Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Posted: Sun Feb 12, 2023 6:38 pm
Anyone figured out unlimited broom boost? I've found some trainers etc that mention it, but they're locked behind paywalls :/
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
HogwartsLegacy.exe+106652EE - 0F84 55FFFFFF - je HogwartsLegacy.exe+10665249
HogwartsLegacy.exe+106652F4 - E9 79A81200 - jmp HogwartsLegacy.exe+1078FB72
HogwartsLegacy.exe+106652F9 - 00 00 - add [rax],al
HogwartsLegacy.exe+106652FB - 00 F3 - add bl,dh
HogwartsLegacy.exe+106652FD - AC - lodsb
HogwartsLegacy.exe+106652FE - 97 - xchg eax,edi
HogwartsLegacy.exe+106652FF - F6 BF 268404F1 - idiv byte ptr [rdi-0EFB7BDA]
HogwartsLegacy.exe+10665305 - 0FA2 - cpuid
HogwartsLegacy.exe+10665307 - C3 - ret
There are no differences between the executables, i would agree if you were comparing EGS vs Steam.Namelessy wrote: ↑Sun Feb 12, 2023 8:50 pmI was trying to give myself a little bit of extra money using the SQL statement, and I got the "'aob_in_UObject_CallFunctionByNameWithArguments' not found." error message (steam, deluxe edition).
I had a little amateur look, and I wonder if the place to hit is this:If it is there might be a difference between the versions (regular/deluxe), or I might be looking at completely the wrong place.Code: Select all
HogwartsLegacy.exe+106652EE - 0F84 55FFFFFF - je HogwartsLegacy.exe+10665249 HogwartsLegacy.exe+106652F4 - E9 79A81200 - jmp HogwartsLegacy.exe+1078FB72 HogwartsLegacy.exe+106652F9 - 00 00 - add [rax],al HogwartsLegacy.exe+106652FB - 00 F3 - add bl,dh HogwartsLegacy.exe+106652FD - AC - lodsb HogwartsLegacy.exe+106652FE - 97 - xchg eax,edi HogwartsLegacy.exe+106652FF - F6 BF 268404F1 - idiv byte ptr [rdi-0EFB7BDA] HogwartsLegacy.exe+10665305 - 0FA2 - cpuid HogwartsLegacy.exe+10665307 - C3 - ret
i would love to know the sql statment used here to update the gearMrXJKz wrote: ↑Sat Feb 11, 2023 8:15 pmI was able to play a bit with the SQL and items system. First of all, this is my assumption and I'm dumb af.
Entry in GearItemsDynamic table
Entry in InventoryDynamic table
Result in game
I don't know if GearVariation has really an importance but by modifying the save database we can get some overpowered/customized items
Please see: viewtopic.php?p=285803#p285803.
Getting the exact same thing. Have read all the posts including the original and have done the above. Also using 7.4 with Steam.zipherus wrote: ↑Sun Feb 12, 2023 11:42 pmGetting the 'aob_in_UObject_CallFunctionByNameWithArguments' not found error when clicking enable. Using steam, CE 7.4, have ticked the MEM_MAPPED option as well as every other solution I could find on this thread with no luck. Any help would be appreciated.
Yeah, I looked at his screen. He didn't have the DLL, for one. Two, the table should've activated even without the DLL, so I fucked up somewhere. Three, WITHOUT THE DLL YOU CANNOT RUN CONSOLE COMMANDS. I was sure some of you will get just the table and stop reading the rest T_T...
Yeah, I looked at his screen. He didn't have the DLL, for one. Two, the table should've activated even without the DLL, so I fucked up somewhere. Three, WITHOUT THE DLL YOU CANNOT RUN CONSOLE COMMANDS. I was sure some of you will get just the table and stop reading the rest T_T...
Exactly
Please check main post and get dxgi.dll extracted to your game folder, as per the instructions listed in the post. Additionally, see my response below.LorgrenBenirus wrote: ↑Sat Feb 11, 2023 8:38 pmThanks for the link. Indeed, I tried that as soon as I saw it being mentioned, have that setting ticked but unfortunately I still seem to get this message.
For now, till I post the new table update:zipherus wrote: ↑Sun Feb 12, 2023 11:42 pmGetting the 'aob_in_UObject_CallFunctionByNameWithArguments' not found error when clicking enable. Using steam, CE 7.4, have ticked the MEM_MAPPED option as well as every other solution I could find on this thread with no luck. Any help would be appreciated.
- click OKlocal aob_in_UObject_CallFunctionByNameWithArguments = "0F84??????????????????000002000075??389D" -- when already hooked