Thank you for the table. If possible could you also add Bond multipliers (Ronin, Faction, Area, Characters). And If and when the item codes are available is it at all possible to add all the items for redesign?
Thank you
Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future. Recent Updates
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ADDED: Phasing - Phase through all enemy attacks. UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment). UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future. Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment.
ADDED: Phasing - Phase through all enemy attacks. UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment). UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future. Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment.
ADDED: Phasing - Phase through all enemy attacks. UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment). UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Сould u repair stagger function to work with auto!*? Instant too op...)
I'm not sure if I quite understand. Could you explain, please?
want to report item gain multiplier not working. yes it show how much material we can get in HUD but when check into inventory menu material we get only one. thank you for awesome cheat table
Not much of an updated, but it's something. Still no luck on tracking down the parry code, hopefully I'll get time to play more during the week. I also managed to find a way to make the player phase through enemy attacks during my search. I've improved the Item Gain Multiplier, which could double as an item gain editor in the future. Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment.
ADDED: Phasing - Phase through all enemy attacks. UPDATED: Item Gain Multiplier - Should now multiply all items (except equipment). UPDATED: Auto Parry - Fixed the issue with the parry triggering when bumping into your twin.
Сould u repair stagger function to work with auto!*? Instant too op...)
I'm not sure if I quite understand. Could you explain, please?
For the record, I realize the Auto Parry, Parry ANY allies when enable, not just the first twin, this is an example of the first Allies I saw after the prologue!
- This Clip have AUTO PARRY & INSTANT STAGGER ENABLE
And as of he asking of the Stagger, basically, when you enable Auto Parry, you only do the Parry, There is no Ki or "Breath" being remove, the clip below is the bug he mention, notice my allies Ki or Breath bar when I auto parries him:
- This Clip have AUTO PARRY ENABLE, INSTANT STAGGER IS DISABLE.
He want to ask if you can make sure the Auto Parries actually remove the enemies Ki as well!
@Koriyuka, try going into the Sakura Inn with autoparry turned on. The sheets above the door cause a lot of sparks, it's pretty funny. That and cobwebs in underground tunnels (some missions have these).
Awesome work!
If possible though could you add a character body slider edit feature? like being able to change the slider values such as height, weight, muscle tone etc in character creation past the max of 20.
I haven't seen anyone touch on this even in the Chinese forums.
Table updated: 0.5.0 (18-Mar-2025)Available Here Recent Updates
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Thank you all for the feedback and words of thanks, it's all greatly appreciated. I've added some scripts and fixed others. If any of you manage to find the code that either handles enemy attacks, please share your findings, this PC of mine isn't what it once was. Also, if any of you have a compiled list of the items, I could incorporate it into the table.
ADDED: Blade Flash Modifier - Multiply blade flash gained or instantly max out Blade Flash. ADDED: Weapon Proficiency EXP Modifier - Multiply weapon proficiency EXP or instantly level up. ADDED: Highlighted Item - Generates a pointer for selected inventory items. (Using it to get IDs)
UPDATED: Item Gain Multiplier - You can now modify the items gained using the Item ID. (In the process of collecting more IDs) UPDATED: Auto Parry - Updated the collision detection. Hopefully it should only affect things trying to kill you.
For the record, I realize the Auto Parry, Parry ANY allies when enable, not just the first twin
Honestly, I really appreciated the break-down and video showcase, it really helps understand things better. I've gone ahead and tried to rework the script. Please try it out and let me know if the issue persists.
Are you trying to make like an Ark Survival style character or something? I'll try to look into it.
Hah something like that. I want to make a giant like some of the npc enemies such as Kimenzan the Crusher(sumo boss) or the western axe throwing guys. Be cool to see if the hitbox/reach stays the same. I have a feeling the height slider scale and weight adjustment can go past 20.