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Re: Victoria 3 - Achievement table - 1.0.3

Posted: Mon Oct 31, 2022 10:41 am
by kilya
hello, one question, would it be possible to control the growth and decline of the loyal and radical population? I mean the growth of the 2 types of population, thanks.

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Mon Oct 31, 2022 5:21 pm
by Namelessy
kilya wrote:
Mon Oct 31, 2022 10:41 am
hello, one question, would it be possible to control the growth and decline of the loyal and radical population? I mean the growth of the 2 types of population, thanks.
It is probably (ok, it IS) possible, but not easy. The numbers in the CCountry struct is just the display numbers, and they are calculated every tick. So you need to find what writes to the number, then figure out where it is calculated and what it is calculated from, then hook in all places that is in use, which might just be one place if you are lucky. I suspect a cheat mod would be easier to implement.

You could also try the "add_radicals|loyalists" [Link] with a negative value and see if that work.

Or, you could wait until someone who is competent makes an attempt :)

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Mon Oct 31, 2022 8:05 pm
by Liv
Hello. I'm very newbie. How do I speed up the constructions?

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Mon Oct 31, 2022 9:59 pm
by Israfel
Namelessy wrote:
Mon Oct 31, 2022 5:21 pm
You could also try the "add_radicals|loyalists" [Link] with a negative value and see if that work.

Or, you could wait until someone who is competent makes an attempt :)
While adding a negative amount doesn't actually work, adding a positive amount of the opposite type, does inevitably decrease the amount when enough gets added.

i.e. adding 20m loyalist when you have a pop of 20-30m will decrease any radicals by a substancial amount as any radicals that were part of that 20m get turned into loyalists..

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Tue Nov 01, 2022 4:21 pm
by Mikebrowkisen
Thank you so much, Namelessy I will try it now.

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Tue Nov 01, 2022 5:41 pm
by Mikebrowkisen
Everything works perfectly. I tested the debug works like a charm!

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Tue Nov 01, 2022 11:57 pm
by doom_lord
I have no idea how I can upload a version of cheat table here, by reading viewtopic.php?t=21611 thread I saw that offsets for infamy gold and credits are 2440, 15a8, and 2040 respectively. Also from other PDX games I have Integer8(x10000) type so my table now looks like this:
Image

Also, can we in the original table relace numpad0 with scroll lock? I replaced it for myself but is some future version fo table I do not want to change it again. And scroll lock is much harder to accidentally hit.

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Wed Nov 02, 2022 11:30 am
by mulrich
Patch 1.0.4 is out, but I have not had a chance to test whether the table still works.

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Wed Nov 02, 2022 12:28 pm
by mastersmash
anyone figure out maneuver points?

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Wed Nov 02, 2022 2:50 pm
by Lagister
doom_lord wrote:
Tue Nov 01, 2022 11:57 pm
I have no idea how I can upload a version of cheat table here, by reading viewtopic.php?t=21611 thread I saw that offsets for infamy gold and credits are 2440, 15a8, and 2040 respectively. Also from other PDX games I have Integer8(x10000) type so my table now looks like this:
Image

Also, can we in the original table relace numpad0 with scroll lock? I replaced it for myself but is some future version fo table I do not want to change it again. And scroll lock is much harder to accidentally hit.
can you share you this table, i have 600+ infamy and I can't play anymore, everyone wants to kill me!

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Wed Nov 02, 2022 4:55 pm
by Namelessy
Lagister wrote:
Wed Nov 02, 2022 2:50 pm
can you share you this table, i have 600+ infamy and I can't play anymore, everyone wants to kill me!
Just updated the first post with infamy and credit pointers added. The patch today has some infrastructure issues, so I might hold off playing until it gets fixed (should happen ASAP according to Paradox, but I am not sure we share the same definition of ASAP :) )

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Wed Nov 02, 2022 7:25 pm
by Lagister
thank you very much, my savior

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Wed Nov 02, 2022 10:49 pm
by gorgutzer
Thx for update.

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Thu Nov 03, 2022 1:57 pm
by mulrich
I can't get the player country section to work at all. It just doesn't want to enable (game version 1.0.3). Achievements with console works just fine, though.

Re: Victoria 3 - Achievement table - 1.0.3

Posted: Thu Nov 03, 2022 5:05 pm
by Namelessy
mulrich wrote:
Thu Nov 03, 2022 1:57 pm
I can't get the player country section to work at all. It just doesn't want to enable (game version 1.0.3). Achievements with console works just fine, though.
Do you have a lot of mods? If so, does it enable when you run without mods? Are you running the game through steam? (I have the steam version, so not tested on any other).