7rebirth_.exe+FB55FA: 48 39 75 F7              - cmp [rbp-09],rsi
ff7rebirth_.exe+FB55FE: 0F 84 9D 00 00 00        - je ff7rebirth_.exe+FB56A1
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+FB5604: 46 8B 84 B7 E0 46 04 00  - mov r8d,[rdi+r14*4+000446E0]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+FB560C: 41 8D 40 FF              - lea eax,[r8-01]
ff7rebirth_.exe+FB5610: 83 F8 1F                 - cmp eax,1F
ff7rebirth_.exe+FB5613: 77 1A                    - ja ff7rebirth_.exe+FB562F
ff7rebirth_.exe+FB5615: 48 8D 55 B7              - lea rdx,[rbp-49]
ff7rebirth_.exe+FB5619: 48 8D 4D EF              - lea rcx,[rbp-11]
ff7rebirth_.exe+FB561D: E8 82 18 00 00           - call ff7rebirth_.exe+FB6EA4
ff7rebirth_.exe+FB5622: 48 39 30                 - cmp [rax],rsi
ff7rebirth_.exe+FB5625: 74 08                    - je ff7rebirth_.exe+FB562F
ff7rebirth_.exe+FB5627: 42 8B B4 B7 E0 46 04 00  - mov esi,[rdi+r14*4+000446E0]
ff7rebirth_.exe+FB562F: 48 83 7D F7 00           - cmp qword ptr [rbp-09],00
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337104207</ID>
          <Description>"Cloud"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Ocean Chocobo
2:Wild Surf
3:Midgar Infantry
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>outfits</Address>
          <Offsets>
            <Offset>446e0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337104208</ID>
          <Description>"Barret"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Junon Naval Crew
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>outfits</Address>
          <Offsets>
            <Offset>446E4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337104209</ID>
          <Description>"Tifa"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Majestic Glamour
2:Shining Spirit
3:Infantry
4:Sleeveless
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>outfits</Address>
          <Offsets>
            <Offset>446E8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337104210</ID>
          <Description>"Aerith"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Floral Delight
2:Pink Mermaid
3:Infantry
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>outfits</Address>
          <Offsets>
            <Offset>446EC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337104211</ID>
          <Description>"Red XIII"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Infantry (lol)
2:Hellhound
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>outfits</Address>
          <Offsets>
            <Offset>446F0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337104212</ID>
          <Description>"Yuffie"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Summer Orange
2:Moogle Hat &amp; Cape
3:Wutai Pop Star
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>outfits</Address>
          <Offsets>
            <Offset>446F4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337104213</ID>
          <Description>"Cait Sith"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default outfit
1:Court Jester
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>outfits</Address>
          <Offsets>
            <Offset>446F8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>MatEdit</Name>
      <Address>2C4641C0000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Allowspectators112 »

just a heads up the chocobo infinite ability isn't working again after the new update! unless im doing something wrong

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by gizmoguide »

I ran a 99 items mod, which then gave me 99999 of everything, including the weapons and armor. Is there a way to remove those?

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Rubyelf »

Allowspectators112 wrote:
Mon Feb 17, 2025 3:40 am
just a heads up the chocobo infinite ability isn't working again after the new update! unless im doing something wrong

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103752</ID>
      <Description>"Chocobo Race - Infinite Ability"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(ChocoAbility,ff7rebirth_.exe,C5 FA 10 81 F4 01 00 00 * * * * BF) // should be unique
alloc(newmem,$100,ChocoAbility)
label(code)
label(return)
registersymbol(ChocoAbility)

newmem:
  mov [rcx+000001F4],(float)100
code:
  vmovss xmm0,[rcx+000001F4]
  jmp return

ChocoAbility:
  jmp newmem
  nop 3
return:

[DISABLE]
ChocoAbility:
  db C5 FA 10 81 F4 01 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Change it to this, I fixed it in my game and it's working :)

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by kvh »

Any way to create a cheat for a SS or SSS for the Loveless mini game in chapter 12?

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by gentarma »

i accidentally copied a bjillion of one of barrets weapon, can i change it back to 1 somehow?

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Rubyelf »

kvh wrote:
Mon Feb 17, 2025 2:29 pm
Any way to create a cheat for a SS or SSS for the Loveless mini game in chapter 12?
viewtopic.php?p=389085#p389085

I think it's in that table, if not this is the code to add:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103853</ID>
      <Description>"Loveless Play Autoplay"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(MaxComb,ff7rebirth_.exe,01 8B 88 01 00 00 8B CF) // should be unique
aobscanmodule(AlwaysGreat,ff7rebirth_.exe,8B 4F 08 83 E9 01 74 41) // should be unique
alloc(newmem1,$1000,MaxComb)
alloc(newmem,$1000,AlwaysGreat)
label(code)
label(return)
label(code1)
label(return1)

newmem1:
mov edi,5
mov ecx,5
code1:
  add [rbx+00000188],ecx
  mov ecx,edi
  jmp return1

newmem:
mov [rdi+08],3
code:
  mov ecx,[rdi+08]
  sub ecx,01
  jmp return

MaxComb:
  jmp newmem1
  nop 3
return1:

AlwaysGreat:
  jmp newmem
  nop
return:

registersymbol(MaxComb)
registersymbol(AlwaysGreat)

[DISABLE]

MaxComb:
  db 01 8B 88 01 00 00 8B CF

AlwaysGreat:
  db 8B 4F 08 83 E9 01

unregistersymbol(*)
dealloc(*)

{ MaxComb
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EAF7

ff7rebirth_.exe+3B5EAD2: B1 01                 - mov cl,01
ff7rebirth_.exe+3B5EAD4: 88 8B 91 02 00 00     - mov [rbx+00000291],cl
ff7rebirth_.exe+3B5EADA: 44 39 36              - cmp [rsi],r14d
ff7rebirth_.exe+3B5EADD: 75 0C                 - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EADF: 84 C9                 - test cl,cl
ff7rebirth_.exe+3B5EAE1: 75 08                 - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EAE3: 8B 8B 5C 01 00 00     - mov ecx,[rbx+0000015C]
ff7rebirth_.exe+3B5EAE9: EB 06                 - jmp ff7rebirth_.exe+3B5EAF1
ff7rebirth_.exe+3B5EAEB: 8B 8B 58 01 00 00     - mov ecx,[rbx+00000158]
ff7rebirth_.exe+3B5EAF1: 01 8B 88 01 00 00     - add [rbx+00000188],ecx
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EAF7: 8B CF                 - mov ecx,edi
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3B5EAF9: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EAFC: 74 48                 - je ff7rebirth_.exe+3B5EB46
ff7rebirth_.exe+3B5EAFE: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EB01: 74 15                 - je ff7rebirth_.exe+3B5EB18
ff7rebirth_.exe+3B5EB03: 83 F9 01              - cmp ecx,01
ff7rebirth_.exe+3B5EB06: 74 07                 - je ff7rebirth_.exe+3B5EB0F
ff7rebirth_.exe+3B5EB08: 83 FF 01              - cmp edi,01
ff7rebirth_.exe+3B5EB0B: 75 2B                 - jne ff7rebirth_.exe+3B5EB38
ff7rebirth_.exe+3B5EB0D: EB 57                 - jmp ff7rebirth_.exe+3B5EB66
ff7rebirth_.exe+3B5EB0F: 48 8B 8B 90 01 00 00  - mov rcx,[rbx+00000190]
}
{ AlwaysGreat
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EE08

ff7rebirth_.exe+3B5EDE3: 40 8A C6              - mov al,sil
ff7rebirth_.exe+3B5EDE6: EB 02                 - jmp ff7rebirth_.exe+3B5EDEA
ff7rebirth_.exe+3B5EDE8: B0 01                 - mov al,01
ff7rebirth_.exe+3B5EDEA: 45 89 A7 BC 00 00 00  - mov [r15+000000BC],r12d
ff7rebirth_.exe+3B5EDF1: 49 8D 4F 18           - lea rcx,[r15+18]
ff7rebirth_.exe+3B5EDF5: BA 05 00 00 00        - mov edx,00000005
ff7rebirth_.exe+3B5EDFA: 84 C0                 - test al,al
ff7rebirth_.exe+3B5EDFC: 75 05                 - jne ff7rebirth_.exe+3B5EE03
ff7rebirth_.exe+3B5EDFE: BA 04 00 00 00        - mov edx,00000004
ff7rebirth_.exe+3B5EE03: E8 BC 52 1C FD        - call ff7rebirth_.exe+D240C4
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EE08: 8B 4F 08              - mov ecx,[rdi+08]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3B5EE0B: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EE0E: 74 41                 - je ff7rebirth_.exe+3B5EE51
ff7rebirth_.exe+3B5EE10: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EE13: 74 24                 - je ff7rebirth_.exe+3B5EE39
ff7rebirth_.exe+3B5EE15: 83 F9 01              - cmp ecx,01
ff7rebirth_.exe+3B5EE18: 75 53                 - jne ff7rebirth_.exe+3B5EE6D
ff7rebirth_.exe+3B5EE1A: 8B 07                 - mov eax,[rdi]
ff7rebirth_.exe+3B5EE1C: 48 8D 55 8F           - lea rdx,[rbp-71]
ff7rebirth_.exe+3B5EE20: F7 D8                 - neg eax
ff7rebirth_.exe+3B5EE22: 48 8D 45 9F           - lea rax,[rbp-61]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
do the practice one to make sure it's working but you should get great on everything even if you miss

User avatar
Ninomae Tako'nis
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Posts: 285
Joined: Mon Jul 12, 2021 9:39 pm
Reputation: 73

Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Ninomae Tako'nis »

Has anyone figured out how to remove the fog of war from the map? Or at least increase the reveal radius?

kvh
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Posts: 28
Joined: Sat Nov 25, 2017 7:30 pm
Reputation: 5

Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by kvh »

delpirero wrote:
Fri Feb 14, 2025 1:49 pm
kvh wrote:
Fri Feb 14, 2025 10:34 am
I'd like to second the request for anything regarding the moogle mog throwing boxes game in chapter 11. I tried to find it myself, but I'm so godawful at the game that I couldn't even get one box smashed. The controls are a bit janky for me on PC. I don't know if there's a way to pause the timer. Any help would be immensely appreciated!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>1337104204</ID>
      <Description>" chapter 11 throwing boxes freeze time"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-02-14
  Author : gudu_

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,C5 CA 58 47 30) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  //vaddss xmm0,xmm6,[rdi+30]
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db C5 CA 58 47 30

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+34C8009

ff7rebirth_.exe+34C7FE3: B1 0B                    - mov cl,0B
ff7rebirth_.exe+34C7FE5: E8 32 BF 5C FD           - call ff7rebirth_.exe+A93F1C
ff7rebirth_.exe+34C7FEA: 84 C0                    - test al,al
ff7rebirth_.exe+34C7FEC: 75 12                    - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FEE: 44 39 A3 88 22 A1 01     - cmp [rbx+01A12288],r12d
ff7rebirth_.exe+34C7FF5: 75 09                    - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FF7: 44 39 A3 48 75 A1 01     - cmp [rbx+01A17548],r12d
ff7rebirth_.exe+34C7FFE: 74 09                    - je ff7rebirth_.exe+34C8009
ff7rebirth_.exe+34C8000: 44 38 A7 AB 00 00 00     - cmp [rdi+000000AB],r12b
ff7rebirth_.exe+34C8007: 74 0A                    - je ff7rebirth_.exe+34C8013
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+34C8009: C5 CA 58 47 30           - vaddss xmm0,xmm6,[rdi+30]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+34C800E: C5 FA 11 47 30           - vmovss [rdi+30],xmm0
ff7rebirth_.exe+34C8013: C5 7A 10 05 C5 2C AD 02  - vmovss xmm8,[ff7rebirth_.exe+5F9ACE0]
ff7rebirth_.exe+34C801B: 4C 8D 35 5A DE 1B 02     - lea r14,[ff7rebirth_.exe+5685E7C]
ff7rebirth_.exe+34C8022: 44 8B 7F 4C              - mov r15d,[rdi+4C]
ff7rebirth_.exe+34C8026: 41 8B CF                 - mov ecx,r15d
ff7rebirth_.exe+34C8029: 45 85 FF                 - test r15d,r15d
ff7rebirth_.exe+34C802C: 0F 84 BC 02 00 00        - je ff7rebirth_.exe+34C82EE
ff7rebirth_.exe+34C8032: 41 2B CD                 - sub ecx,r13d
ff7rebirth_.exe+34C8035: 0F 84 98 00 00 00        - je ff7rebirth_.exe+34C80D3
ff7rebirth_.exe+34C803B: 41 3B CD                 - cmp ecx,r13d
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>MatEdit</Name>
      <Address>25F21600000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
Thank you so so SO much for this! It worked perfectly!

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