[NB] Rise of the Ronin (Steam)

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Hanwhan
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Re: [NB] Rise of the Ronin (Steam)

Post by Hanwhan »

Thank you for your work. Is there any chance you could touch upon editing the stats of items? like adding set bonuses and the like?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jonaaa
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Re: [NB] Rise of the Ronin (Steam)

Post by jonaaa »

Hanwhan wrote:
Sun Mar 16, 2025 11:08 pm
Thank you for your work. Is there any chance you could touch upon editing the stats of items? like adding set bonuses and the like?
There's a table for that.

1948135598
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Re: [NB] Rise of the Ronin (Steam)

Post by 1948135598 »

Im DooM wrote:
Sun Mar 16, 2025 1:36 pm
The Auto-Parry cheat seem to crash the game. does this happen to anyone?
I played for a while today, and there was no phenomenon of the game crashing. Does it always happen to you? :D

AECC886
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Re: [NB] Rise of the Ronin (Steam)

Post by AECC886 »

Brother, you are so great.

Kiltronicals
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Re: [NB] Rise of the Ronin (Steam)

Post by Kiltronicals »

Thank you for the table. If possible could you also add Bond multipliers (Ronin, Faction, Area, Characters). And If and when the item codes are available is it at all possible to add all the items for redesign?
Thank you :)

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

Table updated: 0.4.6 (17-Mar-2025) Available Here

Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Phasing - Phase through all enemy attacks.
UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment).
UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Kiltronicals wrote:
Mon Mar 17, 2025 9:11 am
If possible could you also add Bond multipliers (Ronin, Faction, Area, Characters)
I'll add it to the to-do list.
demorest2 wrote:
Sun Mar 16, 2025 7:22 pm
Сould u repair stagger function to work with auto!*? Instant too op...)
I'm not sure if I quite understand. Could you explain, please?

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capsj00
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Re: [NB] Rise of the Ronin (Steam)

Post by capsj00 »

NidasBot wrote:
Mon Mar 17, 2025 10:03 am
Table updated: 0.4.6 (17-Mar-2025) Available Here

Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Phasing - Phase through all enemy attacks.
UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment).
UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Kiltronicals wrote:
Mon Mar 17, 2025 9:11 am
If possible could you also add Bond multipliers (Ronin, Faction, Area, Characters)
I'll add it to the to-do list.
demorest2 wrote:
Sun Mar 16, 2025 7:22 pm
Сould u repair stagger function to work with auto!*? Instant too op...)
I'm not sure if I quite understand. Could you explain, please?
Thank you for making the best cheat code. ^^

The FF16 cheat code was also very helpful.

You are the best.^^b

DvLc
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Re: [NB] Rise of the Ronin (Steam)

Post by DvLc »

NidasBot wrote:
Mon Mar 17, 2025 10:03 am
Table updated: 0.4.6 (17-Mar-2025) Available Here

Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Phasing - Phase through all enemy attacks.
UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment).
UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Kiltronicals wrote:
Mon Mar 17, 2025 9:11 am
If possible could you also add Bond multipliers (Ronin, Faction, Area, Characters)
I'll add it to the to-do list.
demorest2 wrote:
Sun Mar 16, 2025 7:22 pm
Сould u repair stagger function to work with auto!*? Instant too op...)
I'm not sure if I quite understand. Could you explain, please?


want to report item gain multiplier not working. yes it show how much material we can get in HUD but when check into inventory menu material we get only one. thank you for awesome cheat table

Koriyuka
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Re: [NB] Rise of the Ronin (Steam)

Post by Koriyuka »

NidasBot wrote:
Mon Mar 17, 2025 10:03 am
Table updated: 0.4.6 (17-Mar-2025) Available Here

Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Phasing - Phase through all enemy attacks.
UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment).
UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Kiltronicals wrote:
Mon Mar 17, 2025 9:11 am
If possible could you also add Bond multipliers (Ronin, Faction, Area, Characters)
I'll add it to the to-do list.
demorest2 wrote:
Sun Mar 16, 2025 7:22 pm
Сould u repair stagger function to work with auto!*? Instant too op...)
I'm not sure if I quite understand. Could you explain, please?
For the record, I realize the Auto Parry, Parry ANY allies when enable, not just the first twin, this is an example of the first Allies I saw after the prologue!


- This Clip have AUTO PARRY & INSTANT STAGGER ENABLE

And as of he asking of the Stagger, basically, when you enable Auto Parry, you only do the Parry, There is no Ki or "Breath" being remove, the clip below is the bug he mention, notice my allies Ki or Breath bar when I auto parries him:


- This Clip have AUTO PARRY ENABLE, INSTANT STAGGER IS DISABLE.

He want to ask if you can make sure the Auto Parries actually remove the enemies Ki as well! :D

Atmosk
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Re: [NB] Rise of the Ronin (Steam)

Post by Atmosk »

@Koriyuka, try going into the Sakura Inn with autoparry turned on. The sheets above the door cause a lot of sparks, it's pretty funny. That and cobwebs in underground tunnels (some missions have these).

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Boxs
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Re: [NB] Rise of the Ronin (Steam)

Post by Boxs »

can you make a Drop Rate Multiplier for gears and weapon

scumfuckadonis
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Re: [NB] Rise of the Ronin (Steam)

Post by scumfuckadonis »

Awesome work!
If possible though could you add a character body slider edit feature? like being able to change the slider values such as height, weight, muscle tone etc in character creation past the max of 20.
I haven't seen anyone touch on this even in the Chinese forums.

doesitmatter
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Re: [NB] Rise of the Ronin (Steam)

Post by doesitmatter »

anyway to make auto parry not interrupt enemy combos?

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

Table updated: 0.5.0 (18-Mar-2025) Available Here
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

Thank you all for the feedback and words of thanks, it's all greatly appreciated. I've added some scripts and fixed others. If any of you manage to find the code that either handles enemy attacks, please share your findings, this PC of mine isn't what it once was. Also, if any of you have a compiled list of the items, I could incorporate it into the table.

ADDED: Blade Flash Modifier - Multiply blade flash gained or instantly max out Blade Flash.
ADDED: Weapon Proficiency EXP Modifier - Multiply weapon proficiency EXP or instantly level up.
ADDED: Highlighted Item - Generates a pointer for selected inventory items. (Using it to get IDs)

UPDATED: Item Gain Multiplier - You can now modify the items gained using the Item ID. (In the process of collecting more IDs)
UPDATED: Auto Parry - Updated the collision detection. Hopefully it should only affect things trying to kill you.
DvLc wrote:
Mon Mar 17, 2025 2:25 pm
want to report item gain multiplier not working
It should be fixed. Thanks for the report.
Koriyuka wrote:
Mon Mar 17, 2025 4:24 pm
For the record, I realize the Auto Parry, Parry ANY allies when enable, not just the first twin
Honestly, I really appreciated the break-down and video showcase, it really helps understand things better. I've gone ahead and tried to rework the script. Please try it out and let me know if the issue persists.
Boxs wrote:
Mon Mar 17, 2025 9:14 pm
can you make a Drop Rate Multiplier for gears and weapon
I think I might be able to do this.
scumfuckadonis wrote:
Tue Mar 18, 2025 8:08 am
If possible though could you add a character body slider edit feature?
Are you trying to make like an Ark Survival style character or something? I'll try to look into it.
doesitmatter wrote:
Tue Mar 18, 2025 11:31 am
anyway to make auto parry not interrupt enemy combos?
Once I isolate the code that handles parrying, I'll be able to improve upon the functionality.

scumfuckadonis
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Re: [NB] Rise of the Ronin (Steam)

Post by scumfuckadonis »

NidasBot wrote:
Tue Mar 18, 2025 11:37 am
Are you trying to make like an Ark Survival style character or something? I'll try to look into it.
Hah something like that. I want to make a giant like some of the npc enemies such as Kimenzan the Crusher(sumo boss) or the western axe throwing guys. Be cool to see if the hitbox/reach stays the same. I have a feeling the height slider scale and weight adjustment can go past 20.

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