In the hovered item, the "internal_name" is purely descriptive, the actual item ID is what matters. I'll try and make this clearer in the next table update.applsidra wrote: ↑Thu May 29, 2025 6:30 pmCan somebody give me a super simple explanation/tutorial on how to use this item editor, im reading through multiple comments and explanations but nothing seems to be working for me, I think the comments are to complicated for me to understand properlyI'm trying to get the preorder and dlc bonus items (flutter charm, napdragon weapons, ect). From what i understand I'm suppose to be on the item screen hovering over the weapon i want to replace? On the table in order im doing GetHoveredItem, GetNameStuff and then waiting for that to finish, going to items>Internal_name's value and changing it to "Napdragon Staff" on the scrolldown menu, enabling the internal_name box and then im kinda lost from there (Im unable to enable the Name/ID box).
I tried alot of different things like getting the found ID value of "napdragon staff" and pasting that value onto the internal_name value, changing internal_name and Name/ID description to "Napdragon staff", but no matter what im unable to enable the name/id box or be able to replace the item. I really think im doing this all wrong and i'm terribly lost, if anyone is willing to make an explanation it would be much appreciated! (or should i give up on using the table)
To swap one item to another, you find the item internal name in my item list, and put that in "getNameStuff -> internal_name", and then enable the script to find the item ID. Then, you copy that found ID to the hovered item ID. We have to do it this way because the item IDs change every time the game is launched.
I'll try and include a guide in the next table update.
I am away at the moment so it'll be a few days before I can work on that, nor have I tested the latest update (for the same reason)
As for adding in DLC items, it's possible that it won't work - in the files these are marked with a "check if owned" flag. I won't stop you from trying, but obviously I won't provide any specifc support for it.
Also note that swapping an item to another won't change the skills - for instance, the flutter charm has 10% exp as a skill. If you want that, you'll have to change the skill ID too. It's the same procedure as above.
If I remember I'll add a "apply new name to ID" script next to the item internal_name entry. Perhaps that'll make things more intuitive.
As an alternative to Cheat Engine you can try my ue4ss mod attached here: viewtopic.php?p=409118#p409118 where I have a WIP inventory editor, basically the same thing as the Cheat Engine script but it automatically handles the name <-> id stuff
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1